Kill Team - Angry Marines: Difference between revisions

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*A Angry Marine Sergeant may take a Power sword, a Power wrench or a Power bat.
*A Angry Marine Sergeant may take a Power sword, a Power wrench or a Power bat.


==Angry Reiver==


==Angry Serf==
==Angry Serf==

Revision as of 06:14, 14 August 2018

In the current iteration of kill team there is no way to represent individual space marine chapter, hive fleets, septs etc. Kill team Angry Marines is a supplement that allows you to represent the apoplectic profanity that is the red and yellow bastards, providing additional specialisations, stratagems, characteristic weapons and units, that allows you take to your large scale army, and shrink it down to a kill team level.

Angry Marine Special Rules

  • ALWAYS ANGRY: ALL THE FUCKING TIME!!! SUCK ON IT YOU ULTRASMURF PRICKS!!!:
    • When a model with this rule charges you can add 1 to the models Attack characteristic for the duration of the next fight phase.
  • NOT ANGRY ENOUGH
    • When a model with this rule charges you can add 1 to the models Attack characteristic for the duration of the next fight phase.
  • And They Shall Know No Fear: More like AND THEY SHALL FUCK YOU UP!!!:
    • A model with this rule may re-roll failed nerve tests.
  • FUCKING FURIOUS PHYSIOLOGY!!!:
    • A model with this rule ignores the penalty to its hit rolls for the first flesh wound it suffers.
  • Angry Specialism:
    • Instead of taking one of the normal specialisms any model in your ANGRY MARINE kill team may take one of the following specialisms instead:

FUCKING MENTAL!!!:

  • Level 1: This model adds 1 to its attack characteristic.
    • Level 2a, Intimidating Charge: Enemy models may not target this model with overwatch attacks, unless this model is shaken.
    • Level 2b, Furious Charge: Add 1 to this models attacks characteristic for the fight phase after it charges.
      • Level 3a, VERY FUCKING FAST!!!: This model may charge after advancing, unless this model is shaken.
      • Level 3b, Skittle Shot: Once per battle (if it is shaken, it becomes unshaken) at the start of your turn this model adds 2 to its attack charecteristic and ignores negative modifiers to its hit rolls until your next turn. At the start of your next turn however this model becomes shaken.
      • Level 3c, VERY FUCKING TOUGH!!!: This model subtracts 1" from its movement, advance and charge distances, but may only be wounded on a 4+ or worse.
      • Level 3d, VERY FUCKING ANGRY!!!: Add 1 to this models attack characteristic.
        • Level 4: Choose a single, previously unselected skill.

Cold Fury:

  • Level 1, Unstoppable Rage: This model ignores the -1 to hit of one flesh wound (this stacks with FUCKING FURIOUS PHYSIOLOGY!!!).
    • Level 2a, Furious Aura: Enemy units within 6" subtract 1 from their leadership characteristic.
    • Level 2b, Insulting Encouragement: Friendly models within 3" of this model may add 1" to their charge ranges, unless this model is shaken.
      • Level 3a:
      • Level 3b: Enemy units attempting to charge this model re-rolls successful charge rolls.
      • Level 3c, Furious Glare: Choose an enemy unit within 12", that model subtracts 1 from its leadership characteristic until your next turn, unless this model is shaken.
      • Level 3d: Unusually Accurate: This model adds 1 to all its hit rolls, unless this model is shaken.
        • Level 4: Choose a single, previously unselected skill.

Stratagems

Name Description CP explanation
ALL THE TIME!!! ALWAYS ANGRY!!! ALL THE TIME!!! 2 Use this Stratagem at the end of the Fight phase. Select an ANGRY MARINE model from your kill team - that model can immediately fight for a second time.
GET THE FUCK OUT OF MY HEAD!!! The uncontrollable anger and hatred of the Angry Marines leaves their minds open to psychic influence. However, anyone who dares to fuck with their minds risks serious mental damage. 2 Use this Stratagem when an enemy attempts to manifest a psychic power that targets an ANGRY MARINE model. The power is automatically manifested but the psyker model that manifested the power takes a mortal wound.


Angry Marine Equipment

Name Description Explanation Points
Cigar The Angry Marines enjoy a good smoke,

it keeps them focussed under fire

a model with this item may add 1 to its Leadership. 1
Camo Cloak A model with a Camo Cloak imposed a -2 to hit for being shot at in cover instead of -1. 1
Name Range Type S AP D Abilities Points Per Weapon
Rocket fister 18" Assault 1 8 -3 D3 When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll.

If the target is within half range of this weapon, change this weapon's Type to Assault 2.

13
Heavy Rocket fister 30" Heavy 1 8 -3 D3 When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll.

If the target is within half range of this weapon, change this weapon's Type to Heavy 2.

22
Power Heavy Bolter (ranged) 36" Heavy 3 5 -1 1 - 14
Power Heavy Bolter (Melee) Melee Melee +1 -1 2 When attacking with this weapon, you must subtract 1 from the hit roll.
Improvised weapon Melee Melee +1 0 D2 When attacking with this weapon, you must subtract 1 from the hit roll. 1
Chain-Axe Melee Melee +1 -1 1 - 1
Power wrench Melee Melee +1 -2 1 - 5
Power bat Melee Melee +2 -1 1 - 4
Power Chair Melee Melee +7 -1 2 a model can only carry one Power Chair. 10
Adamantium 2”x4” with a nail through it Melee Melee +2 -4 D3 - 16



Units

Angry Marine

Your average Angry Marine does not make for a good member of a kill team. While even space wolves can sneak their way through to the target, avoiding patrols, silently taking out obstacles until they finally reach their target, an Angry Marine sees only his target, a straight line to said target, and the “FUCKING CUNTS WHO ARE IN THE WAY!!!” Despite this unsubtle strategy and mindset Angry Marine kill teams do exist, working as like a violent swing from an adamantium 2x4 with a nail through it compared to the normal, surgical strike of, say, an Ultramarine, aka “FUCKING ULTRASMURFS!!!”

Name M WS BS S T W A Ld Sv Points Max
Angry Marine 6" 3+ 5+ 5 4 1 1 7 3+ 13 -
Angry Marine Sergeant 6" 3+ 5+ 5 4 1 2 7 3+ 13 1



Weapon Range Type S AP D Abilities Points
Frag grenade 6" Grenade D6 3 0 1 - 0
Krag grenade 6" Grenade 1 6 -1 D3 - 0


Wargear: A Angry Marine and a Angry Marine Sergeant are both armed with a Boltgun, Bolt pistol, and Frag and Krak grenades.

Wargear Options:

  • Any model may replace his Bolt pistol with a Chainsword.
  • The Angry Marine Sergeant may take a Cigar

Abilities:

  • ALWAYS ANGRY
  • And they shall know no fear
  • FUCKING FURIOUS PHYSIOLOGY

Specialisms: Leader (Angry Marine Sergeant only)



Cock Knocker

Name M WS BS S T W A Ld Sv Points Max
Knocker 6" 3+ 5+ 5 4 1 1 7 3+ 13 -
Knocker Sergeant 6" 3+ 5+ 5 4 1 2 7 3+ 13 1



Weapon Range Type S AP D Abilities Points
Power Feet Melee Melee +2 -2 2 When attacking with this weapon, you must subtract 2 from the hit roll. 4
Master Key

sawed off shotgun

6" Assault 1 4 0 1 If the target is within half range, change this weapon's Type to Pistol 2, add 1

to this weapon's Strength characteristic and hit rolls, and change its AP to -1.

3
Frag grenade 6" Grenade D6 3 0 1 - 0
Krag grenade 6" Grenade 1 6 -1 D3 - 0


Wargear: A Cock Knocker and a Knocker Sergeant are both armed with a Chainsword, Power Feet, and Frag and Krak grenades.

Wargear Options:

  • Any model may take a Master Key sawed off shotgun.
  • The Knocker Sergeant may take a Cigar

Abilities:

  • FUCK DOORS! FUCK TANKS! AND FUCKING NUT CRACKING!:
    • In the Fight phase after all this models attacks have been resolved it can make 2 additional attack with its Power Feet. In addition, if this unit roll a wound roll of 6+ with Power Feet, it inflicts 1 mortal wound in addition to its normal Damage.
  • ALWAYS ANGRY
  • And they shall know no fear
  • FUCKING FURIOUS PHYSIOLOGY

Specialisms: Leader (Knocker Sergeant only)



Angry Intercessor

Name M WS BS S T W A Ld Sv Points Max
Angry Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ 18 1
Angry Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ 18 -
Angry Intercessor Gunner 6" 3+ 3+ 4 4 2 2 7 3+ 18 2



Wargear Options:

  • Any model may replace their Bolt rifle with an Auto bolt rifle.
  • A Angry Intercessor Gunner model may take an Auxiliary Grenade Launcher.
  • A Angry Marine Sergeant may take a Power sword, a Power wrench or a Power bat.

Angry Reiver

Angry Serf

Name M WS BS S T W A Ld Sv Points
Angry Serf 6" 4+ 3+ 3 3 1 1 6 4+ 8
Angry Serf Sergeant 6" 4+ 3+ 3 3 1 2 7 4+ 13



Angry Ganger

Name M WS BS S T W A Ld Sv Points
Angry Ganger 6" 3+ 4+ 4 4 1 1 7 4+ 10
Ganger leader 6" 3+ 4+ 4 4 1 2 7 4+ 10



Weapon Range Type S AP D Abilities Points
Astartes

shotgun

12" Assault 2 4 0 1 If the target is within half range, add 1 to this weapon's Strength. 0
Sniper rifle 36" Heavy 1 4 0 1 This weapon may target a Character even if it is not the closest enemy unit. If you roll a

wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.

3
Combat knife Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. 0
Frag grenade 6" Grenade D6 3 0 1 - 0
Krag grenade 6" Grenade 1 6 -1 D3 - 0


Wargear: A Angry Ganger and a Ganger leader are both armed with a Boltgun, Bolt pistol, and Frag and Krak grenades.

Wargear Options:

  • Any model may replace his Boltgun with a Sniper rifle, an Astartes shotgun or a Combat knife
  • Any model may take a Camo cloak.

Abilities:

  • NOT ANGRY ENOUGH

Specialisms: Leader (Ganger leader only)



Very Irritated Commissar

Name M WS BS S T W A Ld Sv Points Max
Very Irritated Commissar 6" 3+ 4+ 3 3 1 3 8 4+ 20 1



Weapon Range Type S AP D Abilities Points
Frag grenade 6" Grenade D6 3 0 1 - 0
Krag grenade 6" Grenade 1 6 -1 D3 - 0

Wargear: a Very Irritated Commissar is armed with a Chainsword, Bolt pistol, and Frag and Krak grenades.

Wargear Options:

  • may take a Camo cloak.

Abilities:

  • NOT ANGRY ENOUGH
  • HERESY! BLAM!:
  • Commissar Supervision: