King of Dragon Pass: Difference between revisions

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[[File:Broo Monster Birth.jpg|250px|thumb|right|Your average event in the game.]]
[[File:Broo Monster Birth.jpg|250px|thumb|right|Your average event in the game.]]
''King of Dragon Pass'' is a video game. It is notable because it is set in the fantasy realm of [[Glorantha]], which was used for some of the earliest tabletop RPGs. It is a solo, realm management game. You take the role of the ruling council of a tribe in Dragon Pass and attempt to lead your people to mastery over the other tribes. Your abilities are limited by which tribesmen you appoint to your Council. There's a lot of customization regarding your tribe's history and what they're good at. The artwork is on par with the original [[Heroes of Might and Magic]], and with other management games of the early 90's.
''King of Dragon Pass'' is a single-player realm management video game. It is notable because it is set in the fantasy realm of [[Glorantha]], which was used for some of the earliest tabletop RPGs. You take the role of the ruling council of an Orlanthi tribe in Dragon Pass and attempt to lead your people to mastery over the other tribes and cultures in the region. Your abilities are limited by which tribesmen you appoint to your Council and the breadth of sacred lore you acquire. There's some customization regarding your tribe's history and what they're good at, but the choice of who you appoint to your council, where you explore, and which gods you pay homage to have a greater effect. The artwork is on par with the original [[Heroes of Might and Magic]] and other management games of the early 90's.


The game was published by a company that normally produced office software, and when they decided they couldn't support it, the game went out of print, causing its price to soar to a thousand dollars on ebay.  Then the abandonware vendor Galaxy Of Games picked it up, it is now available for free on Android, and for cheap on your computing device.
The game was published by a company that normally produced office software, and when they decided they couldn't support it the game went out of print, causing its price to soar to '''a thousand dollars''' on eBay.  Then the abandonware vendor Galaxy Of Games picked it up and it is now available for free on Android or DosBOX, or for a modest fee on modern PCs.


The game tends to bring weal or woe right after you end your turn using a random roll.  This can be defeated by saving the game just before you end your turn, ending it, reloading if you don't like the results, and [[Munchkin|repeating these steps until satisfied]].
The game tends to bring weal or woe right after you end your turn using a random roll.  This can be defeated by saving the game just before you end your turn, ending it, reloading if you don't like the results, and [[Munchkin|repeating these steps until satisfied]].

Revision as of 20:08, 2 October 2022

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Your average event in the game.

King of Dragon Pass is a single-player realm management video game. It is notable because it is set in the fantasy realm of Glorantha, which was used for some of the earliest tabletop RPGs. You take the role of the ruling council of an Orlanthi tribe in Dragon Pass and attempt to lead your people to mastery over the other tribes and cultures in the region. Your abilities are limited by which tribesmen you appoint to your Council and the breadth of sacred lore you acquire. There's some customization regarding your tribe's history and what they're good at, but the choice of who you appoint to your council, where you explore, and which gods you pay homage to have a greater effect. The artwork is on par with the original Heroes of Might and Magic and other management games of the early 90's.

The game was published by a company that normally produced office software, and when they decided they couldn't support it the game went out of print, causing its price to soar to a thousand dollars on eBay. Then the abandonware vendor Galaxy Of Games picked it up and it is now available for free on Android or DosBOX, or for a modest fee on modern PCs.

The game tends to bring weal or woe right after you end your turn using a random roll. This can be defeated by saving the game just before you end your turn, ending it, reloading if you don't like the results, and repeating these steps until satisfied.

Six Ages: Ride Like the Wind

Riders using their heads in this "sport of kings" (preferably the ancestral enemy king's)

The spiritual successor to KoDP, set in the same world in the ages before, and made along with the lead writer and composer of KoDP. Originally released for iOS and later ported to PC (Windows 10 only).

This time you play the Riders, who brought both horses (Orlanthi were morons who didn't know what a saddle is) and the god Elmal into the Orlanthi culture, and are the ancestors of all the horse-nomads you saw in KoDP.

It's a tad bit shorter and shallower than KoDP, but that's just because the ages following the initial one haven't been released yet.