King of Dragon Pass: Difference between revisions
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===Ride Like the Wind=== | ===Ride Like the Wind=== | ||
This time you play the Riders, who brought both horse riding (as the Orlanthi were inbred morons who can't wrap their heads around the concept of stirrups, saddles, and general horse-wrangling) and the god Elmal into the Orlanthi culture, and are the ancestors of all the horse-nomads you saw in KoDP. It is the Storm Age and you are caught in an age | This time you play the Riders, who brought both horse riding (as the Orlanthi were inbred morons who can't wrap their heads around the concept of stirrups, saddles, and general horse-wrangling) and the god Elmal into the Orlanthi culture, and are the ancestors of all the horse-nomads you saw in KoDP. It is the Storm Age and you are caught in an age before Time in the long-running Godswar, with your own Solar pantheon constantly losing. Not to mention, there are signs in the air that the world as you know it is about to change fundamentally. | ||
===Lights Going Out=== | ===Lights Going Out=== | ||
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===The World Reborn=== | ===The World Reborn=== | ||
Will be developed if Lights Going Out is a success. Will presumably be centered around your tribe as part of the Orlanthi Heortlings in their attempt to create and live in globalized world, fresh out of a genuine apocalpyse. | Will be developed if Lights Going Out is a success. Will presumably be centered around your tribe as part of the Orlanthi Heortlings in their attempt to create and live in a globalized world, fresh out of a genuine apocalpyse. | ||
[[Category:RuneQuest]] | [[Category:RuneQuest]] |
Revision as of 03:13, 24 October 2022
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King of Dragon Pass is a single-player realm management video game. It is notable because it is set in the fantasy realm of Glorantha, which was used for some of the earliest tabletop RPGs. You take the role of the ruling council of an Orlanthi tribe in Dragon Pass and attempt to lead your people to mastery over the other tribes and cultures in the region. Your abilities are limited by which tribesmen you appoint to your Council and the breadth of sacred lore you acquire. There's some customization regarding your tribe's history and what they're good at, but the choice of who you appoint to your council, where you explore, and which gods you pay homage to have a greater effect. The artwork is on par with the original Heroes of Might and Magic and other management games of the early 90's.
The game was published by a company that normally produced office software, and when they decided they couldn't support it the game went out of print, causing its price to soar to a thousand dollars on eBay. Then the abandonware vendor Galaxy Of Games picked it up and it is now available for free on Android or DosBOX, or for a modest fee on modern PCs.
The game tends to bring weal or woe right after you end your turn using a random roll. This can be defeated by saving the game just before you end your turn, ending it, reloading if you don't like the results, and repeating these steps until satisfied. At least in the older versions, the Android and current PC versions don't let you save whenever you want and only let you load an autosave at beginning of each season.
Six Ages
The spiritual successor and distant prequel to KoDP, set in the same world during the age of the gods. Originally released for iOS and later ported to Windows 10, 6 Ages was made with the lead writer and composer of King of Dragon Pass after internet Let's Plays vastly increased the original's fanbase.
Six Ages is an episodic game divided into the titular Six Ages, each of which will cover the development and evolution of a tribe, the Berennethelli, from the earliest ages of Gloranthan myth up to the founding of the Kingdom of Dragon Pass.
Ride Like the Wind
This time you play the Riders, who brought both horse riding (as the Orlanthi were inbred morons who can't wrap their heads around the concept of stirrups, saddles, and general horse-wrangling) and the god Elmal into the Orlanthi culture, and are the ancestors of all the horse-nomads you saw in KoDP. It is the Storm Age and you are caught in an age before Time in the long-running Godswar, with your own Solar pantheon constantly losing. Not to mention, there are signs in the air that the world as you know it is about to change fundamentally.
Lights Going Out
ETA 2023 and is currently in playtesting and acquisition of those pretty art and assets you have been so used to. You still play the same tribe and may even import the playthrough and decisions of your Ride Like the Wind save, only this time you are set to relive the chaos and horror of the Darkness Age before Orlanth returned Yelm to the sky as Chaos direly threatens the world. Good luck.
The World Reborn
Will be developed if Lights Going Out is a success. Will presumably be centered around your tribe as part of the Orlanthi Heortlings in their attempt to create and live in a globalized world, fresh out of a genuine apocalpyse.