Kings of War/Tactics/Kingdoms of Men: Difference between revisions

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==Army Special Rules==
==Army Special Rules==
 
*'''Rallying Cry:''' All units in the army with Inspiring have Very Inspiring instead. This includes if a unit gains Inspiring from another source, such as Magical Artefacts.


==Unit Analysis==
==Unit Analysis==
===Hero===
===Hero===
*'''Army Standard Bearer:'''
*'''General:'''
*'''General on Winged Beast:'''
*'''Hero:'''
*'''The Captain:'''


*'''Wizard:'''


===Infantry===
===Infantry===
*'''Arquebusiers:'''
*'''Berserkers:'''


*'''Bowmen:'''
*'''Crossbowmen:'''
*'''Foot Guard:'''
*'''Heavy Pike Block:'''
*'''Militia Mob:'''
*'''Pike Block:'''
*'''Pole-Arms Block:'''
*'''Shield Wall:'''
*'''Spear Phalanx:'''


===Large Infantry===
===Large Infantry===
None.


===Cavalry===
*'''Knights:'''


===Cavalry===
*'''Mounted Scouts:'''


*'''Mounted Sergeants:'''


===Large Cavalry===
===Large Cavalry===
 
*'''Charioteers:'''


===Monsters===
===Monsters===
*'''Beast of War:'''


===War Engines===
*'''Ballista:'''


===War Engines===
*'''Cannon:'''


*'''Siege Artillery:'''


==Tactics==
==Tactics==

Revision as of 14:07, 1 August 2015

Why Play Kingdoms of Men

Why indeed?

Army Special Rules

  • Rallying Cry: All units in the army with Inspiring have Very Inspiring instead. This includes if a unit gains Inspiring from another source, such as Magical Artefacts.

Unit Analysis

Hero

  • Army Standard Bearer:
  • General:
  • General on Winged Beast:
  • Hero:
  • The Captain:
  • Wizard:

Infantry

  • Arquebusiers:
  • Berserkers:
  • Bowmen:
  • Crossbowmen:
  • Foot Guard:
  • Heavy Pike Block:
  • Militia Mob:
  • Pike Block:
  • Pole-Arms Block:
  • Shield Wall:
  • Spear Phalanx:

Large Infantry

None.

Cavalry

  • Knights:
  • Mounted Scouts:
  • Mounted Sergeants:

Large Cavalry

  • Charioteers:

Monsters

  • Beast of War:

War Engines

  • Ballista:
  • Cannon:
  • Siege Artillery:

Tactics

Tactica here.