Last Stand - Hive Tyrant: Difference between revisions
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1d4chan>ThatOneBruvva (Have a rundown on the wargear here. Come details need to be fixed, but I haven't unlocked everything yet.) |
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The [[Hive Tyrant]] is a | The [[Hive Tyrant]] is a remarkably versatile heavy hero, capable of summoning minions, fighting adeptly at close or long range, and taking more abuse than any other hero, bar none. Perhaps more than any other hero in Last Stand, the Tyrant is a true multi-role unit, whose power is limited only by one's imagination and wargear. On the downside, the Hive Tyrant is both the largest and slowest hero in Last Stand, easy to hit with templates and with relatively poor agility for most builds. Unequivocally one of the most powerful heroes if used with care and skill, the Hive Tyrant has a lot to offer, especially to those willing to stick with it. | ||
==Wargear== | ==Wargear== |
Revision as of 00:24, 14 December 2013
The Hive Tyrant is a remarkably versatile heavy hero, capable of summoning minions, fighting adeptly at close or long range, and taking more abuse than any other hero, bar none. Perhaps more than any other hero in Last Stand, the Tyrant is a true multi-role unit, whose power is limited only by one's imagination and wargear. On the downside, the Hive Tyrant is both the largest and slowest hero in Last Stand, easy to hit with templates and with relatively poor agility for most builds. Unequivocally one of the most powerful heroes if used with care and skill, the Hive Tyrant has a lot to offer, especially to those willing to stick with it.
Wargear
Armor
- Carapace - Default
- Armor: 105
- Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity)
- Extended Carapace - Level 1
- Armor: 144
- -14% Speed
- Ability: : Toxic Miasma (25 Energy: Emit a toxic cloud that poisons a large area. Nearby enemies take damage over time equal to half of the Hive Tyrant’s maximum health over 20 seconds.)
- Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity)
- Poison Cysts - Level 1
- Armor: 150
- -14% Speed, +50 Health
- Ability: Bio-Plasma (10 Energy, shoots a ball of bio-plasma at a target, does splash damage)
- Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity)
- Bonded Exoskeleton - Level 6
- Armor: 134
- -14% Speed, +75 Health, +50 Health to minions, +2 Minion Health regen
- Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity)
- Articulated Carapace - Level 13
- Armor: 114
- Ability: Horror (Forces enemies to fall back)
- Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity), Swift (+15% Speed), Minion Swift (+25% Speed to minions)
- Reinforced Chitin - Level 17
- Armor: 98
- - 14% Speed, +25 Health, +80 Minion Armor
- Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity), Reactive Armor (Tyrant temporarily gains +10 Armor each time it is attacked, stacking up until +300)
- Thornback Carapace - DLC
- Armor: 190
- - 14% Speed
- Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity), Barbed Armor (Any who attack the Tyrant take 20 damage for each attack)
Weapons (Both Hands)
- Scything Talons - Default
- Melee Weapon
- 8.2 DPS
- Enlarged Scything Talons - Level 1
- Melee Weapon
- 16.0 DPS
- Traits: Minion Armor Piercing (Minion attacks can ignore enemy armor up to 100), Minion Combat Expert (+30% Melee and Ranged damage)
- Venom Cannon - Level 4
- Ranged Weapon
- 13.0 DPS
- Traits: Armor Piercing (Attacks ignore armor up to 240)
- Heavy Talons - Level 10
- Melee Weapon
- 16.0 DPS
- Traits: Knockdown (Attacks can knock down enemy infantry), Minion Unshakable (Minions are immune to knockback)
- Crushing Talons - Level 14
- Melee Weapon
- 14.6 DPS
- +1 Minion Health regen
- Traits: Feedback Zeal (Whenever a minion attacks, Tyrant gains back 3 Health)
- High-Toxin Venom Cannon - Level 19
- Ranged Weapon
- 5.7 DPS
- Traits: Zealous Leadership (Attacks with Venom Cannon heal minions up to 5% of total Health), Area of Effect (Cannon attack damages over small area)
- Suppressing Stranglethorn - Achievement: Kill 20 enemies in 1 second
- Ranged Weapon
- 16.0 DPS
- Traits: Suppression (Can suppress enemies)
- Behemoth Claw - Achievement: Kill 25 Superheavy Units (Avatar of Khaine, Swarmlord, Baneblade, Land Raider, Great Unclean One, Ork Battle Wagon)
- Melee Weapon
- 30.0 DPS
- +50 Armor
- Traits: Armor Piercing (Attacks ignore armor)
- Devourer Cannon - DLC
- Ranged Weapon
- 7.4 DPS
- Traits: Gestate (Units hit by Devourer Cannon take 30 damage over 6 seconds)
Accessories
- Seismic Roar - Level 1
- Ability: Seismic Roar (15 Energy, stuns nearby enemies)
- Genestealer Nest - Level 1
- Ability: Call Genestealer (10 Energy, summons 3 Genestealers as minions)
- Toxin Sacs - Level 2
- +20 Minion Health
- Traits: Searing (Tyrant's attacks deal additional damage over time, scaling with the Tyrant's maximum health. Stacks with itself)
- Tyrant Guard Nest - Level 3
- Ability: Call Tyrant Guard (20 Energy, summons a Tyrant Guard as a minion)
- Warrior Nest - Level 7
- Ability: Call Warrior (15 Energy, summons a Tyranid Warrior with scything talons as a minion)
- Warp Field - Level 8
- +50 Energy
- Ability: Warp Field (Force field that makes attacks drain energy instead of health)
- Implant Attacks - Level 9
- +20 Minion Health
- Traits: Combat Master (Tyrant has +30% Melee and Ranged damage), Minion Combat Master (Minion has +30% Melee and Ranged damage)
- Psychic Scream - Level 11
- Ability: Psychic Scream (10 Energy, reduces attack and defenses of nearby enemies)
- Bio-Feedback - Level 12
- +25 Health
- Traits: Feedback Invulnerability (When a minion dies, Tyrant gains 5 seconds of invulnerability)
- Explosive Decomposition - Level 16
- +50 Health, +20 Minion Health
- Trait: Minion Death Throes (When minions die, they explode, dealing damage over an area. Scaled based on minion's max health)
- Ravener Nest - Level 18
- Ability: Call Ravener (Energy, Summons a Ravener with a Deathspitter as a minion)
Commander Items
- Thornback - Level 5
- Ability - Charge (10 Energy, Tyrant charges over to destination)
- Synapse - Level 15
- Reduces all energy costs by 50%
- Evolution - Level 20
- +2 Minion Health regen
- Traits: Minion Resilient (+50 Minion Health and +2 Minion Health regen), Minion Swift (+15% Minion speed), Minion Combat Expert (+25% Minion Melee and Ranged damage)