Lias Issodon: Difference between revisions
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===Wargear of the 'Grim'=== | ===Wargear of the 'Grim'=== | ||
* Artificer Armor - 2+ save, for your reasonable ass. | |||
* '''Malice''' - A piece of hot contention, as some rule lawyers strive to maximize on power by neglecting the specifics of rules. In short, Malice is Lias' 30" range, S:4 AP:5 2/4 Salvo Boltgun with the option to use 'Special Issue Ammunition', a la the Sternguard. If special ammo is used, the profile of the weapon is COMPLETELY replaced with the special profile from THAT ammo. What isn't all that certain, just like with Sternguard Raptors, is what exactly that means for the special ammo. Malice is stated to benefit from Raptors chapter tactics, specifically. So, then, you can not move to make a special ammo Malice... Heavy 1, Rending? Alternatively, could you have the option for special ammo OR the Heavy 1, rending? Read the rules, make a choice, and ask your opponent if they are game with your interpretation. Some gaming circles are understanding when it comes to strangely worded FW rules. | |||
* Power Sword - AP:3 goodness |
Revision as of 20:35, 30 January 2017
LIAS ISSODON
On the Tabletop
Lias Issodon, as the Chapter Master of the Raptors, brings to the table a stupidly abundant collection of rules, all wrapped up into one neat and well-priced grab-bag. In fact, one of the only real detriments he has is the saddening fact that there isn't a cool model for him. Sure you can kit out your own, but don't you think he'd make for a fetching piece? You'll have to surf your bitz bin for the parts needed to make him. His rules are in this pdf on FW.
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Lias Issodon: | 175 | 5 | 6 | 4 | 4 | 4 | 6 | 3 | 10 | 2+ |
First, another look at the rules that constitute his chapter tactics:
- Strike from the Shadows (as per the Raven Guard Chapter tactic in Codex: Space Marines): Models in this detachment have the Scout special rule. In addition, on the first game turn, models in the detachment have the Stealth special rule. Note that units which contain models with any variant of the Bulky special rule do not benefit from either rule.
- Legendary Marksmen: Any unit with this special rule that does not move in the Movement phase of their turn may choose to gain the Rending special rule when firing in the Shooting phase of that turn with boltguns, combi-weapons fired as boltguns or bolt pistols. When using this rule, all boltguns, combi-weapons used as boltguns and bolt pistols fired are counted as being Heavy 1 weapons instead of Rapid Fire or Pistol type weapons for that turn.
Wargear of the 'Grim'
- Artificer Armor - 2+ save, for your reasonable ass.
- Malice - A piece of hot contention, as some rule lawyers strive to maximize on power by neglecting the specifics of rules. In short, Malice is Lias' 30" range, S:4 AP:5 2/4 Salvo Boltgun with the option to use 'Special Issue Ammunition', a la the Sternguard. If special ammo is used, the profile of the weapon is COMPLETELY replaced with the special profile from THAT ammo. What isn't all that certain, just like with Sternguard Raptors, is what exactly that means for the special ammo. Malice is stated to benefit from Raptors chapter tactics, specifically. So, then, you can not move to make a special ammo Malice... Heavy 1, Rending? Alternatively, could you have the option for special ammo OR the Heavy 1, rending? Read the rules, make a choice, and ask your opponent if they are game with your interpretation. Some gaming circles are understanding when it comes to strangely worded FW rules.
- Power Sword - AP:3 goodness