Lias Issodon: Difference between revisions

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* Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.
* Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.
* Locator Beacon - MULTIPLE DEFENSIVE DEEP-STRIKES
* Locator Beacon - MULTIPLE DEFENSIVE DEEP-STRIKES
===Special Rules of the 'Grim'===
* Standard Chapter Master Rules: ATSKNF, Ch. Tactics(Raptors), Independent Character
* Warlord:  If Lias Issodon is part of an army then he will always be the army’s Warlord, regardless of the Leadership value of other HQ choices. He does not roll on the Warlord Traits table, but instead receives the Master of Ambush Warlord trait (see page 111 of the Warhammer 40,000 rulebook).
** Master of Ambush - Your Warlord and three non-vehicle units of your choice have the Infiltrate special rule.

Revision as of 20:49, 30 January 2017

LIAS ISSODON



On the Tabletop

Lias Issodon, as the Chapter Master of the Raptors, brings to the table a stupidly abundant collection of rules, all wrapped up into one neat and well-priced grab-bag. In fact, one of the only real detriments he has is the saddening fact that there isn't a cool model for him. Sure you can kit out your own, but don't you think he'd make for a fetching piece? You'll have to surf your bitz bin for the parts needed to make him. His rules are in this pdf on FW.

Pts WS BS S T W I A Ld Sv
Lias Issodon: 175 5 6 4 4 4 6 3 10 2+





First, another look at the rules that constitute his chapter tactics:

  • Strike from the Shadows (as per the Raven Guard Chapter tactic in Codex: Space Marines): Models in this detachment have the Scout special rule. In addition, on the first game turn, models in the detachment have the Stealth special rule. Note that units which contain models with any variant of the Bulky special rule do not benefit from either rule.
  • Legendary Marksmen: Any unit with this special rule that does not move in the Movement phase of their turn may choose to gain the Rending special rule when firing in the Shooting phase of that turn with boltguns, combi-weapons fired as boltguns or bolt pistols. When using this rule, all boltguns, combi-weapons used as boltguns and bolt pistols fired are counted as being Heavy 1 weapons instead of Rapid Fire or Pistol type weapons for that turn.

Wargear of the 'Grim'

  • Artificer Armor - 2+ save, for your reasonable ass.
  • Malice - A piece of hot contention, as some rule lawyers strive to maximize on power by neglecting the specifics of rules. In short, Malice is Lias' 30" range, S:4 AP:5 2/4 Salvo Boltgun with the option to use 'Special Issue Ammunition', a la the Sternguard. If special ammo is used, the profile of the weapon is COMPLETELY replaced with the special profile from THAT ammo. What isn't all that certain, just like with Sternguard Raptors, is what exactly that means for the special ammo. Malice is stated to benefit from Raptors chapter tactics, specifically. So, then, you can not move to make a special ammo Malice... Heavy 1, Rending? Alternatively, could you have the option for special ammo OR the Heavy 1, rending? Read the rules, make a choice, and ask your opponent if they are game with your interpretation. Some gaming circles are understanding when it comes to strangely worded, or out-dated, FW rules.
  • Power Sword - AP:3 goodness
  • Bolt Pistol - For the assaulting
  • Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.
  • Locator Beacon - MULTIPLE DEFENSIVE DEEP-STRIKES

Special Rules of the 'Grim'

  • Standard Chapter Master Rules: ATSKNF, Ch. Tactics(Raptors), Independent Character
  • Warlord: If Lias Issodon is part of an army then he will always be the army’s Warlord, regardless of the Leadership value of other HQ choices. He does not roll on the Warlord Traits table, but instead receives the Master of Ambush Warlord trait (see page 111 of the Warhammer 40,000 rulebook).
    • Master of Ambush - Your Warlord and three non-vehicle units of your choice have the Infiltrate special rule.