MURDERWINGS: Difference between revisions
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His Jump pack also costs the same as a normal jump pack, but gives him an S6 Hammer of Wrath with Concussive, so he can force people to not fight him at his own initiative. | His Jump pack also costs the same as a normal jump pack, but gives him an S6 Hammer of Wrath with Concussive, so he can force people to not fight him at his own initiative. | ||
Combining this with the fact that 7th Edition made it so that chapter master's can call an orbital bombardment and still assault, MURDERWINGS has quickly built up a reputation on /tg/ as being the go-to chapter master for Soloing entire hordes of infantry. And unlike SMASHFUCKER, MURDERWINGS is actually pretty affordable for most armies, as he's clocking in at only 200 points with his full panoply. | Combining this with the fact that 7th Edition made it so that chapter master's can call an orbital bombardment and still assault, MURDERWINGS has quickly built up a reputation on /tg/ as being the go-to chapter master for Soloing entire hordes of infantry. And unlike SMASHFUCKER, MURDERWINGS is actually pretty affordable for most armies, as he's clocking in at only 200 points with his full panoply. For an extra five points give him a Storm Bolter or Ex Tenebris for just ten.(If rules or you're opponent will let you.) Bumping his attacks to between nine or fifteen. This will allow him to assault even if he fires during the shooting phase. Don't bother with pistols as their not as good. |
Revision as of 02:33, 9 March 2016
Chapter Master MURDERWINGS is an ungodly cheesy Raven Guard character that came about as of one of the newer supplements. While he's not the toughest of characters, he is essentially the Space Marine equivalent of an Eversor Assassin. He can also be considered the Killier, less tough cousin of Chapter Master Smashfucker
Warzone Damocles: Kauyon
MURDERWINGS is created when a Raven Guard Chapter Master takes the three artifacts, Swiftstrike and Murder, and Raven's Fury, A relic jump pack. This grants him 6 attacks on the charge, with a special ability called Flurry of Blows, that allows him to roll to attack again for every hit he incurs in melee. That gives him potential for up to 12 attacks on the charge, which is even far greater than the melee potential an Eversor has.
His Jump pack also costs the same as a normal jump pack, but gives him an S6 Hammer of Wrath with Concussive, so he can force people to not fight him at his own initiative.
Combining this with the fact that 7th Edition made it so that chapter master's can call an orbital bombardment and still assault, MURDERWINGS has quickly built up a reputation on /tg/ as being the go-to chapter master for Soloing entire hordes of infantry. And unlike SMASHFUCKER, MURDERWINGS is actually pretty affordable for most armies, as he's clocking in at only 200 points with his full panoply. For an extra five points give him a Storm Bolter or Ex Tenebris for just ten.(If rules or you're opponent will let you.) Bumping his attacks to between nine or fifteen. This will allow him to assault even if he fires during the shooting phase. Don't bother with pistols as their not as good.