Malifaux/Tactics(M3e): Difference between revisions
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==Schemes== | ==Schemes== | ||
===Core Book=== | ===Core Book=== | ||
# '''Detonate the Charges''' | |||
# '''Breakthrough''' | |||
# '''Harness the Ley Line''' | |||
# '''Search the Ruins''' | |||
# '''Dig Their Graves''' | |||
# '''Hold Up Their Forces''' | |||
# '''Take Prisoner''' | |||
# '''Power Ritual''' | |||
# '''Outflank''' | |||
# '''Assassinate''' | |||
# '''Deliver a Message''' | |||
# '''Claim Jump''' | |||
# '''Vendetta''' | |||
===Gaining Grounds 2019=== | ===Gaining Grounds 2019=== | ||
TBD | TBD |
Revision as of 14:00, 17 September 2019
This page is meant to index pages for the Malifaux tactics dumps.
General Advice
- Count your Cards - Unlike poker, counting cards is a recommended skill to pick up in Malifaux. If you have more low cards in your hand that means you have more high cards in your deck and vice versa. The more low cards in your discard pile the better your chances are.
- Keep your Eye on the Mission - Malifaux is one of the few games where you can still win the game if your entire crew is dead. Some objectives can only be completed once per turn so make sure you have enough turns to max out your victory points.
- Activation Control - If your opponent loses a model that hasn't activated yet they are playing at a loss that turn. Focus on models that can do the most damage that turn or in the long run. Some models can chain activations allowing you to get two activations in a row.
Required Reading
- The Core Rules - You need to know how to play.
- Your Crew's Cards - You need to know how your models play.
- Gaining Grounds - This is the Malifaux tournament rule set. It is free and has all the missions listed as well as tournament guidelines.
What's Changed from 2nd Edition?
- Masters now have a cost, unless they are your Leader.
- The max hand size is 6, though this can go up with abilities.
- Several Masters have gained/lost their dual faction status.
- A few models have switched factions.
- Several models have been removed from Tournament/Organized play, but live on as Dead Man's Hands.
- Dealing with elevation has had a rework.
- Entering buildings now has rules.
- Stat numbers have reset. 4 appears to be the new minimum, 5 is average, 6 is above average(Most Masters), 7 is very rare. Very few models go above 7 in any stat (other than Health and Cost).
- Deployment for the person going first involves separating their army into halves and the second player picking which one deploys first. Then the defender deploys their entire army, and the remaining group of the first players is deployed. This seems to be done to avoid players winning via counter deploy.
- Added Titles which are when a character has two models that represent them. You cannot hire the same model with different titles. This is specifically for models like McCabe that has a mounted and dismounted version.
- There is an order of operations set to determine the priority of effects and actions.
- Max number of VPs is now 8 (4 for Strategy, 2 for each Scheme).
Hobby Advice
- Make Duplicate Models Unique - A few schemes may require a player to choose a specific model as a target. In the case of minions you may have multiples of the same model. Make sure that there is a way to identify which model is which. Most Malifaux models have different poses and/or gender to help differentiate, but this can only help so far in some cases. General rule of thumb your opponent should be able to recognize which duplicate is which. The best way to do this is with changes in color on the model or rim of the base, but can be done with props such as terrain features or conversions. Note that models that you can only have 1 of don't need this done.
- Conversions have to be mostly Wyrd - For tournament play there is a requirement that the models be a certain percentage Wyrd (This will be in Gaining Grounds, but currently its around 2/3 Wyrd model).
Listbuilding 101
- Standard Crew Size is 50 Soulstones - This is the tournament standard.
- Extra Soulstones are a Resource - When you build a crew you will likely have leftover soulstones which can be used by your Master and Henchmen to modify their card flips.
- Masters - Your Master will be your leader. This will determine both your hiring pool as well as your crews overall play style. There is a bit of wiggle room, but a lot of players can determine what your crew can do from your Master.
- Scheme Runners - These are models who are fast and able to place scheme markers onto the table reliably.
- Beaters - These are models you have high damage output.
- Support - These are models that buff other models.
Building a Successful Malifaux Crew
- Know your Enemy - Players declare their Faction then Leader before building their crew. Take that information and figure out a good counter, but know your opponent can counter you as well. Going up against a Resurrectionist faction? You should probably take something that destroys corpse markers so they can't summon more zombies.
- Know your Strategy and Schemes - Building a crew that can complete the mission objectives is more important than damage output. Don't take Assassinate if your opponent is taking a durable Master.
- Know your Synergies - A lot of models have various effects that boost other models. Keep these in mind, because you are paying for these tricks and they can swing entire games.
Strategy and Scheme Advice
Strategies and Schemes are the primary and secondary missions of Malifaux. Both players have the same Strategy that is worth up to 4 victory points. Each player may choose two of four schemes generated at the start of the game, typically these are kept hidden from your opponent until you score. Each Scheme is worth up to 2 victory points. Players choose their Leader after the Strategy and Schemes are generated, but choose their crew after both players reveal their leader and schemes after crews are revealed. This allows players to choose schemes not just based on what army they bring, but also based on what the opponent has brought. If your opponent has brought a high wounds/defense leader then maybe you shouldn't choose a Scheme that requires you to kill them.
Strategies
Core Book
- Turf War (Ram): The table is divided into four table quarters with a Strategy Marker in the center. A model can use an action in base contact with the marker to switch it from enemy controlled to neutral or from neutral to friendly. At the end of each Turn a crew gains 1 VP if it has more friendly Strategy Markers than it has scored VP for this Strategy.
- You have to score every turn to get max points. Which means by the end of turn 5 you will need to control all of the Strategy Markers.
- Plant Explosives (Tome): TBD
- Corrupted Idols (Mask): TBD
- Rockoning (Crow): TBD
Gaining Grounds 2019
TBD
Schemes
Core Book
- Detonate the Charges
- Breakthrough
- Harness the Ley Line
- Search the Ruins
- Dig Their Graves
- Hold Up Their Forces
- Take Prisoner
- Power Ritual
- Outflank
- Assassinate
- Deliver a Message
- Claim Jump
- Vendetta
Gaining Grounds 2019
TBD
Army Specific Advice
Guild
Why Play Guild
Pros
- You get to play cowboys.
- Most of your army does high damage output.
- Most models have Hard to Wound and/or Hard to Kill.
Cons
- Guild summoning is not as reliable as other factions.
- Guild has a lot of Living Models; meaning that you'll drop a lot of corpses for you enemy to summon monsters.
General Guild Advice
Masters
- Charles Hoffman: (Augmented) Hoffman is an engineer who regulates the creation of robots in Malifaux. He makes sure that no one is using living creatures to make robots, but secretly he did similar to try and save his brother Ryle. He is paraplegic, but can walk around with an exo-suit he can control with his mind.
- Characteristics - Master, Living, Construct
- Crew Building:
- Augmented - Peacekeeper, Guardian, Melissa K.O.R.E., Hunter, Riotbreaker, Watcher, Mechanical Attendant, Warden, Joss, Medical Automaton, Mobile Toolkit, Howard Langston, Union Steamfitter.
- Tactics:
- TBD
- Lucius Mattheson: (Elite, Mimic) Lucius used to be the right hand man of the previous Governor General. He is always wearing a mask which hides the fact he is in fact a Neverborn.
- Characteristics - Master, Living
- Crew Building:
- Elite - Agent 46, Alan Reid, Investigator, Guild Lawyer, The Scribe
- Mimic - Agent 46, Doppelganger, Changeling
- Tactics:
- TBD
- Perdita Ortega: (Family) Perdita is part of the Monster Hunters group funded by the Guild. All of the Ortega Family are seasoned monster hunters. Her father is insane and she has strange abilities which leads many to believe her mother may be Zoraida.
- Characteristics - Master, Living
- Crew Building:
- TBD
- Tactics:
- All Family models share the following abilities "Bravado" and "¡A Por El!".
- "Bravado" - When model uses Concentrate, they may also push 4" towards an enemy within line of sight. Good for repositioning and then Focus shooting a nearby enemy.
- "¡A Por El!" - After this model ends its Activation another friendly model within 6" that costs less than this model may discard a card to take an action. Perdita can never activate off of this(She's the most expensive family model at 15ss), but she can trigger any high cost model in her crew with this.
- All Family models share the following abilities "Bravado" and "¡A Por El!".
- Cornelius Basse: (Frontier) TBD
- Characteristics - Master, Living
- Crew Building:
- TBD
- Tactics:
- TBD
- Dashel Barker: (Guard) A Henchman back in M2e now promoted to Master.
- Characteristics - Master, Living
- Crew Building:
- TBD
- Tactics:
- TBD
- Nellie Cochrane: (Journalist) A propaganda journalist for the Guild.
- Characteristics - Master, Living
- Crew Building:
- TBD
- Tactics:
- TBD
- Lady Justice: (Marshal) A blind woman who wields a katana. She is the head of the Death Marshals, the branch of the Guild in charge of bringing Necromancers to justice.
- Characteristics - Master, Living
- Crew Building:
- TBD
- Tactics:
- TBD
- Sonnia Criid: (Witch Hunter) The leader of the Witch Hunters, the branch of the Guild in charge with bringing renegade magic users to justice. She used to be possessed by one of the Tyrants of Malifaux. She is known to take mages and turn them into Witchling Stalkers and Thralls for the Guild to use in combat.
- Characteristics - Master, Living
- Crew Building:
- TBD
- Tactics:
- TBD
Totems
- Mechanial Attendant: (Augmented)
- Characteristics - Enforcer, Construct, Totem (Charles Hoffman)
- The Scribe: (Elite, Mimic)
- Characteristics - Enforcer, Living, Totem (Lucius Mattheson)
- Enslaved Nephilim: (Family, Nephilim)
- Characteristics - Enforcer, Living, Totem (Perdita Ortega)
- Bernadette Basse: (Frontier)
- Characteristics - Enforcer, Living, Totem (Cornelius Basse)
- The Dispatcher: (Guard)
- Characteristics - Enforcer, Living, Totem (Dashel Barker)
- Printing Press: (Journalist)
- Characteristics - Enforcer, Construct, Totem (Nellie Cochrane)
- Scales of Justice: (Marshal)
- Characteristics - Enforcer, Living, Totem (Lady Justice)
- Purifying Flame: (Witch Hunter, Witchling)
- Characteristics - Enforcer, Totem (Sonnia Criid)
Henchmen
- Dr. Grimwell: (Asylum)
- Characteristics - (Henchman, Living, Versatile)
- Melissa K.O.R.E: (Augmented)
- Characteristics - (Henchman, Construct)
- Greed: (Crossroads)
- Characteristics - (Henchman, Living, Versatile)
- Agent 46: (Elite, Mimic)
- Characteristics - (Henchman, Living)
- Alan Reid: (Elite)
- Characteristics - (Henchman, Living)
- Francisco Ortega: (Family)
- Characteristics - (Henchman, Living)
- Strong beater in melee. His Balanced Sword action is Stat 7 at 2/4/5 damage with 3 triggers. Critical strike for +1 damage per Ram. Family Values on Tomes.
- Jonathan Reichart: (Frontier)
- Characteristics - (Henchman, Living)
- Taggart Queeg: (Guard)
- Characteristics - (Henchman, Living)
- Phiona Gage: (Journalist)
- Characteristics - (Henchman, Living, Construct)
- Allison Dade: (Journalist)
- Characteristics - (Henchman, Living)
- The Judge: (Marshal)
- Characteristics - (Henchman, Living)
- The Jury: (Marshal)
- Characteristics - (Henchman, Living)
- Samael Hopkins: (Witch Hunter)
- Characteristics - (Henchman, Living)
Enforcers
TBD
Minions
TBD
Arcanists
Why Play Arcanists
Pros
- You get to play renegade magic users.
- Steampunk
- Most of your models drop Scrap Markers which is great against Rezzers who rely on Corpse Markers.
Cons
- A lot of the army is casting based, meaning that Masters like Sonnia will negate most crews.
General Advice
Masters
- Sandeep Desai: (Academic, Elemental) Sandeep is a teacher of magic with a specialty in summoning elementals and a seething hatred for the Guild.
- Characteristics - Master, Living
- Crew Building:
- Academic - Kudra, Kandara, Shastar Vidiya Guard, Oxfordian Mage
- Elemental - Kandara, Banasuva, Ice Golem, Fire Golem, Metal Golem, Essence of Power, Ice Gamin, Fire Gamin, Metal Gamin, Poison Gamin, Wind Gamin
- Tactics:
- TBD
- Marcus: (Chimera) Marcus was a biologist who went to study Malifaux, and ended up living among the beasts. He has learned how to twist the animals of Malifaux into new shapes. He works with Titania's blessing and assistance, so he is now part of the Neverborn faction too.
- Characteristics - Master, Living
- Crew Building:
- Chimera - Myranda, Jackalope, Ferdinand Vogel, The Beast Within, Cojo, The Scorpius, Paul Crockett, Order Initiate, Sabertooth Cerberus, Slate Ridge Mauler, Moleman, Razorspine Rattler.
- Tactics:
- TBD
- Rasputina: (December) Rasputina is possessed by December, a Tyrant with power over ice. She leads a cult of his worshipers who... let's just say they're big fans of Soylent Green. She works with the Arcanists, but December's main goal is to destroy Titania.
- Characteristics - Master, Living
- Crew Building:
- December - Snow Storm, Wendigo, Ice Golem, Blessed of December, Ice Dancer, Silent One, December Acolyte, Ice Gamin, Hoarcat
- Tactics:
- TBD
- Mei Feng: (Foundry) Mei Feng is the leader of the foundry, a division of the Miners and Steamfitters Union responsible for Malifaux's railroads. The Ten Thunders have her under their thumb, but she has joined the Arcanists in an attempt to break free of their control.
- Characteristics - Master, Living, Construct
- Crew Building:
- Foundry - Kang, Forgeling, Neil Henry, Willie, Metal Golem, Mechanized Porkchop, Sparks, Metal Gamin, Survivor, Rail Worker
- Tactics:
- TBD
- Toni Ironsides: (M&SU) Toni is the head of the Miners and Steamfitters Union, though she's had trouble holding onto control since she sold out Victor Ramos, the head of the Arcanists, to the Guild in exchange for *checks notes* the end of American slavery. Wait, really?
- Characteristics - Master, Living
- Crew Building:
- M&SU - The Captain, Amina Naidu, Joshua Fitzsimmons, Mouse, Howard Langston, Gunsmith, Union Miner, Union Steamfitter
- Tactics:
- TBD
- Colette Du Bois: (Performer) Colette is a performer who uses real magic but pretends that it's all just sleight of hand.
- Characteristics - Master, Living
- Crew Building:
- Performer - Cassandra Felton, Carlos Vasquez, Angelica Durand, Coryphee Duet, Mechanical Dove, Ice Dancer, Showgirl, Mannequin, Coryphee
- Tactics:
- TBD
- Kaeris: (Wildfire) The new leader of the Arcanists is Kaeris, a pyromancer who is going all out against the Guild, threatening to burn the entire city to the ground if Victor Ramos isn't released.
- Characteristics - Master, Living
- Crew Building:
- Wildfire - The Firestarter, Carlos Vasquez, Eternal Flame, Elijah Borgmann, Fire Golem, Iggy, Firebranded, Fire Gamin
- Tactics:
- TBD
Totems
- Banasuva: (Academic, Elemental)
- Characteristics - Enforcer, Totem (Sandeep Desai)
- Jackalope: (Chimera)
- Characteristics - Enforcer, Beast, Totem (Marcus)
- Wendigo: (December)
- Characteristics - Enforcer, Living, Totem (Rasputina)
- Forgeling: (Foundry)
- Characteristics - Enforcer, Construct, Totem (Mei Feng)
- Mouse: (M&SU)
- Characteristics - Enforcer, Living, Totem (Toni Ironsides)
- Mechanical Dove: (Performer)
- Characteristics - Minion (3), Construct, Totem (Colette Du Bois)
- Eternal Flame: (Wildfire)
- Characteristics - Enforcer, Construct, Totem (Kaeris)
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Resurrectionists
Why Play Resurrectionists
Pros
- Undead summoning faction.
- Undead Prostitutes.
- One of the only horde style armies.
- A great deal of board control.
- Killing Living models places Corpse markers for more summoning.
Cons
- A lot of models are more fragile than other factions.
- Slower than most other models, with a few exceptions.
- Can't get Corpse markers from Construct enemies.
General Advice
Masters
- Yan Lo: (Ancestor, Retainer) Yan Lo can summon the spirits of his ancestors, but his own soul was fractured between the worlds of the living and the dead. His descendants in the Ten Thunders helped him to become a complete being again, and he now seeks to destroy the oni that cursed him. He is a member of the Resurrectionists and the Ten Thunders.
- Characteristics - Master, Living
- Crew Building:
- Ancestor - Manos the Risen, Toshiro the Daimyo, Yin the Penagalan, Chiaki the Beacon, Izamu the Armor,
- Retainer - Manos the Risen, Toshiro the Daimyo, Yin the Penagalan, Chiaki the Beacon, Izamu the Armor, Soul Porter, Ashigaru, Komainu, Gokudo
- Tactics:
- TBD
- Dr. McMourning: (Experimental) The Frankenstein archetype. Dr. McMourning was a Guild mortician who experimented on the corpses he was given, raising them as zombies. He is no longer a part of the Guild as he prevented their attempt to end the Resurrectionists.
- Characteristics - Master, Living
- Crew Building:
- Experimental - Sebastian, Zombie Chihuahua, Rogue Necromancy, Rafkin, Flesh Construct, Nurse, Guild Autopsy, Little Gasser, Kentauroi, Canine Remains
- Tactics:
- TBD
- Molly Squidpiddge: (Forgotten) One of Seamus' most notable victims, she was freed from his control and now she looks out for the city's abused and undead.
- Characteristics - Master, Undead
- Crew Building:
- Forgotten - Philip and the Nanny, Necrotic Machine, Rogue Necromancy, Archie, The Forgotten Marshal, Rabble Riser, Crooligan, Night Terror
- Tactics:
- TBD
- Seamus: (Redchapel) Jack the Ripper if he had 30-50 times more victims and he raised them all as zombies. Expect a lot of zombie prostitutes with this crew.
- Characteristics - Master, Living
- Crew Building:
- Redchapel - Madame Sybelle, Copycat Killer, Bete Noire, Rotten Belle, Dead Doxy, Dead Dandy, Mourner
- Tactics:
- TBD
- Reva Cortinas: (Revenants) Reva Cortinas has the power to enthrall almost anyone who meets her, living or undead. She has amassed a cult of followers who serve her even after death.
- Characteristics - Master, Living
- Crew Building:
- Revenants - Vincent St. Clair, Restless Spirit, Wanyudo, Corpse Candle, Mourner, Lampad, Draugr, Shieldbearer
- Tactics:
- TBD
- Prof. Von Schtook: (Transmortis) Professor Albus Von Schtook is an academic who turns his students into half-machine zombies.
- Characteristics - Master, Living
- Crew Building:
- Transmortis - Anna Lovelace, The Valedictorian, Research Assistant, Undergraduate, Necropunk, Student of Viscera, Student of Steel, Student of Sinew
- Tactics:
- TBD
- Kirai Ankoku: (Urami) Kirai is a woman with the power to summon spirits from another world. After her husband was assassinated, she went on a campaign of destruction against the Guild, the Ten Thunders, and anyone else who abuses the people beneath them.
- Characteristics - Master, Living
- Crew Building:
- Urami - Datsue Ba, Ikiryo, Lost Love, Jaakuna Ubume, Goryo, Onryo, Gaki, Seishin, Shikome, Drowned
- Tactics:
- TBD
Totems
- Zombie Chihuahua: (Experimental, Zombie)
- Characteristics - Enforcer, Undead, Beast, Totem (Dr. McMourning)
- Necrotic Machine: (Forgotten)
- Characteristics - Enforcer, Construct, Totem (Molly Squidpiddge)
- Copycat Killer: (Redchapel)
- Characteristics - Enforcer, Living, Totem (Seamus)
- Soul Porter: (Retainer)
- Characteristics - Enforcer, Totem (Yan Lo)
- Corpse Candle: (Revenant)
- Characteristics - Minion (2), Undead, Totem (Reva Cortinas)
- Ikiryo: (Urami)
- Characteristics - Enforcer, Totem (Kirai Ankoku)
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Neverborn
Why Play Neverborn
Pros
- You get to play as Grimm Fairytale characters with a Grim Dark twist.
- The major style of play is support buff and debuff.
Cons
- A lot of models are pretty grotesque.
- Army can fall apart if support models are targeted.
General Advice
Masters
- Titania: (Fae) Titania is the queen of the Fae, and the self-proclaimed queen of the Neverborn. Several of the other Neverborn masters have sided with her as she works to bring down the Tyrants.
- Characteristics - Master, Undead
- Crew Building:
- Fae - Aeslin, Gorar, Killjoy, Autumn Knight, Rogarou, Bultungin, Waldgeist.
- Tactics:
- TBD
- Nekima: (Nephilim) Nekima has overthrown her sister Lilith and is now the queen of the Nephilim. She has sided with Titania for now, but she is beginning to fear the Fae's growing power.
- Characteristics - Master, Living
- Crew Building:
- Nephilim - Hayreddin, Blood Hunter, Mature Nephilim, Young Nephilim, Terror Tot, Lelu, Lilitu, Black Blood Shaman, Corrupted Hound.
- Tactics:
- TBD
- The Dreamer: (Nightmare) The Dreamer is a little boy from London whose dreams come to horrible life in Malifaux. The Tyrant Nytemare (know to the Dreamer as Lord Chompy Bits) works with the boy to push his dreams into ever more vicious forms.
- Characteristics - Master
- Crew Building:
- Nightmare - Lord Chompy Bits, Widow Weaver, The Carver, Teddy, Coppelius, Serena Bowman, Bandersnatch, Alp, Insidious Madness, Daydream, Stitched Together.
- Tactics:
- TBD
- Euripides: (Savage) Euripides is a giant seer from the icy mountains who serves Titania because he foresaw that it was pointless to fight against her.
- Characteristics - Master, Living
- Crew Building:
- Savage - Thoon, Primordial Magic, Gigant, Geryon, Cyclops, Lyssa.
- Tactics:
- TBD
- Pandora: (Woe) Pandora is a woman with a magic box that unleashes people's worst fears on them until they fall into despair.
- Characteristics - Master, Living
- Crew Building:
- Woe - The Carver, Candy, Poltergeist, Iggy, Baby Kade, Lyssa, Aversion, Sorrow.
- Tactics:
- TBD
Totems
- Gorar: (Fae)
- Characteristics - Enforcer, Undead, Totem (Titania)
- Blood Hunter: (Nephilim)
- Characteristics - Enforcer, Living, Totem (Nekima)
- Lord Chompy Bits: (Nightmare)
- Characteristics - Henchman, Totem (The Dreamer)
- Primordial Magic: (Savage)
- Characteristics - Enforcer, Totem (Euripides)
- Poltergeist: (Woe)
- Characteristics - Enforcer, Totem (Pandora)
Henchmen
- Wrath: (Crossroads)
- Characteristics - Henchman, Living, Versatile
- Aeslin: (Fae)
- Characteristics - Henchman, Undead
- Angel Eyes: (Half-Blood)
- Characteristics - Henchman, Living, Versatile
- Hayreddin: (Nephilim)
- Characteristics - Henchman, Living
- Widow Weaver: (Nightmare)
- Characteristics - Henchman
- The Carver: (Nightmare, Woe)
- Characteristics - Henchman
- Hinamatsu: (Puppet, Qi and Gong)
- Characteristics - Henchman, Construct, Versatile
- Bad Juju: (Swampfiend)
- Characteristics - Henchman
- Candy: (Woe)
- Characteristics - Henchman, Living
Enforcers
- Mysterious Effigy: (Effigy, Puppet)
- Characteristics - Enforcer, Construct, Versatile
- Mysterious Emissary: (Emissary of Fate)
- Characteristics - Enforcer, Versatile
- Killjoy: (Fae)
- Characteristics - Enforcer, Undead
- Tuco Ortega: (Half-Blood)
- Characteristics - Enforcer, Living, Versatile
- Hooded Rider: (Horseman)
- Characteristics - Enforcer, Living, Versatile
- Doppleganger: (Mimic)
- Characteristics - Enforcer, Living, Versatile
- Bandersnatch: (Nightmare)
- Characteristics - Enforcer, Beast
- Coppelius: (Nightmare)
- Characteristics - Enforcer
- Teddy: (Nightmare)
- Characteristics - Enforcer, Construct
- Serena Bowman: (Nightmare)
- Characteristics - Enforcer, Living, Versatile
- Vasilisa: (Puppet)
- Characteristics - Enforcer, Construct, Versatile
- Adze: (Swampfiend)
- Characteristics - Enforcer, Beast
- Grootslang: (Swampfiend)
- Characteristics - Enforcer, Beast
- Iggy: (Wildfire, Woe)
- Characteristics - Enforcer, Living
- Baby Kade: (Woe)
- Characteristics - Enforcer, Living
Minions
- Razorspine Rattler: (Chimera)
- Characteristics - Minion (3), Beast
- Autumn Knight: (Fae)
- Characteristics - Minion (3), Undead
- Rougarou: (Fae)
- Characteristics - Minion (3), Undead, Beast
- Bultungin: (Fae, Savage)
- Characteristics - Minion (3), Living
- Waldgeist: (Fae, Swampfiend)
- Characteristics - Minion (3), Living
- Bloodwretch: (Half-Blood)
- Characteristics - Minion (2), Living, Versatile
- Changeling: (Mimic)
- Characteristics - Minion (3), Living
- Black Blood Shaman: (Nephilim)
- Characteristics - Minion (2), Living
- Corrupted Hound: (Nephilim)
- Characteristics - Minion (4), Living
- Lelu: (Nephilim)
- Characteristics - Minion (2), Living
- Lilitu: (Nephilim)
- Characteristics - Minion (2), Living
- Mature Nephilim: (Nephilim)
- Characteristics - Minion (2), Living
- Terror Tot: (Nephilim)
- Characteristics - Minion (3), Living
- Young Nephilim: (Nephilim)
- Characteristics - Minion (4), Living
- Alp: (Nightmare)
- Characteristics - Minion (3)
- Daydream: (Nightmare)
- Characteristics - Minion (3)
- Insidious Madness: (Nightmare)
- Characteristics - Minion (3)
- Stitched Together: (Nightmare, Puppet)
- Characteristics - Minion (3), Construct
- Wicked Doll: (Puppet)
- Characteristics - Minion (3), Construct, Versatile
- Cyclops: (Savage)
- Characteristics - Minion (2), Living
- Will o' the Wisp: (Swampfiend)
- Characteristics - Minion (2), Beast
- Sorrow: (Woe)
- Characteristics - Minion (3)
Outcasts
Why Play Outcasts
Pros
- You play a mercenary based faction.
Cons
- Your army doesn't have a thematic reason to work together.
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Ten Thunders
Why Play Ten Thunders
Pros
- You want to play an Asian inspired faction.
- Most of your faction mimics what other factions can do.
Cons
- Your plastic models were some of the original kits made, and as such have a lot of bits.
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Gremlins
Why Play Gremlins
Pros
- Classic greenskin army with all the shenanigans.
Cons
- Randomness means less reliable.
General Advice
Masters
- Zoraida: (Swampfiend) Zoraida is an old hag with the power to manipulate fate. She works to undermine and eventually defeat the Tyrants, but she is suspicious of Titania as well. She is Neverborn as well as Bayou.
- Characteristics - Master, Living
- Crew Building:
- Swampfiend - Bad Juju, McTavish, The First Mate, Spawn Mother, Voodoo Doll, Adze, Grootslang, Silurid, Bayou Gator, Gupps, Gautreaux Bokor, Will o’ the Wisp, Waldgeist.
- Tactics:
- TBD
Totems
- Voodoo Doll: (Swampfiend)
- Characteristics - Enforcer, Construct, Totem (Zoraida)
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Dead Man's Hands
Why Play Dead Man's Hands
Pros
- You get access to dead/removed characters; such as Lilith, Collodi, and Nicodem.
Cons
- Your hiring pool is limited to specific models as opposed to an entire faction.
- These models are not tournament legal, without permission from the Tournament Organizer.
General Advice
Masters
- Collodi: (Puppet)
- Characteristics - Master, Construct
- Crew Building:
- TBD
- Tactics:
- TBD
- Lilith: (Nephilim)
- Characteristics - Master, Living
- Crew Building:
- TBD
- Tactics:
- TBD
- Aloysius Nicodem: (Mortuary)
- Characteristics - Master, Living
- Crew Building:
- TBD
- Tactics:
- TBD
- Victor Ramos: (Machina)
- Characteristics - Master, Living, Construct
- Crew Building:
- TBD
- Tactics:
- TBD
Totems
Henchmen
TBD
Enforcers
TBD
Minions
TBD