Megaton: Difference between revisions
1d4chan>MagicJuggler No edit summary |
1d4chan>MagicJuggler No edit summary |
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Core attributes would be: | Core attributes would be: | ||
Move: | |||
Hearts: How | Move: Movement determines how far you can move in inches per turn. | ||
Hearts: How much health you can take. Most models have 3 heart points. This it generally takes 3 hits to kill a model, but also that excess wounds are discarded unless a attack is able to otherwise carry over wounds (for instance, a spin attack). For every X number of wounds suffered, remove 1 model...this helps minimize bookkeeping. | |||
Skill: How trained you are with a certain weapon. This can vary between different weapon types (for instance, Goron Grenadiers may not be as effective equipped with Crossbows). | |||
Defense: All damage removes hearts based on powers of 2. Each pt of defense divides the damage taken by that amount. Defense is on a power of 2, so 1, 2, 4, etc. If this reduces damage to less than a heart, then the wound is discarded. | |||
Fill in some other stuff like speed/etc... | Fill in some other stuff like speed/etc... |
Revision as of 20:12, 23 April 2009
Faction List
-Hylians: Rank and-file spearblocks, with a smaller core of elite foot knights, archers, and ball-and-chain infantry. They have the Lore of Light as their magic, which bolsters courage, blinds enemies, etc. -Kokiri Forest: A reclusive force of nature...people avoid this area for it being cursed...occasionally the Great Deku Tree may dispatch its Deku servitors into the wild war for unfathomable goals. They have rock-hard static shooting, due to the ability to entrench themselves in the ground, with decent secondary aerial harassment ability. -Death Mountain Gorons: Lightning bruisers, all. They can roll around, and defeat enemies by their sheer impact. Their monopoly on bomb flowers gives them deadly close-range artillery support. They wield the Lore of Fire. -Zoras: Expert swimmers all, and lithe and agile. They have expert martial artists, fin boomerangs, and the ability to summon Jabbu-Jabbu's avatar into combat. They wield water. -The Shiekah. They still exist. These are the ninja faction. The Lore of Shadow lets them control undead, and manipulate the powers of darkness. -The Gerudo: Our light cavalry faction, with decent close-ranged support in their Bandit leaders armed with dual scimitars. The Lore of Spirit is a mix of illusion and trickery. -Mercenaries: Numerous other smaller groups, from Lizardmen Tribes (capable of taming Dodongos) to undead composers Sharp and Flat, may be available for hire.
Game System
Core attributes would be:
Move: Movement determines how far you can move in inches per turn. Hearts: How much health you can take. Most models have 3 heart points. This it generally takes 3 hits to kill a model, but also that excess wounds are discarded unless a attack is able to otherwise carry over wounds (for instance, a spin attack). For every X number of wounds suffered, remove 1 model...this helps minimize bookkeeping. Skill: How trained you are with a certain weapon. This can vary between different weapon types (for instance, Goron Grenadiers may not be as effective equipped with Crossbows). Defense: All damage removes hearts based on powers of 2. Each pt of defense divides the damage taken by that amount. Defense is on a power of 2, so 1, 2, 4, etc. If this reduces damage to less than a heart, then the wound is discarded.
Fill in some other stuff like speed/etc...