Monolith: Difference between revisions

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* 6E rules: The sixth ed. rules regarding skimmers give it a 5+ jink save, completely destroying any concept of the rules being more realistic, as monoliths can now evade lascannons and shit by doing barrel rolls somehow. Hilarious as it was, it was FAQ'd out in September 2012 (Skimmers that are also Heavy lose the jink special rule - monolith is heavy, man). Overall, see 5E Necron codex status.
* 6E rules: The sixth ed. rules regarding skimmers give it a 5+ jink save, completely destroying any concept of the rules being more realistic, as monoliths can now evade lascannons and shit by doing barrel rolls somehow. Hilarious as it was, it was FAQ'd out in September 2012 (Skimmers that are also Heavy lose the jink special rule - monolith is heavy, man). Overall, see 5E Necron codex status.
* 7E rules: Same as the sixth ed. but with slightly higher resistance to exploding and the added benefit of AV 14 be stronger in general with the rule changes. Not being able to use the new Jink rules is a blessing in disguise because it would leave the Particle Whip unable to fire. The monolith overall received no nerfing this edition for once (actually getting a upgrade in a lot of ways) and with a lot of its competition in the other codexes receiving some downgrades this could be the sign of the big green pyramid making a comeback.
* 7E rules: Same as the sixth ed. but with slightly higher resistance to exploding and the added benefit of AV 14 be stronger in general with the rule changes. Not being able to use the new Jink rules is a blessing in disguise because it would leave the Particle Whip unable to fire. The monolith overall received no nerfing this edition for once (actually getting a upgrade in a lot of ways) and with a lot of its competition in the other codexes receiving some downgrades this could be the sign of the big green pyramid making a comeback.
* 7E Necron Codex: Didn't really change.  While the corner cannons inched up to Heavy Bolter status (S5 AP4 Heavy 3), they're still forced to snap-fire for [[Wat|some reason]].  More significantly, the dimensional vacuum was completely removed because it unfairly frightened deep-striking terminators.
* 7E Necron Codex: Didn't really change.  While the corner cannons inched up to Heavy Bolter status (S5 AP4 Heavy 3), they're still forced to snap-fire for [[Wat|some reason]].  More significantly, the dimensional vacuum was completely removed because it unfairly frightened deep-striking terminators. However this ability rarely made a real difference since it would only ever kill Marines on a 5+ and had pathetic range so it will probably not be missed much. Mercifully this addition did add some things to quell the sting such as Living Metal now allowing the Monolith to regenerate Hull Points on a 6+ while now completely ignoring Crew Shaken, new formations in the Decurion detachment can eliminate deep-striking mishaps for it and grant move through cover and the ability to completely ignore Crew Stunned along with Shaken as well while the additional white dwarf formation allows it to regenerate Warriors and Immortals like the Ghost Arc. Essentially this edition changed up how its damage output works and granted a large increase to defense, basically making it a mirror image to the codex changes to the whole codex. Take it as you will.


===See Also===
===See Also===

Revision as of 18:20, 7 February 2015

The word Monolith literally means "one stone." In the real world, it refers to geological formations, monuments, and even whole mountains that are made of a single, unbroken stone. Many fictional settings use the word in a similar sense, referring to objects made of a single stone; the implication is that such artifacts were not so much "made" as shaped, suggesting a great deal of dedication on the part of the maker.

In many game settings and works of fiction, artifacts of long-gone civilizations are often Monoliths. The lack of moving parts means that they do not easily break down over time, while simultaneously making them extremely mysterious: without any obvious mechanisms, they must operate on some magic or advanced super-science completely unknown to us.

2001: A Space Odyssey

The iconic monolithic artifact is the Monolith from 2001: A Space Odyssey. In appearance, they are literal black boxes with dimensions in a ratio of 1:4:9 (and so on, in the higher dimensions). Nobody's really sure who made them or why, but they are extremely powerful: a Monolith on Earth sparked the intelligence of the proto-humans living there, and a Monolith orbiting Saturn served as a portal to other Monoliths in the universe, and later turned Jupiter into a star.

Warhammer Fantasy

The various armies of Chaos in the Old World will often leave Monoliths lying around. Some of them are gravestones for a fallen Warrior of Chaos, or Spawn-ified hero, some are Herdstones erected by Beastmen. Others a record of victories or ascension to Daemonhood, and all of them can be (and often are) used as foci for Chaos magic, encampments, and temples. One particular one is fought over by a tribe of Ogres and Khornate Warriors for the honor of inscribing their names upon, which appears blank when controlled but flashes the symbols and names every inscribed on it in times of battle.

Nagash, in the End Times event, turned his giant black pyramid made of refined Warpstone into a flying conduit of magic which he uses as a mobile base to survey the Undead Legion and research a cure for the Curse of Aenarion he is afflicted with. This, while not called a Monolith, is much more akin to the Necron version.

Warhammer 40,000

The Monolith! We destroy that, and this is over CHARGE! - An unfortunate squad of Ultrasmarines

In Warhammer 40,000, the Monolith is the Necrons' main tank, capable of teleporting units. AV14 all around, bitch! Unfortunately, the new codex pulled its firepower and versatility down, putting it at about the offensive equivalent of a Leman Russ Battle Tank but with shorter ranges, a deep-strike, and an interesting special ability.

It went through several versions:

  • 3E Necron codex: Indestructible, raped all nearby enemies.
  • 5E rules: Even more indestructible, same amount of rape.
  • 5E Necron codex: Nerfed to Land Raider levels, but rapes even harder when in assault range with inferior special defenses, weakened weapons, and a loss of its failure-free deep strike.
  • 6E rules: The sixth ed. rules regarding skimmers give it a 5+ jink save, completely destroying any concept of the rules being more realistic, as monoliths can now evade lascannons and shit by doing barrel rolls somehow. Hilarious as it was, it was FAQ'd out in September 2012 (Skimmers that are also Heavy lose the jink special rule - monolith is heavy, man). Overall, see 5E Necron codex status.
  • 7E rules: Same as the sixth ed. but with slightly higher resistance to exploding and the added benefit of AV 14 be stronger in general with the rule changes. Not being able to use the new Jink rules is a blessing in disguise because it would leave the Particle Whip unable to fire. The monolith overall received no nerfing this edition for once (actually getting a upgrade in a lot of ways) and with a lot of its competition in the other codexes receiving some downgrades this could be the sign of the big green pyramid making a comeback.
  • 7E Necron Codex: Didn't really change. While the corner cannons inched up to Heavy Bolter status (S5 AP4 Heavy 3), they're still forced to snap-fire for some reason. More significantly, the dimensional vacuum was completely removed because it unfairly frightened deep-striking terminators. However this ability rarely made a real difference since it would only ever kill Marines on a 5+ and had pathetic range so it will probably not be missed much. Mercifully this addition did add some things to quell the sting such as Living Metal now allowing the Monolith to regenerate Hull Points on a 6+ while now completely ignoring Crew Shaken, new formations in the Decurion detachment can eliminate deep-striking mishaps for it and grant move through cover and the ability to completely ignore Crew Stunned along with Shaken as well while the additional white dwarf formation allows it to regenerate Warriors and Immortals like the Ghost Arc. Essentially this edition changed up how its damage output works and granted a large increase to defense, basically making it a mirror image to the codex changes to the whole codex. Take it as you will.

See Also

Forces of the Necrons
Command: Cryptek (Chronomancer, Plasmancer, Psychomancer) - Lokhust Lord
Necron Lord - Necron Overlord - Phaeron - Skorpekh Lord - Royal Warden
Troops: Apprentek - Cryptothralls - C'tan Shards - Deathmarks - Flayed Ones
Hexmark Destroyers - Immortals - Lychguards - Necron Warriors
Ophydian Destroyers - Pariahs - Skorpekh Destroyers - Triarch Praetorians
Constructs: Canoptek Doomstalker - Canoptek Plasmacyte - Canoptek Reanimator
Canoptek Spyder - Canoptek Wraith - Crypt Stalker - Scarab
Seraptek Heavy Construct - Tomb Sentinel - Tomb Stalker
Triarchal Menhir
Vehicles: Annihilation Barge - Catacomb Command Barge - Dais of Dominion
Doomsday Ark - Ghost Ark - Monolith - Tesseract Ark - Triarch Stalker
Flyers: Canoptek Acanthrite - Doom Scythe - Lokhust Heavy Destroyer
Necron Destroyers - Night Scythe - Night Shroud
Structures: Convergence of Dominion - Necron Pylon - Sentry Pylon - Starstele
Super-Heavy
Vehicles:
Abattoir - Æonic Orb - Doomsday Monolith
Megalith - Obelisk - Tesseract Vault
Necron Fleets: Tomb Blades