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Nagas are a race that dwells on multiple planes in the multiverse of [[Magic: The Gathering]], specifically inhabiting the [[plane]]s of [[Amonkhet]], [[Ravnica]] and [[Tarkir]]. These nagas vary from the classic naga/lamia approach, with a human upper torso on a snake's body, [[centaur]] style, to having a snake's head in addition to that, making them technically a form of [[serpentfolk]]
Nagas are a race that dwells on multiple planes in the multiverse of [[Magic: The Gathering]], specifically inhabiting the [[plane]]s of [[Amonkhet]], [[Ravnica]] and [[Tarkir]]. These nagas vary from the classic naga/lamia approach, with a human upper torso on a snake's body, [[centaur]] style, to having a snake's head in addition to that, making them technically a form of [[serpentfolk]]


"Plane Shift: [[Amonkhet]]" made the Amonkhet nagas, a race of cobra-headed [[serpentfolk]], into a playable race for [[Dungeons & Dragons 5th edition]], with +2 Constitution, +1 Intelligence, Medium size, a speed of 30 feet, the Speed Boost trait (if both your hands are free, as a bonus action, increase your walking speed by +5 feet until the end of your turn), Poison Immunity, Poison Affinity (free Proficiency with the Poisoner's Kit), and the Natural Weapons trait. An Amonkhet naga can choose to either Bite or Constrict as an unarmed strike. A Bite attack inflicts 1d4 + Str modifier Piercing damage and forces the victim to succeed on a Constitution save (DC 8 + Naga's Con modifier + Naga's Proficiency bonus) or else take 1d4 Poison Damage. A Constrict attack 1d6 + Str modifier Bludgeoning damage and automatically grapples the victim. Until you either let them go or they escape by succeeding on a Strength check (DC 8 + Naga's Str modifier + Naga's Proficiency bonus), the victim is Restrained and you can't make another Constrict attack.
"Plane Shift: [[Amonkhet]]" made the Amonkhet nagas, a race of cobra-headed [[serpentfolk]], into a playable race for [[Dungeons & Dragons 5th Edition]], with +2 Constitution, +1 Intelligence, Medium size, a speed of 30 feet, the Speed Boost trait (if both your hands are free, as a bonus action, increase your walking speed by +5 feet until the end of your turn), Poison Immunity, Poison Affinity (free Proficiency with the Poisoner's Kit), and the Natural Weapons trait. An Amonkhet naga can choose to either Bite or Constrict as an unarmed strike. A Bite attack inflicts 1d4 + Str modifier Piercing damage and forces the victim to succeed on a Constitution save (DC 8 + Naga's Con modifier + Naga's Proficiency bonus) or else take 1d4 Poison Damage. A Constrict attack 1d6 + Str modifier Bludgeoning damage and automatically grapples the victim. Until you either let them go or they escape by succeeding on a Strength check (DC 8 + Naga's Str modifier + Naga's Proficiency bonus), the victim is Restrained and you can't make another Constrict attack.


[[Category: Dungeons & Dragons]] [[Category: Magic: The Gathering]] [[Category:Monsters]] [[Category:Monstergirls]]
{{D&D5e-Races}}
 
[[Category:Magic: The Gathering]][[Category:Monsters]][[Category:Monstergirls]]

Revision as of 06:03, 9 September 2017

A rare example of an "armless human-bodied" naga.

Often confused with the Lamia, the Naga is a creature from Asiatic mythology (specifically, Hinduism) that combines human and snek in its appearance. Nagas are divine serpents, portrayed as capable of shapeshifting between purely human, purely serpentine, and half-way forms; many artwork depicts them as snakes with human heads, though they can and do often have arms - divine ones in particular tend to have more than one pair of arms, given Hindu deities are usually multi-armed.

This origin is why "naga" is often used as an alternative name for the same "snek-centaur" as the typical lamia. When the two races are visually distinct from each other, it's usually achieved by giving the naga "more serpentine features" than the lamia has. Exactly what that means depends on the interpretation.

In Dungeons & Dragons and Pathfinder, for example, Nagas resemble giant snakes with human heads. In the earliest editions, the human heads were very distinctive from the snake bodies, but as editions have gone past, they've become more and more reptilian-faced, and honestly kind of creepy-looking.

In more monstergirl/furry communities, nagas are basically lamias (humanoid upper torso, giant snake's body from the wast down), but with scaly skin on their upper torso as well (normal lamias, like your typical merfolk, are depicted with human skin giving way to scales). Sometimes, they may go so far as to have anthropomorphic snake's heads atop their human-like shoulders, but this is most common amongst furry artists.

Finally, a naga may be described as having an "armless" humanoid upper torso (with said torso potentially overlapping with the aforementioned "scaly-skinned humanoid and/or snake-morph upper torso" depiction). What this basically amounts to is the "human-headed snake" naga, but with boobs, so it's pretty much only seen in monstergirl porn - it allows one to mix "monstergirl" with "amputee" fetishism.

Nagas are a race that dwells on multiple planes in the multiverse of Magic: The Gathering, specifically inhabiting the planes of Amonkhet, Ravnica and Tarkir. These nagas vary from the classic naga/lamia approach, with a human upper torso on a snake's body, centaur style, to having a snake's head in addition to that, making them technically a form of serpentfolk

"Plane Shift: Amonkhet" made the Amonkhet nagas, a race of cobra-headed serpentfolk, into a playable race for Dungeons & Dragons 5th Edition, with +2 Constitution, +1 Intelligence, Medium size, a speed of 30 feet, the Speed Boost trait (if both your hands are free, as a bonus action, increase your walking speed by +5 feet until the end of your turn), Poison Immunity, Poison Affinity (free Proficiency with the Poisoner's Kit), and the Natural Weapons trait. An Amonkhet naga can choose to either Bite or Constrict as an unarmed strike. A Bite attack inflicts 1d4 + Str modifier Piercing damage and forces the victim to succeed on a Constitution save (DC 8 + Naga's Con modifier + Naga's Proficiency bonus) or else take 1d4 Poison Damage. A Constrict attack 1d6 + Str modifier Bludgeoning damage and automatically grapples the victim. Until you either let them go or they escape by succeeding on a Strength check (DC 8 + Naga's Str modifier + Naga's Proficiency bonus), the victim is Restrained and you can't make another Constrict attack.

Dungeons & Dragons 5th Edition Races
Player's Handbook DragonbornDrowDwarfElfGnomeHalf-ElfHalf-OrcHalflingHumanTiefling
Dungeon Master's Guide AasimarEladrin
Elemental Evil Player's Guide AarakocraGenasiGoliathSvirfneblin
Sword Coast Adventurer's Guide DuergarGhostwise HalflingSvirfneblinTiefling Variants
Mordenkainen's Tome of Foes Baatific TieflingsDuergarEladrinGithyankiGithzeraiSea ElfShadar-kaiSvirfneblin
Volo's Guide to Monsters AasimarBugbearFirbolgGoblinGoliathHobgoblinKenkuKoboldLizardfolkOrcTabaxiTritonYuan-Ti Pureblood
Eberron: Rising from the Last War BugbearChangelingGoblinHobgoblinShifterWarforged
Guildmaster's Guide to Ravnica CentaurElfGoblinHumanLoxodonMinotaurSimic HybridVedalken
Mythic Odysseys of Theros HumanCentaurLeoninMinotaurSatyrTriton
Plane Shift: Amonkhet AvenKhenraMinotaurNaga
Plane Shift: Innistrad Human
Plane Shift: Ixalan GoblinHumanMerfolkOrcSirenVampire
Plane Shift: Kaladesh AetherbornDwarfElfHumanVedalken
Plane Shift: Zendikar ElfGoblinHumanKorMerfolkVampire
One Grung Above Grung
Astral Adventurer's Guide Astral ElfAutognomeGiffHadozeePlasmoidThri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana GlitchlingMinotaurRevenant