Nehekhara: Difference between revisions

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==History==
==History==
===WFB===
Unlike Egypt, it encompasses most of [[Warhammer Fantasy]] Africa as a giant desert where a whole topographical layer of skeletons sit beneath the sand (many of whom have a predilection to get up and get grumpy when disturbed). Originally a lush land that was rich in gold that developed civilization back when the rest of the humans in the world (other than possible [[Cathay]]) were tribal savages being kept as slaves by [[Wood Elves|High Elf colonists]] or used as target practice by [[Dwarfs]], Nehekhara was a paradise. It was ruled over by supreme rulers leading individual kingdoms which fought against each other constantly. Although there were fair differences between kingdom to kingdom, generally speaking the High Priests and the Kings (and rarely Queens) had supreme power over all. The pantheon of the Nehekharans was numerous and diverse, although death was a central theme in each important deity. Priests had their own magic Lore as a derivative of the Lore of Death due to the Winds of Magic tied to Death being the only one to blow through the land, making Nehekharans the first humans to not only discover but also master a form of magic independent of [[Tzeentch|Daemon assistance]].  
Unlike Egypt, it encompasses most of [[Warhammer Fantasy]] Africa as a giant desert where a whole topographical layer of skeletons sit beneath the sand (many of whom have a predilection to get up and get grumpy when disturbed). Originally a lush land that was rich in gold that developed civilization back when the rest of the humans in the world (other than possible [[Cathay]]) were tribal savages being kept as slaves by [[Wood Elves|High Elf colonists]] or used as target practice by [[Dwarfs]], Nehekhara was a paradise. It was ruled over by supreme rulers leading individual kingdoms which fought against each other constantly. Although there were fair differences between kingdom to kingdom, generally speaking the High Priests and the Kings (and rarely Queens) had supreme power over all. The pantheon of the Nehekharans was numerous and diverse, although death was a central theme in each important deity. Priests had their own magic Lore as a derivative of the Lore of Death due to the Winds of Magic tied to Death being the only one to blow through the land, making Nehekharans the first humans to not only discover but also master a form of magic independent of [[Tzeentch|Daemon assistance]].  


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Each former ruler sought to retake their throne, only to find a hundred generations of rulers prior and a hundred after also claimed the throne. The land became a giant battle of skeleton against skeleton, a whirling skull-tossing fight that would have made [[Khorne]] jizz himself watching had he known of it, until the former High Priests throughout the ages gathered and conducted a ritual to awaken the most powerful of the Tomb Kings who had not yet arisen. The greatest of them, Settra the Imperishable, immediately slapped the shit of EVERY other Tomb King and demanded them swear fealty to him. Those that did had their thrones and kingdoms divided between the families who all had a claim to them. Some, like Queen Khalida, were not particularly interested in rulership beyond what they saw as fair and became allies of Settra rather than servants. Others saw fit to rebel, and most were given fates worse than death (trapping their spirit in just their skull to be used as catapult ammunition is a popular one).  
Each former ruler sought to retake their throne, only to find a hundred generations of rulers prior and a hundred after also claimed the throne. The land became a giant battle of skeleton against skeleton, a whirling skull-tossing fight that would have made [[Khorne]] jizz himself watching had he known of it, until the former High Priests throughout the ages gathered and conducted a ritual to awaken the most powerful of the Tomb Kings who had not yet arisen. The greatest of them, Settra the Imperishable, immediately slapped the shit of EVERY other Tomb King and demanded them swear fealty to him. Those that did had their thrones and kingdoms divided between the families who all had a claim to them. Some, like Queen Khalida, were not particularly interested in rulership beyond what they saw as fair and became allies of Settra rather than servants. Others saw fit to rebel, and most were given fates worse than death (trapping their spirit in just their skull to be used as catapult ammunition is a popular one).  


==Modern Warhammer Fantasy History==
===Modern Warhammer Fantasy History===
More Tomb Kings continue to awaken, and each gets their shit slapped by Settra. Often, other races seek incursions into the land. [[Dwarfs]] invade seeking gold (which to them is not plunder, as non-Dwarfs are shit in their eyes and the dead have no claim to possessions...unless they're honored Dwarven dead anyway; good old Dwarven hypocris... honor).  The Empire mounts expeditions for gold, or to seek alliances with the intelligent Undead (despite the heresy of it).  
More Tomb Kings continue to awaken, and each gets their shit slapped by Settra. Often, other races seek incursions into the land. [[Dwarfs]] invade seeking gold (which to them is not plunder, as non-Dwarfs are shit in their eyes and the dead have no claim to possessions...unless they're honored Dwarven dead anyway; good old Dwarven hypocris... honor).  The Empire mounts expeditions for gold, or to seek alliances with the intelligent Undead (despite the heresy of it).  


[[High Elves]] seek to establish [[Waystone|Waystones]] in the land, sometimes with the aid and permission of the Tomb Kings and others against the will of the Undead. [[Bretonnia|Bretonnians]] and [[Warriors of Chaos]] invade looking for challenges and [[loot]], although this has never once turned out well for the invaders...
[[High Elves]] seek to establish [[Waystone|Waystones]] in the land, sometimes with the aid and permission of the Tomb Kings and others against the will of the Undead. [[Bretonnia|Bretonnians]] and [[Warriors of Chaos]] invade looking for challenges and [[loot]], although this has never once turned out well for the invaders...


==End Times==
===End Times===
Despite being one of GW's more original ideas, the End Times was hard for Nehekhara.  Nagash and Arkhan conquer Mahrak and Quatar by zerg-rushing them with all the skeletons from Nagashizzar, and Nagash using magic to entice a few of the remaining the Tomb Kings to turn traitor.  After defeating Settra, Nagash used magic and sandstorms to pulverize Khemri, utterly destroying it.  The rest of Nehekhara's cities only get a single sentence mentioning that Nagash and his armies destroyed them too.  A bad end for an ancient (in-game) and relatively interesting setting.
Despite being one of GW's more original ideas, the End Times was hard for Nehekhara.  Nagash and Arkhan conquer Mahrak and Quatar by zerg-rushing them with all the skeletons from Nagashizzar, and Nagash using magic to entice a few of the remaining the Tomb Kings to turn traitor.  After defeating Settra, Nagash used magic and sandstorms to pulverize Khemri, utterly destroying it.  The rest of Nehekhara's cities only get a single sentence mentioning that Nagash and his armies destroyed them too.  A bad end for an ancient (in-game) and relatively interesting setting.


The final nail in the fucking sarcophagus came in Age of Sigmar, [[FAIL|with the Tomb Kings having been revealed to have been squatted]].
The final nail in the fucking sarcophagus came in Age of Sigmar, [[FAIL|with the Tomb Kings having been revealed to have been squatted]].
[[File:Warhammer Africa.jpg|thumb|right|400px|Nehekhara and the Southlands as seen in [[Total War: WARHAMMER]].]]
==Regions==
Prior to Settra there isn't much known about Nehekhara, so his (almost) unification of the nation is the start point of history. After his death it fragmented again, and every generation the cities had different histories based on the rise, fall, unification, and fall of empires; we also don't know much about this, mostly only if it was mentioned in the backstory of a particular TK. We also know little about who's in charge now, being given lists of names of characters who occupy the same city at times with no indication on if they managed to establish a treaty to share or if they're waging an active ongoing civil war. As a result, information varies wildly about the different regions, much of which comes from diverse canon sources such as Black Library and video games.
===The Great Desert/Land Of The Dead===
The center of Nehekhara, politically and literally. The land where the most powerful rulers in history originated from, and the place worst affected by Nagash's spell. Most of the Great Vitae River lies in this land, although after Nagash's magic turned it red and poisonous it was renamed the Great Mortis River.
* '''Khemri'''
Home city of Settra, obviously currently ruled by him, and thus the capital of the Tomb Kings. The architecture is the most elaborate and stunning by far in the world of humanity, rivaling and/or surpassing the lands of the [[Dwarfs (Warhammer Fantasy)|Dwarffs]] and [[High Elves (Warhammer Fantasy)|Elves]].
The greatest landmark is Settra's pyramid which suffered no decay during the years between his death and resurrection, made of glowing white stone that is covered inside and out with the most powerful glyphs and surrounded by eternally burning flames, where the largest army in Nehekhara waits at the ready, where the activity of politicians and heralds of all the other kinds move about as if still alive due to the active nature of the political situation, and Settra himself sits on his golden throne covered in the rarest and grandest of gems to ever exist in the setting.
Nagash's Black Pyramid, the only pyramid to ever surpass Settra's, lies within sight of it on the Great Mortis River Delta. Made of Warpstone, black marble, and the corpses of slaves, it contains as many glyphs as Settra's although oriented towards channeling the power of magic rather than of protection and longevity. Due to the power of the Warpstone largely being drained by Nagash's Great Spell the effectiveness of the Black Pyramid is greatly reduced, and since his original sources have been mined by Skaven over the years the resurrected Nagash cannot replace it (easily) which enabled Settra to drive him out after his resurrection. Modern depictions of the Black Pyramid show it to actually float rather than just be taller than Settra's. A faction of Tomb Kings dedicated to Nagash called The Sentinels remain in the Black Pyramid, guarding it.
* '''Zandri'''
The third great pyramid we know about in this region is the Pyramid of [[King Amenemhetum]]. According to old lore his tomb actually lies outside of Nehekhara given he was a naval king that conquered and established colonies thoughout the world, but in Total War: WARHAMMER his apparently non-tomb Pyramid lies in Zandri. According to 6th edition, the inscription on the doors says "And he did smite and destroy his enemies with great vengeance and furious anger...". Nehekharan, do you speak it, motherfucker?!
===Ash River===
===Shifting Sands===
===Charnel Valley===
===Devil's Backbone===
===Crater Of The Walking Dead===
===World's Edge Mountains===
===Cobra Pass===
===Land Of Assassins===
===The Great Desert Of Araby/The Coast Of Araby/Land Of The Dervishes===
Technically occupied by mortal humans today, the Arabyans are the Warhammer Middle Eastern expies (since [[Orcs & Goblins]] and Dwarfs occupy the actual Warhammer Middle East). They used to be ruled by the Nehekharans and live in continual danger of a king deciding to expand into the area (among the many, MANY other threats such as [[Mahtmasi]] and the Crusades of [[Bretonnia]], to say nothing of the monsters and [[Daemons]]).


{{Regions and areas of the Old World}}
{{Regions and areas of the Old World}}
{{Tomb Kings}}
{{Tomb Kings}}
[[Category:Warhammer Fantasy]] [[Category:Tomb Kings]]
[[Category:Warhammer Fantasy]] [[Category:Tomb Kings]]

Revision as of 19:56, 15 December 2019

Nehekhara and its cities, prior to the destruction of the latter in the End Times.

Nehekhara was the ancient land of the Tomb Kings, analogous to real life Egypt. It was a cradle of human civilization and prosperous enough to rival High Elves' culture. Thanks to one dick boner, Nehekhara became a bone-filled dry hellhole with majestic cities, then it later lost even those.

History

WFB

Unlike Egypt, it encompasses most of Warhammer Fantasy Africa as a giant desert where a whole topographical layer of skeletons sit beneath the sand (many of whom have a predilection to get up and get grumpy when disturbed). Originally a lush land that was rich in gold that developed civilization back when the rest of the humans in the world (other than possible Cathay) were tribal savages being kept as slaves by High Elf colonists or used as target practice by Dwarfs, Nehekhara was a paradise. It was ruled over by supreme rulers leading individual kingdoms which fought against each other constantly. Although there were fair differences between kingdom to kingdom, generally speaking the High Priests and the Kings (and rarely Queens) had supreme power over all. The pantheon of the Nehekharans was numerous and diverse, although death was a central theme in each important deity. Priests had their own magic Lore as a derivative of the Lore of Death due to the Winds of Magic tied to Death being the only one to blow through the land, making Nehekharans the first humans to not only discover but also master a form of magic independent of Daemon assistance.

Eventually, all of Nehekhara was unified under Settra the Imperishable, although with his death the kingdoms once again became independent. With the rise of Nagash the magic of the land became unstable, and in two wars all the kingdoms of the land united to wage war on the Undead threat. With the kingdom of Lahmia falling to Vampirism, the kingdom of Khemri (birthplace of both Settra and Khalida) lead the charge. In his (second) death throes Nagash cast a spell which killed all plant, animal, and human life in the land. The spell resurrected everything that had died as an Undead servant. With Nagash's death from Alcadizaar, who stabbed sleepy necromancer with a blade made of Warpstone, the spell was somewhat broken: the Nehekharans were still "alive" but no more slaves to Nagash's will.

Most Undead were devoid of much intelligence, only retaining enough to perform tasks with a degree of skill unseen in the skeletal servants raised by common Necromancy. But the nobility of the land, well-preserved in their elaborate tombs and burials, awoke with their personalities intact and their souls forever bound to the land that gave them birth and held their corpse in death.

Each former ruler sought to retake their throne, only to find a hundred generations of rulers prior and a hundred after also claimed the throne. The land became a giant battle of skeleton against skeleton, a whirling skull-tossing fight that would have made Khorne jizz himself watching had he known of it, until the former High Priests throughout the ages gathered and conducted a ritual to awaken the most powerful of the Tomb Kings who had not yet arisen. The greatest of them, Settra the Imperishable, immediately slapped the shit of EVERY other Tomb King and demanded them swear fealty to him. Those that did had their thrones and kingdoms divided between the families who all had a claim to them. Some, like Queen Khalida, were not particularly interested in rulership beyond what they saw as fair and became allies of Settra rather than servants. Others saw fit to rebel, and most were given fates worse than death (trapping their spirit in just their skull to be used as catapult ammunition is a popular one).

Modern Warhammer Fantasy History

More Tomb Kings continue to awaken, and each gets their shit slapped by Settra. Often, other races seek incursions into the land. Dwarfs invade seeking gold (which to them is not plunder, as non-Dwarfs are shit in their eyes and the dead have no claim to possessions...unless they're honored Dwarven dead anyway; good old Dwarven hypocris... honor). The Empire mounts expeditions for gold, or to seek alliances with the intelligent Undead (despite the heresy of it).

High Elves seek to establish Waystones in the land, sometimes with the aid and permission of the Tomb Kings and others against the will of the Undead. Bretonnians and Warriors of Chaos invade looking for challenges and loot, although this has never once turned out well for the invaders...

End Times

Despite being one of GW's more original ideas, the End Times was hard for Nehekhara. Nagash and Arkhan conquer Mahrak and Quatar by zerg-rushing them with all the skeletons from Nagashizzar, and Nagash using magic to entice a few of the remaining the Tomb Kings to turn traitor. After defeating Settra, Nagash used magic and sandstorms to pulverize Khemri, utterly destroying it. The rest of Nehekhara's cities only get a single sentence mentioning that Nagash and his armies destroyed them too. A bad end for an ancient (in-game) and relatively interesting setting.

The final nail in the fucking sarcophagus came in Age of Sigmar, with the Tomb Kings having been revealed to have been squatted.

Nehekhara and the Southlands as seen in Total War: WARHAMMER.

Regions

Prior to Settra there isn't much known about Nehekhara, so his (almost) unification of the nation is the start point of history. After his death it fragmented again, and every generation the cities had different histories based on the rise, fall, unification, and fall of empires; we also don't know much about this, mostly only if it was mentioned in the backstory of a particular TK. We also know little about who's in charge now, being given lists of names of characters who occupy the same city at times with no indication on if they managed to establish a treaty to share or if they're waging an active ongoing civil war. As a result, information varies wildly about the different regions, much of which comes from diverse canon sources such as Black Library and video games.

The Great Desert/Land Of The Dead

The center of Nehekhara, politically and literally. The land where the most powerful rulers in history originated from, and the place worst affected by Nagash's spell. Most of the Great Vitae River lies in this land, although after Nagash's magic turned it red and poisonous it was renamed the Great Mortis River.

  • Khemri

Home city of Settra, obviously currently ruled by him, and thus the capital of the Tomb Kings. The architecture is the most elaborate and stunning by far in the world of humanity, rivaling and/or surpassing the lands of the Dwarffs and Elves.

The greatest landmark is Settra's pyramid which suffered no decay during the years between his death and resurrection, made of glowing white stone that is covered inside and out with the most powerful glyphs and surrounded by eternally burning flames, where the largest army in Nehekhara waits at the ready, where the activity of politicians and heralds of all the other kinds move about as if still alive due to the active nature of the political situation, and Settra himself sits on his golden throne covered in the rarest and grandest of gems to ever exist in the setting.

Nagash's Black Pyramid, the only pyramid to ever surpass Settra's, lies within sight of it on the Great Mortis River Delta. Made of Warpstone, black marble, and the corpses of slaves, it contains as many glyphs as Settra's although oriented towards channeling the power of magic rather than of protection and longevity. Due to the power of the Warpstone largely being drained by Nagash's Great Spell the effectiveness of the Black Pyramid is greatly reduced, and since his original sources have been mined by Skaven over the years the resurrected Nagash cannot replace it (easily) which enabled Settra to drive him out after his resurrection. Modern depictions of the Black Pyramid show it to actually float rather than just be taller than Settra's. A faction of Tomb Kings dedicated to Nagash called The Sentinels remain in the Black Pyramid, guarding it.

  • Zandri

The third great pyramid we know about in this region is the Pyramid of King Amenemhetum. According to old lore his tomb actually lies outside of Nehekhara given he was a naval king that conquered and established colonies thoughout the world, but in Total War: WARHAMMER his apparently non-tomb Pyramid lies in Zandri. According to 6th edition, the inscription on the doors says "And he did smite and destroy his enemies with great vengeance and furious anger...". Nehekharan, do you speak it, motherfucker?!

Ash River

Shifting Sands

Charnel Valley

Devil's Backbone

Crater Of The Walking Dead

World's Edge Mountains

Cobra Pass

Land Of Assassins

The Great Desert Of Araby/The Coast Of Araby/Land Of The Dervishes

Technically occupied by mortal humans today, the Arabyans are the Warhammer Middle Eastern expies (since Orcs & Goblins and Dwarfs occupy the actual Warhammer Middle East). They used to be ruled by the Nehekharans and live in continual danger of a king deciding to expand into the area (among the many, MANY other threats such as Mahtmasi and the Crusades of Bretonnia, to say nothing of the monsters and Daemons).


Regions and Areas of the Warhammer World
Areas of The Old World: The Empire of Man - Bretonnia - Albion - Estalia - Tilea - Kislev - Norsca - Border Princes - Worlds Edge Mountains - Karak Eight-Peaks
Areas of The New World: Naggaroth - Lustria
Areas of The Eastern Lands: Cathay - Nippon - Ogre Kingdoms - Dark Lands - Kingdoms of Ind - Khuresh - Eastern Steppes
Areas of The Southlands: Nehekhara - Araby - Badlands - Marshes of Madness
Other Areas of the world: Ulthuan - Athel Loren - Chaos Wastes - Skavenblight - Lost Isles of Elithis
Main bodies of Water: The Great Ocean - The Far Sea - The Sea of Dread - Inner Sea of Ulthuan
The Tomb Kings of Warhammer Fantasy
Characters: Settra the Imperishable - Queen Khalida - Grand Hierophant Khatep - Prince Apophas - Arkhan the Black - Nagash
Misc: Nehekhara
Appearances: Blood Bowl - Dreadfleet - Mordheim - Warhammer Fantasy Battle