Phoenix Lord: Difference between revisions
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[[File:Spess Bird.jpg|200px|thumb|right|Did someone say laser tag?]] | [[File:Spess Bird.jpg|200px|thumb|right|Did someone say laser tag?]] | ||
'''Baharroth, the Cry of the Wind,''' was the founder of the [[Jump Pack|jump infantry]] Aspect: the Swooping Hawks. Noted by Asurmen as being the best of all his students, noted by everyone else as being an evasive motherfucker. He reflects the [[creed|tactical genius]] of his teacher more than the other Asurya, not that you'd know that from his performance on the table, but more on that later. Baharroth is the fastest Eldar to have ever lived, and is the most "youthful and vibrant" of the Phoenix Lords, and his appearance is seen as a good omen by the Eldar. He apparently specializes in [[Sanguinius|flying around looking pretty and inspiring people]]. No lore exists about his original death, so it's possible he's still in his first body, not having passed into his armor. If so this would make him one of the oldest still living beings out there, save [[Eldrad|one]] [[Asdrubael Vect|or]] [[Cegorach|two]] [[C'tan|others]]. | '''Baharroth, the Cry of the Wind,''' was the founder of the [[Jump Pack|jump infantry]] Aspect: the Swooping Hawks. Noted by Asurmen as being the best of all his students, noted by everyone else as being an evasive motherfucker. He reflects the [[creed|tactical genius]] of his teacher more than the other Asurya, not that you'd know that from his performance on the table, but more on that later. Baharroth is the fastest Eldar to have ever lived, and is the most "youthful and vibrant" of the Phoenix Lords, and his appearance is seen as a good omen by the Eldar. He apparently specializes in [[Sanguinius|flying around looking pretty and inspiring people]]. No lore exists about his original death, so it's possible he's still in his first body, not having passed into his armor. If so this would make him one of the oldest still living beings out there, save [[Eldrad|one]] [[Asdrubael Vect|or]] [[Cegorach|two]] [[C'tan|others]]. | ||
'''On the Tabletop''' | '''On the Tabletop''' | ||
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In-game, Baharroth is the cheapest of the Phoenix Lords, and for good reason. He's pretty mediocre in melee, and his shooting isn't that impressive, as he only has a regular lasblaster with slightly higher strength, but you aren't taking him for his combat abilities. Stick him in a squad of swooping hawks and you now have a squad of jump infantry that has an 18" regular move with an extra D6+3 and Hit & Run. Unless you're playing on an apocalypse board you're going to be able to put your hawks wherever you want them. They can kill blobs and MEQ's or vehicles with their haywire bombs, but they can do fuck-all against TEQ's. In true eldar fashion his strength comes not from balls-out combat power but the tactical flexibility his mobility can offer, and while he isn't going to be leveling any armies on his own, your hyper mobile group of harassing troops [[DISTRACTION CARNIFEX|could be quite distracting]]. Once upon a time he was infamous for being able to wipe out whole armies in one turn due to assault consolidation rules and his ability to generate more attacks from his attacks, including the extra attacks made in this manner. Needless to say this got nerfed hard later. | |||
In game Baharroth is the cheapest of the Phoenix Lords, and for good reason. He's pretty mediocre in melee, and his shooting isn't that impressive, as he only has a regular lasblaster with slightly higher strength, but you aren't taking him for his combat abilities. Stick him in a squad of swooping hawks and you now have a squad of jump infantry that has an 18" regular move with an extra D6+3 and Hit & Run. Unless you're playing on an apocalypse board you're going to be able to put your hawks wherever you want them. They can kill blobs and MEQ's or vehicles with their haywire bombs, but they can do fuck-all against TEQ's. In true eldar fashion his strength comes not from balls-out combat power but the tactical flexibility his mobility can offer, and while he isn't going to be leveling any armies on his own, your hyper mobile group of harassing troops [[DISTRACTION CARNIFEX|could be quite distracting]]. Once upon a time he was infamous for being able to wipe out whole armies in one turn due to assault consolidation rules and his ability to generate more attacks from his attacks, including the extra attacks made in this manner. Needless to say this got nerfed hard later. | |||
== Karandras == | == Karandras == |
Revision as of 20:18, 10 October 2016
The Phoenix Lords are the founders of the Eldar's Aspect Warrior shrines, and are the authorities on what it means to practice their respective Aspects. They embody their Aspects so completely that their students often get trapped in that Aspect and become Exarchs. Think of them as legendary (im)mortal heroes of Khaine.
As of the 41st Millennium, the Phoenix Lords are not properly alive any more; their spirits have integrated themselves with their armor, so if they do fall in battle, they can be resurrected by having someone new don the suit, and they're back in action, though the unfortunate Eldar who dons the suit gets overwritten by the original Phoenix Lord's personality and memories. Believe it or not, it's not as bad as it sounds. The Eldar who take up the Phoenix Lord's armor are always Exarchs, so they're committed to their aspect for life. By the time and Eldar becomes an Exarch, they eat, sleep, and breath their aspect. Due to the way the Eldar mind works, at that point they'll never be able to change occupations, so becoming the host body for a Phoenix Lord's spirit isn't much of a change for them. Whether you see this as a tragic loss of what little personality the Exarch had managed to retain, or the ultimate sacrifice made by a noble warrior is up to you.
On the battlefield, they wield upgraded versions of their Aspect's weapons and have all of the powers available to their Aspect's Exarchs (unsurprising, considering that they taught their Aspect everything) and strike a variety of fantastic battle poses. It has been years since the models have been updated though so come on GW; tear yourself away from the new ultramarines for a moment and give us some kickass new phoenix lord models!
Supposedly, these Lords will be heavily involved in the final battle against Chaos; given that Phoenix King is one of Asuryan's titles, there may be something to this rumor. Yet for being such rumoured big characters in the endgame, GW continues to underuse them in the fluff, which is a crying shame.
It's generally agreed that the Phoenix Lords' stats are distinctly unfitting of their background and more suited for very experienced exarchs rather than the embodiments of each aspect (Alternate take: while I can understand this idea to a certain extent, keep in mind that not one, but two of the phoenix lords can consistently beat Abaddon himself, Abaddon, who is generally regarded as being the hardest close combatant in the game. Their stats are far from sub-par (This is Eldar players you're trying to reason with. They aren't satisfied unless every statline has a 9 in it)). But barring forgeworld making a Phoenix Lord line, this isn't likely to change any day soon.
Asurmen
Asurmen, the Hand of Asuryan, was the first Phoenix Lord and the one who led the flight of the Craftworld Eldar from the collapsing Eldar empire, and later founded the Dire Avenger Aspect and the Path of the Warrior. To the Eldar he's seen as the paragon of what a warrior can be, and many of his proteges went on to found Aspects of their own. Before the Fall Asurmen led the Craftworlds away from the Eldar Homeworlds. We know he's a humble fellow, as he named himself Asurmen which means "hand of god" and after the fall he renames his newly chosen homeworld to Asur. After the fall he spent all his time traveling between the Craftworlds, teaching any who would learn the Path of the Warrior and kicking the ass of any threats to the Eldar. Asurmen was killed during the fall of Asur when the world was overrun by the demonic legions of a certain rapey god, though like a boss Asurmen shouted "Fuck death!" and started the Phoenix Lord tradition of keeping their souls in their armor. He's also responsible for the massive fetish all Eldar have for huge pimped out hats.
On the Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Asurmen: | 220 | 7 | 7 | 4 | 4 | 3 | 7 | 4 | 10 | 2+/4++ |
In game Asurmen is a good all rounder, being good in melee or ranged, and great in a challenge. Like all Phoenix Lords Asurmen is fearless, fleet, counterattack, and Eternal Warrior. He has a twin-linked avenger shuriken canon for ranged, the Sword of Asur (a S+1 AP2 MC power sword), and Shield of Grace that ups his invuln to a 3++ in a challenge. He's also as tactically flexible as you'd expect, as he rolls D3 warlord traits from the Craftworld Eldar choices. His sword also has a fun rule called "soulrazor" that forces anyone who takes a wound from his sword to take a leadership test for every unsaved wound or they're removed from play (note: removed from play, so not instant death, which is HUGE. Having a chance to oneshot anything with a LD value is great, especially if you start dicking around with people's LD values, and because it's removed from play no saves allowed, eternal warrior does nothing to help against this). With his AP2 and great WS and I, he's good in a challenge, and if you stick him into a unit of Dire Avengers he can make them much more formidable. Not really noticable, but he did gain Plasma Grenades like his chosen Aspect.
Jain Zar
Jain Zar, the Storm of Silence, was Asurmen's first student, loyal companion, and hot space-elf eyecandy. Or maybe not. She never takes off her armor so fuck if I know. Founder of the Howling Banshees aspect. Even among the greatest eldar warriors her skill and blinding speed were noteworthy. In the true Phoenix Lord way, she spent most of her time in life wandering around the webway with her students, perfecting her skills and skullfucking the occasional Deldar or daemon, occasionally coming forth to wreck shit. Noted for being an acrobatic fighter, so it's likely she trained with the Harlequins or considering her age maybe she trained them. Of all the Phoenix Lords Jain Zar is the most active. She can regularly be seen leading Eldar warhosts against the forces of the Warp. Lately she's been hunting Night Lords, as she heard from a mysterious prophet that Talos Valcoran would unite the assorted warbands and lead them against Ulthwe. After getting his ass handed to him, Talos pulled the pin on a krak grenade and gave her a big hug. She ded. For now.
On the Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Jain Zar: | 200 | 7 | 7 | 4 | 4 | 3 | 7 | 4 | 10 | 2+ |
Why does no one field this chick? She has your typical Phoenix Lord stat line, and she adds some mobility to her unit with her warlord trait: Falcon's Swiftness, which adds 1 to the run distance of her and any unit she is attached to. If she's on her own she benefits from the "acrobatic" rule, which adds another 3 to run distances, for a total of D6+4 with rerolls for fleet. She has a big spikey fucking boomerang thing called Silent Death that is range 12 S user AP2, Assault 4. In melee she still uses the Blade of Destruction (creative name, right?), S user AP2 with shred. She has a pimped out banshee mask that destroys the WS and I of whoever she's in melee with, and a wicked rule called disarming strike. Jain can choose to give up an attack to make one of her opponent's weapon count as not being equipped. It sure would be a shame for Kharn to forget to use Gorechild. For all this Grade A cheddar, she has no invuln save and no assault grenades, so sticking her in a unit of Banshees is almost mandatory, but then why wouldn't you? By pure mathhammer she is the most formidable melee challenger in the game, hands down (so long as she isn't up against a Monstrous Creature). She'll beat Logan, Dante, Drazzar, a pimped Chaos Lord or marine chapter master. Even against a lot of the cheesiest melee fighters like Abaddon, Draigo, Sevrin Loth, or Imperial Assassins (with one exception, mentioned below) she'll come out on top, as most characters are fighting her at WS 1 or 2 with no melee weapon, at initiative 1. After doing some calculations, literally the only character that isn't a Monstrous Creature (meaning they don't have Smash) that can beat her in a fair fight is the Culexus Assassin, due to him basically doing everything she does, better, and not relying on a weapon in melee. Also of note is Lukas the Trickster, whose Last Laugh rule means that when Jain Zar inevitably spanks him in melee, he might take her with him (the harlies have a warlord trait that does something very similar).
Baharroth
Baharroth, the Cry of the Wind, was the founder of the jump infantry Aspect: the Swooping Hawks. Noted by Asurmen as being the best of all his students, noted by everyone else as being an evasive motherfucker. He reflects the tactical genius of his teacher more than the other Asurya, not that you'd know that from his performance on the table, but more on that later. Baharroth is the fastest Eldar to have ever lived, and is the most "youthful and vibrant" of the Phoenix Lords, and his appearance is seen as a good omen by the Eldar. He apparently specializes in flying around looking pretty and inspiring people. No lore exists about his original death, so it's possible he's still in his first body, not having passed into his armor. If so this would make him one of the oldest still living beings out there, save one or two others.
On the Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Baharroth: | 170 | 7 | 7 | 4 | 4 | 3 | 7 | 4 | 10 | 2+ |
In-game, Baharroth is the cheapest of the Phoenix Lords, and for good reason. He's pretty mediocre in melee, and his shooting isn't that impressive, as he only has a regular lasblaster with slightly higher strength, but you aren't taking him for his combat abilities. Stick him in a squad of swooping hawks and you now have a squad of jump infantry that has an 18" regular move with an extra D6+3 and Hit & Run. Unless you're playing on an apocalypse board you're going to be able to put your hawks wherever you want them. They can kill blobs and MEQ's or vehicles with their haywire bombs, but they can do fuck-all against TEQ's. In true eldar fashion his strength comes not from balls-out combat power but the tactical flexibility his mobility can offer, and while he isn't going to be leveling any armies on his own, your hyper mobile group of harassing troops could be quite distracting. Once upon a time he was infamous for being able to wipe out whole armies in one turn due to assault consolidation rules and his ability to generate more attacks from his attacks, including the extra attacks made in this manner. Needless to say this got nerfed hard later.
Karandras
Karandras, the Shadow Hunter, is the Phoenix Lord of the Striking Scorpions Aspect. Started out not as the pupil of Asurmen but of Ahra, and no one knows anything else. Even among Phoenix Lords, this guy is mysterious. Seriously, I can't even find lore on this guy, which is actually rather appropriate for a space ninja.
On the Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Karandras: | 200 | 7 | 7 | 4 | 4 | 3 | 7 | 4 | 10 | 2+ |
In game Karandras is a ninja with a powerfist and a chainsword. He comes to battle with the typical Phoenix Lord stat-line, infiltrate, move through cover, night vision, stealth, and Shadowstrike (If he Infiltrates he has Shrouded until he shoots or enters close combat). These abilities mean that he can get into melee range really quickly, all the better to shove his power fist up you opponent's ass. As far as gear goes he brings a +1Str chain sword and a Str(user)x2 AP2 scorpions claw that strikes at initiative. He also has The Scorpion's Bite (a stupid name, because scorpions don't bite, they sting) which is more or less souped-up mandiblasters that hit at initiative 10, guaranteed hit, wounding on a 2+ and ignoring armor saves, and he rounds it all off with assault grenades. For all this win, he has no invuln save so he can be pretty fragile, but with his high initiative this usually won't matter. Also, for some stupid reason he does not have the Stalker rule Striking Scorpion Exarchs now have. Just don't go charging any greater-daemons.
Fuegan
Fuegan, the Burning Lance, is the founder of the Fire Dragons Aspect and the patron saint of overkill. His students can often be heard talking about how the enemy should be utterly annihilated so that their survival is impossible; they think that carefully applied annihilation is necessary for harmony, and that destruction can be a force of creation. In reality Fuegan is just a misunderstood fellow. He just likes popping holes in tanks. Given his great love of fire, axes, and overkill, he's actually a pretty fun guy to be around. He and Kharn would get along pretty well if it weren't for that whole business about Kharn's boss. For some reason keeps a skull over his dick. Like most Phoenix Lords he is annoyingly mysterious.
On the tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Fuegan: | 220 | 7 | 7 | 5 | 4 | 3 | 7 | 4 | 10 | 2+ 6+++ |
In game Fuegan is pretty much a berserker with a melta gun, and he plays about like it sounds like he would. No, really, that's pretty much how he works. Okay, fine. He rolls with the typical Phoenix Lord stat line (with +1 strength), and he's tied with Asurmen for being the most expensive eldar IC. In addition to the typical PL stuff he can reroll any one dice in the shooting phase. He also has FNP and a fun little rule that buffs his strength and attacks by 1 every time he takes an unsaved wound (this includes wounds he ignores with FNP). His warlord trait is 'Mark of the Incomparable Hunter' gives him the Split Fire USR. Gear wise he has his firepike, an 18" melta gun, meltabombs, and a power axe that strikes at full initiative and has armorbane. No invuln save, but that's somewhat compensated for with his FNP. As you'd expect he's hell on wheels against armor, and he's not half bad in a challenge either. Very expensive and not terribly points efficient. YMMV.
Maugan Ra
Maugan Ra, the Harvester of Souls, is the founder of the Dark Reapers aspect shrine and would look really emo if he weren't such a badass. Maugan Ra is the lone survivor of craftworld of Altansar. Altansar itself escaped the birth of Slaanesh but was pulled into the eye of terror by its gravity well. This slightly annoyed Maugan Ra. Having nothing else important to do, he packed up and shipped off to join the Asurya and train under the OG himself. Among Asurmen's students he was that kid that always dressed in black and didn't talk much or get along with other students. While his fellow students were learning the ways of the blade with Asurmen, Maugan Ra fashioned devastatingly powerful long-ranged weapons to surgically destroy his opponents from afar. After perfecting the art of ranged combat 'ol maugie fashioned himself the Maugetar, which losely translates to Harvester (which makes one wonder what his name translates to. Reaper, perhaps? Subtle GW). This "baroque relic of destruction" was more or less a pimped out shuriken cannon with a big fucking power scythe stuck on the bottom. All jokes aside, Maugan Ra is... Different. Where the other Phoenix Lords exemplify the specific combat and tactical arts of their shrine, Maugan and his followers exemplify destruction itself, delivered in the most efficient and devastating method possible. Rather than perfect the means, as do the other Phoenix Lords, Maugan perfects the ends. While he's technically one of the Asurya, he more or less did his own thing while learning from Asurmen. During the 13th Black Crusade of Failbaddon The Armless, he managed to seize the initiative and drag out Altansar out of the Warp. Needless to say, the other Craftworlds reacted with utter distrust and in some cases with hostility towards Ra's kin because no Eldar can live so long in the Warp without being altered. Yet nobody, not even the most arrogant and powerful Eldar even dare to think about badmouthing Altansar when Maugan Ra is around in fear of being...well harvested. Grim Destroyer-of-All or angsty edgemaster? You decide!
On the Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Maugan Ra: | 195 | 7 | 7 | 4 | 4 | 3 | 7 | 4 | 10 | 2+ |
Standard Statline for a Phoenix Lord, plus relentless, night vision, hatred: daemons, split fire from his warlord trait, and an extra shot each turn from his exarch ability. He specializes in putting an ungodly amount of firepower downrange. He's got a big fucking shuriken cannon (36",S6,AP5, Assault 4, Pinning, Rending. In melee it's S6, AP3). Can't do shit against TEQ's in melee. No invuln save.
Irillyth
Irillyth the Shade of Twilight, is the long-lost creator of the Shadow Spectres aspect shrine and the Derpiest Phoenix Lord. Supposedly after being lost for millenia, Irillyth and his warriors returned from craftworld Mymeara, but it's really fucking dumb to say that the eldar, a species that live for thousands of years, somehow forgot about an entire aspect shrine within a few generations! How the flying fuck do you lose knowledge about something that your neighbor down the street is old enough to remember? No, that's just too dumb to believe, I do however have my own theory. Stupid idea? Yeah, it is, but it's more likely than what Forge World came up with. Anyways, Irillyth, like most of the Phoenix Lords, was trained by Asurmen. Midway through his training with the OG, Irillyth had a vision that a mysterious craftworld being destroyed. Vowing not to allow another craftworld to fall (which worked out so well for him) and set out into the webway to look for the shadow spectres he'd somehow lost already while he trained up his first generation of shadow spectres (in case I wasn't clear, the lore surrounding this guy is fucked). After searching for hundreds of years Irillyth found a Keeper of Secrets breaking down the webway's wards to allow more daemons to inflitrate. After a mighty struggle with the daemon, Irillyth was pretty tired, so he laid down for a quick nap and didn't wake up until M41. When he woke up he fucking finally found and saved Mymeara. Derp. This guy makes Failbaddon look like Creed.....It would have been so much easier and more intelligent to just say a deamon flung him into the future like Aku from Samurai Jack.
On the Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Irillyth: | 180 | 7 | 7 | 4 | 4 | 3 | 7 | 4 | 10 | 2+ |
In game he's quick, hits hard, is good at range, causes fear, and has one of the sexiest models the eldar can field. He also has night vision and acute senses because reasons. His gun is basically a power lance (S+2 AP2 on the charge, S+1 AP3 otherwise) with an assault 3, S7 AP2 gun strapped to the bottom. Surprisingly nothing super derpy about him on the tabletop.
Irillyth (along with the Shadow Spectres) was created and sculpted by Forge World for Imperial Armour Volume Eleven: The Doom of Mymeara.
Drastanta
Drastanta, the Tempest of Starlight, was lord of the Shining Spears. Drastanta was really full of himself and liked to go on needless solo battles. This backfired horribly during the Fall, when because of this, it got Asurmen killed for the first time. After blowing up the Keeper of Secrets who did it, Drastanta went out to found the Shining Spears and then went into self-exile leaving his weapon behind. His lance is currently with Craftworld Iyanden.
Living proof that Matt Ward can add a character without canon rape. Guess even a broken clock is right twice a day.
Arhra
Arhra, the Father of Scorpions, (also called the Fallen Phoenix and the Dark Father). A shady one, as two stories of his life exists and no one is sure which (if any) is true. Craftworlders teach that he founded the Striking Scorpions Aspect. Somewhere along the way, he fell to Chaos, and left the Craftworlds. Dark Eldar Incubi tell the different story, that Arhra founded the Incubi from the start and was not corrupted but just angry and eager to fight Chaos, so he recruited from all Eldar factions, but mostly Commorites, since they fit his brutal standards better. When the other Phoenix Lords decided to focus their attention on craftworlders only and defend the status-quo rather than fight Chaos, Arhra pretty much said "fuck it" and started fighting his anti-Chaos war by himself, until he was eventually corrupted as all things tend to be after being exposed to Ruinous Powers for too long. Then the Chaos Arhra turned on his Incubi students and ordered them to kill him as their final trial, in which they succeeded. Then they they built a fucking temple out of his bones and flesh. To make things even more complicated, Craftworlders also have a story about Arhra fighting his pupils, but rather than teaching them a valuable lesson of "everything can be corrupted and should be killed if it is" he's just somehow "tricked" into doing this by Karandras. Some imply that Arhra survived or reincarnated as a Dark Eldar character named Drazhar, Master of Blades and Hierarch of the Incubi (which he got by killing the previous Hierarch and his bodyguards), though Drazhar may as well be a Dark Eldar equivalent to Karandras who was trained by Arhra. Nobody knows what is true or not in his case.
The Unknown Warp Spider Phoenix Lord
Bizarre as it is, while most Aspect Warriors can tell who their Phoenix Lord is or at least believe who might be, the Warp Spiders don't have a known Phoenix Lord (even more so, there are a lot of Eldar that actually believe that the Warp Spider Phoenix Lord never existed).
Though it is strange as it may seem, there are theories on who might be the founder of this Aspect Warrior shrine. It is theorized that it might be the legendary warrior of Craftworld Kaelor known as Lhykosidae the Wraith Spider.
Of course one cannot actually believe in this wholly due to the fact that Kaelor forgot most of its history (for some bizarre reason, not to mention that even they aren't completely sure if Lhykosidae was actually a Phoenix Lord or not), though they do have the copy of The Arc of Destiny that shows the Craftwars against Saim-Hann being won by them thanks to the arrival of the Wraith Spider at the right place, at the right moment at the right time.
Additionally the Wraith Spider Lhykosidae may not even be a traditional Phoenix Lord in the same way as the rest of the above mentioned guys, but he may not even be an Eldar altogether.
From Kaelor's point of view the whole Wraith Spider thing is probably actually a spiritual awakening that manifests itself exclusively in the Warp Spider Exarchs, supercharging them to the point of them becoming similar to the Phoenix Lords in power and capabilities instead of donning their helmets and fabulous armor. Others even point out that the Wraith Spider may actually be linked with the same small critters after which the Warp Spiders are named after. To be more specific, the Warp Spider critters purge the systems of an Eldar Infinity Circuit/Webway from non-Eldar psychic energies, and the Wraith Spider appears when the Craftworld suffers from great impurity and anthropy.
Another theory is that the Wraith Spider may even be a wraith construct that is a organic personification of the Warp.
Most Eldar and Imperial experts on Eldar don't actually believe in this and take it with a giant pinch of salt. Thus the truth will probably be never known for a very long time...
The Unknown Crimson Hunter Phoenix Lord
As Crimson Hunters are so new, even less is known about their Phoenix Lord than the Warp Spiders', owing to a lack of fluff about them.
Why the Phoenix Lords are Badasses
Well, let's start with Asurmen:
- He is the start of all this Aspect Warrior stuff and personally led the first Craftworld Eldar out of their doomed worlds, so the entire reason the Eldar still exist is due to him.
- Kinda like the Smurfs, they wear the hat of tactical adaptability. Unlike them, however, they don't lord themselves over the rest of the shrines like chumps. And they especially don't slave themselves over an oversized book.
- He is SO BADASS that even lesser races have legends about him. We don't know what these feats are, but they must be impressive if people OTHER than eldar are talking about them.
- Apparently at some point he defeated a C'tan shard by simply stabbing it to death with his sword.
Jain-Zar, the Storm of Silence:
- She's considered the second-oldest of the Phoenix Lords, so she's definitely got a ton of experience and respect under her belt.
- Head of perhaps the most populous of the Aspect Shrines, a bunch of sword-and-spear swinging ladies, and unlike some of the others, still teaches her students the ways of the shrine.
- In Aaron Dembski-Bowden's novel Void Stalker she actually makes Night Lords feel a mild reaction of fear.
- Her mask liquefies brains. That is all.
Baharroth, the Cry of the Wind:
- Fastest fucker in the known galaxy. No nid, no Warp-cocaine addict, no White Scar on some super-bike, could potentially capture him.
- Dude was considered the best of Asurmen's students, and considering the responsibilities these Aspect Warriors hold, that's a high expectation that they have to live up to.
- Unlike most of the other Phoenix Lords who live on through their armor, Maugan Ra and this evasive bastard are still alive.
Fuegan, the Burning Lance:
- He and his shrine have probably the most brutal of guns, capable of cooking holes in fortress walls and turning tanks into puddles.
- Has soloed a Greater Daemon and lived to tell about it, more than once.
- He soloed a Gargant. OK, a steam Gargant, but still...
- Fuegan's prophesied to be the last of the Phoenix Lords to go down during the Eldar's sparkly-elf-pocalypse, so to keep that up, he's gotta be the most ruthless of bastards; and with a gun like his, expect to see everything you know and love reduced to ashes.
Arhra, the Fallen Phoenix:
- You know those fancy Incubi everyone with a Dark Eldar army uses? Well he's the granddaddy to those elite face-stompers. Have fun with that.
Karandras, the Shadow Hunter:
- Considering that Arhra got fucked up, it's a miracle he's able to hold on to his job, considering the grudges Eldar hold.
- Dude at one point fought Drazhar (who may or may not be Arhra) for almost three weeks before deciding to piss him off so royally that he just decided to let the bastard RAGE at anything he found in his way, most of it being his own students. Reports heard him laughing all the way back about how it was all just as planned.
- Kinda was hit by a Dreadnought, killing him. That might sound like FAIL, but he was holding up one of the Dreadnought's feet. A dreadnought's. Foot/claw/whatever.
Maugan Ra, the Reaper of Souls:
- Maugan Ra dragged Altansar, his Craftworld, out of the Eye of Terror.
- He defeated an entire Tyranid invasion swarm by himself.
- Killed a Trygon by fucking standing beneath it and shooting it in half.
- Forging his badass scythe/gun by dicking around in the Eye of Terror (Even had an Exarch to morph into an avatar of Khaine and stab its heart to have his scythe tempered).
- He had the harlequins publish his story to all Eldar kind so they would piss themselves every time the story was told.
- He cut down (in)famous daemonprince Periclitor the Foresworn. Thus he also unintentionally avenged Howling Griffons Space Marines chapter.
- Unlike most of the other Phoenix Lords who live on through their armor, Baharroth and this motherfucker are still alive.
Irillyth, the Shade of Twilight:
- Has a very damn fancy concept for a shrine: Mini stealth battlesuits with enough weaponry to make the Tau's stealth suits blush.
- Guy had to be seriously patient if he was able to survive decades, if not centuries, stuck in his armor, just waiting, waiting, for the time he'd get out and then just go back to fighting when he does.
Drastanta, the Tempest of Starlight:
- Killed a Keeper of Secrets, stabbing it so hard its soul exploded.
tl;dr Fucking Eldar Primarchs
Famous Eldar | |||
---|---|---|---|
Heroes: | Eldrad Ulthran - Illic Nightspear - Prince Yriel - Yvraine Visarch - Sylandri Veilwalker | ||
Phoenix Lords: | Asurmen - Baharroth - Drastanta - Fuegan Irillyth - Jain Zar - Karandras - Maugan Ra | ||
From Dawn of War I: | Farseer Caerys - Farseer Macha - Farseer Taldeer | ||
From Dawn of War II: | Autarch Kayleth - Farseer Elenwe - Farseer Idranel Ranger Ronahn - Warlock Veldoran |