Pokémon Tabletop Adventures: Difference between revisions
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This might actually just be tacked onto the Game Master;s Rules and World Guide. | This might actually just be tacked onto the Game Master;s Rules and World Guide. | ||
==Alpha version== | |||
From a set of notes that Dr. Mr. Stark released in one of his threads: | From a set of notes that Dr. Mr. Stark released in one of his threads: |
Revision as of 13:44, 8 February 2010
Pokemon Tabletop Adventures is a homebrew tabletop game. It is currently in progress.
The game is played in a world where all animals are able to be energized and stored nicely in a machine called a Poke Ball. Rightly so, the world's animals are called Pokemon and they are carried as tools, friends and partners by Pokemon Trainers. Trainers have various skills and abilities each defined by a Trainer's goal. There are Ace Trainers, who focus all of their energy into making their pokemon the best fighters they can. Breeders, who raise pokemon as if they are their own children and groom them up to be powerful. The Researcher gathers information and serves as a party's go-to guy when they confront a creature they've never met. Rangers are nature guards who dedicate their life to the protection of a wild creature's habitat while employing wilds in their feats. A Capture Specialist is a techie Trainer who can tweak equipment, including the Poke Ball to expand their collection. The Coordinator employs their pokemon in Contests instead of battle as she shows off their beauty. Finally, the Psychic and Martial Artist get their hands dirty and fight the beasts with their own supernatural powers.
A Trainer may explore the world and battle at Gyms to gather Badges which allow them entrance to the Pokemon League Championships. They may compete in Contests to enter Grand Festivals. Maybe they'll uncover a secret plot to destroy the world and try to stop those who would use Pokemon for evil. They may be breeding the most powerful Pokemon as their goal. No matter the destination, Pokemon will be valuable allies and tools in your journeys.
Player's Handbook
This will contain all the inofrmation for the Player and their Trainer.
When a trainer gains a level they might meet the prerequistes to gain a Trainer Class. Trainers can go into one to three of the following eight Classes once they meet the prerequistes: Ace Trainer Breeder Capture Specialist Coordinator Martial Artist Psychic Ranger Researcher
From there, once they gain the nessecary prerequistes, they may go into one or two Advanced Classes.
Trainer's all start with the title: Pokemon Trainer. A Pokemon Trainer can take up to three Trainer Classes and/or Advanced Classes. Since Advanced Classes always have a prerequiste of a Trainer Class, a Pokemon Trainer can eventually gain either: 3 Trainer Classes, never pursuing a speciality in any of the three Trainer Classes. 2 Trainer Classes and 1 Advanced Class, choosing to find an expertise in an area of one of the Trainer Classes chosen. 1 Trainer Class and 2 Advanced Classes, choosing to become adept at the class they choose by mastering two aspect of the Trainer Class.
The following is a list of the Advanced Classes and which Trainer Class they derive from.
Ace Trainer: Chaser, Enduring Soul, Frontier Battler, Gym Battler, Stat Ace, Tag Battler, Type Ace
Breeder: Chef, Evolver, Groomer, Hatcher, Medic, Pusher, Trader
Capture Specialist: Apricorn Smith, Artificer, Collector, Engineer, Maniac, Poke Ball Designer
Coordinator: Beauty Modeler, Coolness Portrayer, Cute Idol, Fashion Designer, Investor, Smartness Teacher, Toughness Contester
Martial Artist: Aura User, Black Belt, Juggler, Message Therapist, Ninja, Weapons Master
Psychic: Air Adept, Clairsentient, Earth Mover, Empath, Fire Breather, Hex Maniac, Influential, Water Pusher,
Ranger: Captain, Coach, Detective, Navigator, Rider, Special Operations Member
Researcher: Cryptozoologist, Petrologist, Photographer, Professor, Scientist, Watcher
Player's Bestiary
The bestiary is near completion. Biology is being worked on. Abilities/Capabilities are being worked on. After the above is completed, the Bestiary book will be complete. Currently, the entire Move List is complete. The Contest Move List is complete. The Ability List has been completed.
Game Master's Rules and World Guide
The rules, while play-tested and functioning, have not been really typed out and are in rough draft. The GM book is also in rough draft.
Game Master's Bestiary
This is basically the Player's Bestiary with things the player isn't allowed to know such as Capture Rates, Locations, etc. So once the Player's Bestiary is complete, this will be as well. This might actually just be tacked onto the Game Master;s Rules and World Guide.
Alpha version
From a set of notes that Dr. Mr. Stark released in one of his threads:
PDF: http://www.mediafire.com/?mohzmj11mnt
.RAR including PDF and all the related Pokedex/game materials: http://www.mediafire.com/?nzznzcnj2rf
Many rules are nonsensical as Dr. Mr. Stark was very unclear throughout his .docs in his initial Alpha Splatbook release. These will surely be fixed.
Beta version
The Beta .pdfs are due out in Summer 2010. After these are playtested by the masses, Dr. Mr. Stark would like players to say what things are over powered, under powered, unconventional, useless or anything else that doesn't work. From here, he will continue to update with newer versions of the Beta.
Omega version
Once Omega is released, Dr. Mr. Stark and his team will immediately begin incorporating fifth generation Pokemon into the Bestiary for the Bestiary's 2.0 release. His team is also already working on a ninth Class that will not make it to the initial release as there has not been time to playtest it while the other classes have been heavily playtested. This will be released in an update along with new features for every existing class.