Primarchs in 8th Edition: Difference between revisions

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|'''Medusan Carapace weapon systems''' ||  ||  ||  ||  ||  ||
|'''Medusan Carapace weapon systems''' ||  ||  ||  ||  ||  ||
|'''Plasma Blaster''' || || || || || ||
|-
|'''Heavy Flamer''' || || || || || ||
|'''Plasma Blaster (Normal)''' || 18" || Assault 2 || 7 || -3 || 1 ||
|'''Graviton Blaster''' || || || || || ||
|-
|'''Grenade Harness''' || || || || || ||
|'''Plasma Blaster (Overcharge)''' || 18" || Assault 2 || 8 || -3 || 2 || Any to hit roll of 1 will inflict a Mortal wound on the wielder
|-
|'''Heavy Flamer''' || 8" || Asaault D6 || 5 || -1 || 1 || Automatically hits
|-
|'''Graviton Gun''' || 18" || Assault 2 || 5 || -3 || 1 || If the target has a Save characteristic of 3+ or better, this weapons increases it's Damage to D3
|-
|'''Grenade Harness''' || 12" || Assault D6 || 4 || -1 || 1 ||
|-
|-

Revision as of 19:40, 9 August 2017

This is just some homebrew rules for using the Primarchs in 30k in 8th Edition. Either use this custom army list, https://www.dropbox.com/s/8axo6uywjg0ax61/Legiones%20Astartes%208th%20Ed%20Compilation.pdf?dl=0, or you can use the Index Imperium 1/Index Chaos to play them.

Rules (Base Statlines)

All Primarchs are Lords of War choices for their respective armies.

M WS BS S T W A Ld Sv Invul Points
Horus 8" 2+ 2+ 6 6 9 6 10 2+ 3++
Angron 8" 2+ 2+ 7 6 9 7 10 2+ 4+
Fulgrim 9" 2+ 2+ 6 6 9 6 10 2+ 4++/3++ in CC
Mortarion 8" 2+ 2+ 6 7 9 6 10 2+ 4++
Ferrus Manus 7" 2+ 2+ 7 7 9 5 10 2+ 3++
Konrad Curze 16" 2+ 2+ 6 6 9 6 10 2+ 4++
Vulkan 7" 2+ 2+ 7 7 9 5 10 2+ 3++
Lorgar 8" 2+ 2+ 6 6 9 5 10 2+ 4++
Perturabo 7" 2+ 2+ 6 6 9 5 10 2+ 3++
Rogal Dorn 8" 2+ 2+ 6 6 9 6 10 2+ 4++
Corvus Corax 16" 2+ 2+ 6 6 9 6 10 2++ 4++
Alpharius 8" 2+ 2+ 6 6 9 6 10 2+ 4++
Roboute Guilliman 8" 2+ 2+ 6 6 9 6 10 2+ 4++
Roboute Guilliman (40k) 8" 2+ 2+ 6 6 9 6 10 2+ 3++ 360
Magnus the Red 8" 2+ 2+ 7 6 9 5 10 2+ 4++
Magnus the Red (Daemon) 16" 2+ 2+ 7 7 16 7 10 3+ 4++ 415
Leman Russ 8" 2+ 2+ 6 6 9 7 10 2+ 4++
Jaghatai Khan
Lion El'Jonson
Sanguinius



Individual Rules

Horus

Horus is a single model armed with Worldbreaker and the Talon of the Warmaster. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Horus 8" 2+ 2+ 6 6 9 6 10 2+ 3++ 400
Range Type S Ap D Abilities
Worldbreaker Melee Melee x2 -3 3
The Talon of the Warmaster (Melee) Melee Melee +1 -3 D3 This weapon inflicts 1 Mortal Wound in addition to normal damage anytime it rolls a 5+ to wound againt Infantry models
The Talon of the Warmaster (Ranged) 24" Rapid Fire 2 5 -2 D3 -
Special Rules:

The Serpent's Scales: Horus has a 3+ invulnerable save. In addition, Horus may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).


Primarch of the XVI: All Sons of Horus units within 6" of Horus may re-roll all failed to hit ant to wound rolls.


Sire of the Sons of Horus: Horus gains D3 Attacks when fighting either a unit with majority WS 3+ or worse, or if he fights any Character that has lost any wounds (both bonuses stack). In addition, if your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord.


Teleport Strike: During deployment, you may set up this model in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Horus may use a teleport strike to arrive on the batttlefield - set up anywhere on the battlefield that is more than 9" away from any enemy models.


God of War: If your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord. In addition, friendly Sons of Horus units within 6" of Horus may use his Leadership instead of their own.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Sons of Horus

Keywords: Character, Monster, Primarch, Horus

Angron

Angron is a single model armed with Gorefather & Gorechild and Spite Furnace. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Angron 8" 2+ 2+ 7 6 9 7 10 2+ 4++ 320
Range Type S Ap D Abilities
Gorefather & Gorechiled Melee Melee +1 -4 D3 Any roll of 6+ to wound with this weapon inflicts an additional D3 damage (2D3 Damage total)
Spite Furnace 12" Pistol 1 8 -3 3 Any to hit roll of 1 inflicts a Mortal wound on the wielder
Special Rules:

The Armour of Mars: Angron has a 4+ invulnerable save.


Primarch of the XII: All World Eater units within 6" of Angron may re-roll all failed to hit ant to wound rolls.


Sire of the World Eaters: Angron may fight twice per Fight phase. In addition, he may re-roll all failed charge rolls.


The Butcher's Nails: For every roll of 6+ to hit in the Fight phase, Angron may immediately make an additional attack (these attacks do not generate more attacks)

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, World Eaters

Keywords: Character, Monster, Primarch, Angron

Fulgrim

Fulgrim is a single model armed with either The Blade of the Laer or Fireblade and Firebrand. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Fulgrim 9" 2+ 2+ 6 6 9 6 10 2+ 4++/3++ in CC 320
Range Type S Ap D Abilities
Blade of the Laer Melee Melee User -3 D3 You may make an additional D6 attacks with this weapon each Fight phase
Fireblade Melee Melee +1 -3 3
Firebrand 15" Assault 2 5 -1 2
Special Rules:

The Gilded Panoply: Fulgrim has a 4+ invulnerable save, that is increased to 3+ against close combat attacks.


Primarch of the III: All Emperor's Children units within 6" of Fulgrim may re-roll all failed to hit ant to wound rolls.


Sire of the Emperor's Children: Fulgrim can still shoot and charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Fulgrim is your Warlord.


Sublime Swordsman: Fulgrim can always fight first in the Fight phase, even if he didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.


Strategic Planning: All Emperor's Children units within 6" of Fulgrim may add 1 to Advance and Charge rolls.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Emperor's Children

Keywords: Character, Monster, Primarch, Fulgrim

Mortarion

Mortarion is a single model armed Silence, The Lantern and Phosphex bomb canisters. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Mortarion 7" 2+ 2+ 6 7 9 6 10 2+ 4++ 350
Range Type S Ap D Abilities
Silence Melee Melee +1 -4 3 You may make an additional D3 attacks for every 5 enemy models within 6" of Mortarion
The Lantern 18" Assault 1 8 -4 3
Phosphex bomb canisters 12" Grenade D3+1 5 -3 1
Special Rules:

The Barbaran Plate: Mortarion has a 4+ invulnerable save.


Primarch of the XIV: All Death Guard units within 6" of Mortarion may re-roll all failed to hit ant to wound rolls.


Sire of the Death Guard: All Death Guard unit's within 6" of Mortarion may still shoot after Falling Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Mortarion is your Warlord.


Preturnatural Resilience: Roll a dice each time Mortarion loses a wound. On a 5+, the damage is ignored and he does not lose a wound. In addition, Mortarion recovers 1 wound at the begining of each of your turns.


Witch Spite: Mortarion may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).


Shadow of the Reaper: All enemy units within 12" of Mortarion have -1 Leadership. In addition, when Mortarion advances, he moves 6" instead of rolling and he may charge after advancing.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Death Guard

Keywords: Character, Monster, Primarch, Mortarion

Ferrus Manus

Ferrus Manus is a single model armed with Iron Fists and Medusan Carapace weapon systems. He may be armed with Forgebreaker. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Ferrus Manus 7" 2+ 2+ 7 7 9 5 10 2+ 3++ 325 or 350 with Forgebreaker
Range Type S Ap D Abilities
Iron Fists Melee Melee User -3 D3 You may make an additional D6 attacks with this weapon each Fight phase
Forgebreaker Melee Melee X2 -4 3
Medusan Carapace weapon systems
Plasma Blaster (Normal) 18" Assault 2 7 -3 1
Plasma Blaster (Overcharge) 18" Assault 2 8 -3 2 Any to hit roll of 1 will inflict a Mortal wound on the wielder
Heavy Flamer 8" Asaault D6 5 -1 1 Automatically hits
Graviton Gun 18" Assault 2 5 -3 1 If the target has a Save characteristic of 3+ or better, this weapons increases it's Damage to D3
Grenade Harness 12" Assault D6 4 -1 1