Promethean: The Created: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Biggus Berrus
No edit summary
1d4chan>Newerfag
No edit summary
Line 1: Line 1:
The New World of Darkness' attempt to do something exotic, in the form of "Frankenstein's Monster: The Roleplaying Game". You are a Promethean, an incredibly rare unliving (not undead; your body isn't really '''alive''', but you are a whole new entity, albeit of artificial origins) creature stumbling through the [[World of Darkness]]. In lieu of a soul, you have a storehouse of Pyros, the raw energy from which all life springs, but which isn't meant to exist in such a concentrated form. As a result, reality itself hates you - and that's not hyperbole. People hate and despise you on sight, animals flee from you, even hanging around in one place too long eventually fucks it up as the land is corrupted and unbalanced by your presence.
The New World of Darkness' attempt to do something exotic, in the form of "Frankenstein's Monster: The Roleplaying Game". You are a Promethean, an incredibly rare unliving (not undead; your body isn't really '''alive''', but you are a whole new entity, albeit of artificial origins and often made from corpses in some way) creature stumbling through the [[World of Darkness]]. In lieu of a soul, you have a storehouse of Pyros, the raw energy from which all life springs, but which isn't meant to exist in such a concentrated form. As a result, reality itself hates you - and that's not hyperbole. People hate and despise you on sight, animals flee from you, plants wither and die in your presence- even hanging around in one place too long eventually fucks it up as the land is corrupted and unbalanced by your presence.


Your goal, then, is to master the understanding of humanity. Through this, you can use spiritual alchemy to hone your Pyros, and eventually transmute it into a human soul, giving up all your mystical powers to become just an ordinary human... but at least reality no longer hates you, so, it's worth it, right?
Your goal, then, is to master the understanding of humanity. Through this, you can use spiritual alchemy to hone your Pyros, and eventually transmute it into a human soul, giving up all your mystical powers to become just an ordinary human... but at least reality no longer hates you, so, it's worth it, right?


As is usual for the NWOD, you have about five different sub-types, each connected to a different Humour (bodily fluid believed once to be responsible for measuring health) and Element. Frankensteins are associated with Choler (Yellow Bile) and Fire, Tammuz (Golems) are associated with Melancholer (Black Bile) and Earth, Galateids are associated with Blood and Air, Osirians are associated with Phlegm and Water, and Ulgans are associated with Ectoplasm and Spirit. A later splatbook introduced the Zeka, whose associated element is ''Radiation'' and whose Humour is... fuck if I know; Cancer, maybe?
As is usual for the NWOD, you have about five different sub-types, each connected to a different Humour (bodily fluid believed once to be responsible for measuring health) and Element. Frankensteins are associated with Choler (Yellow Bile) and Fire, Tammuz (Golems) are associated with Melancholer (Black Bile) and Earth, Galateids are associated with Blood and Air, Osirians are associated with Phlegm and Water, and Ulgans are associated with Ectoplasm and Spirit. A later splatbook introduced the Zeka, whose associated element is ''Radiation'' and whose Humour can be any of the above, mixed with more radiation.  


Promethean has the dubious honor of being the NWoD's equivalent to [[Wraith: The Oblivion]] or if you're generous, [[Mage: The Ascension]], in that it's a game where people ''read'' it, but don't '''play''' it. The setting is incredibly bleak, even if the tone the game is trying to go for ''is'' optimistic (since it is canon that you can achieve the New Dawn and become human... except if you're a Zeka, since you suffer a dose of rads equal to your Azoth [power stat] when you transform, and so it guarantees death if you're at all pulling your weight), the rules complex, it requires a hell of a good Storyteller to be run successfully, and frankly not a lot of people actually want to play a game where your goal is to go from a superpowerful monster to a squishy human. Especially when that squishy human then has to live a life of ignorance in the fucking ''World of Darkness''.
Promethean has the dubious honor of being the NWoD's equivalent to [[Wraith: The Oblivion]] or if you're generous, [[Mage: The Ascension]], in that it's a game where people ''read'' it, but don't '''play''' it. The setting is incredibly bleak, even if the tone the game is trying to go for ''is'' optimistic (since it is canon that you can achieve the New Dawn and become human... except if you're a Zeka, since you suffer a dose of rads equal to your Azoth [power stat] when you transform, and so it guarantees death if you're at all pulling your weight), the rules are complex, it requires a hell of a good Storyteller to be run successfully what with the whole "the world despises you" thing, and frankly not a lot of people actually want to play a game where your goal is to go from a superpowerful monster to a squishy human. Especially when that squishy human then has to live in the fucking ''World of Darkness''.


Promethean is also the only game that does not have an earlier version in the Old World of Darkness. Vampire, Werewolf, Mage, Changeling, Hunter, Mummy and Demon all have a version in each. Geist is more of a spiritual successor than Wraith, but they deal more or less with the same subject. [[Orpheus]] is the only unpaired in the Old World of Darkness, but it deals with the underworld and is more akin to Wraith and Mummy.
Promethean is also the only game that does not have an earlier version in the Old World of Darkness. Vampire, Werewolf, Mage, Changeling, Hunter, Mummy and Demon all have a version in each. Geist is more of a spiritual successor than Wraith, but they deal more or less with the same subject. [[Orpheus]] is the only unpaired in the Old World of Darkness, but it deals with the underworld and is more akin to Wraith and Mummy.


{{Template:WoD-Games}}
{{Template:WoD-Games}}

Revision as of 23:54, 9 March 2015

The New World of Darkness' attempt to do something exotic, in the form of "Frankenstein's Monster: The Roleplaying Game". You are a Promethean, an incredibly rare unliving (not undead; your body isn't really alive, but you are a whole new entity, albeit of artificial origins and often made from corpses in some way) creature stumbling through the World of Darkness. In lieu of a soul, you have a storehouse of Pyros, the raw energy from which all life springs, but which isn't meant to exist in such a concentrated form. As a result, reality itself hates you - and that's not hyperbole. People hate and despise you on sight, animals flee from you, plants wither and die in your presence- even hanging around in one place too long eventually fucks it up as the land is corrupted and unbalanced by your presence.

Your goal, then, is to master the understanding of humanity. Through this, you can use spiritual alchemy to hone your Pyros, and eventually transmute it into a human soul, giving up all your mystical powers to become just an ordinary human... but at least reality no longer hates you, so, it's worth it, right?

As is usual for the NWOD, you have about five different sub-types, each connected to a different Humour (bodily fluid believed once to be responsible for measuring health) and Element. Frankensteins are associated with Choler (Yellow Bile) and Fire, Tammuz (Golems) are associated with Melancholer (Black Bile) and Earth, Galateids are associated with Blood and Air, Osirians are associated with Phlegm and Water, and Ulgans are associated with Ectoplasm and Spirit. A later splatbook introduced the Zeka, whose associated element is Radiation and whose Humour can be any of the above, mixed with more radiation.

Promethean has the dubious honor of being the NWoD's equivalent to Wraith: The Oblivion or if you're generous, Mage: The Ascension, in that it's a game where people read it, but don't play it. The setting is incredibly bleak, even if the tone the game is trying to go for is optimistic (since it is canon that you can achieve the New Dawn and become human... except if you're a Zeka, since you suffer a dose of rads equal to your Azoth [power stat] when you transform, and so it guarantees death if you're at all pulling your weight), the rules are complex, it requires a hell of a good Storyteller to be run successfully what with the whole "the world despises you" thing, and frankly not a lot of people actually want to play a game where your goal is to go from a superpowerful monster to a squishy human. Especially when that squishy human then has to live in the fucking World of Darkness.

Promethean is also the only game that does not have an earlier version in the Old World of Darkness. Vampire, Werewolf, Mage, Changeling, Hunter, Mummy and Demon all have a version in each. Geist is more of a spiritual successor than Wraith, but they deal more or less with the same subject. Orpheus is the only unpaired in the Old World of Darkness, but it deals with the underworld and is more akin to Wraith and Mummy.

World of Darkness Games 
Old World of Darkness New World of Darkness
Offical Games Vampire: The Masquerade
Werewolf: The Apocalypse
Mage: The Ascension
Wraith: The Oblivion
Changeling: The Dreaming
Hunter: The Reckoning
Kindred of the East
Mummy: The Resurrection
Demon: The Fallen


Vampire: The Requiem
Werewolf: The Forsaken
Mage: The Awakening
Promethean: The Created
Changeling: The Lost
Hunter: The Vigil
Geist: The Sin-Eaters
Mummy: The Curse
Demon: The Descent
Beast: The Primordial
Deviant: The Renegades

Fan-made Games Atlantean: The Longing
Exalted Versus World of Darkness
Gargoyles: The Vigil
Greys: The Abduction
Highlander: The Gathering
Senshi: The Merchandising
Tech Infantry
Zombie: The Coil




Alien: The Stranded
Dragon: The Embers
Genius: The Transgression
Giant: The Perfidious
Hunchback: The Lurching
Janus: The Persona
Leviathan: The Tempest
Mutant: The Aberration
Outsider: The Calling
Princess: The Hopeful
Psychic: The Gifted
Siren: The Drowning
Sovereign: The Autonomy
Wraith: The Arising