Roguelike: Difference between revisions

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Some notable Roguelikes:
Some notable Roguelikes:
*[http://www.nethack.org Nethack]===
*[http://www.nethack.org Nethack]
:Arguably the most balanced traditional roguelike. Low on humor, except for the jokey Tourist class, and almost everyone starts with a pet.  
:Arguably the most balanced traditional roguelike. Low on humor, except for the jokey Tourist class, and almost everyone starts with a pet.  
*[http://www.adom.de Ancient Domains of Mystery]
*[http://www.adom.de Ancient Domains of Mystery]

Revision as of 10:04, 6 February 2009

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A name used to describe random dungeon type video game RPGs, often using ASCII-like graphics. The name spawns from the original Rogue.


Typical definitions for Roguelikes

Roguelikes generally have minimalistic graphics, most often just using ASCII and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of winning roguelikes are slim and often require multiple playthroughs to learn tricks to surviving the hazards of the games.


Some notable Roguelikes:

Arguably the most balanced traditional roguelike. Low on humor, except for the jokey Tourist class, and almost everyone starts with a pet.
Roguelike with a stronger plot element, allegedly. Creator is a royal prick.
  • Castle of the Winds
Old-skool roguelike made in the glory days of shareware. Has a tileset.
Severely fun roguelike, occasionally quite imbalanced, with an insane set of classes, races, and gods. Also has one of the most diverse dungeon environments.
Crawl with a kickass tileset, an improved mouse-optional interface, more classes, more races, more gods, and more of generally everything.