Roguelike: Difference between revisions

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::Crawl with a kickass tileset, an improved mouse-optional interface, more classes, more races, more gods, and more of generally everything.  
::Crawl with a kickass tileset, an improved mouse-optional interface, more classes, more races, more gods, and more of generally everything.  
*[http://www.bay12games.com/dwarves/ Dwarf Fortress] (Article [[Dwarf Fortress|here...]])
*[http://www.bay12games.com/dwarves/ Dwarf Fortress] (Article [[Dwarf Fortress|here...]])
[[Category: Video Games]]

Revision as of 17:03, 10 April 2009

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A name used to describe random dungeon type video game RPGs, often using ASCII-like graphics. The name spawns from the original Rogue.


Typical definitions for Roguelikes

Roguelikes generally have minimalistic graphics, most often just using ASCII and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of winning roguelikes are slim and often require multiple playthroughs to learn tricks to surviving the hazards of the games.


Some notable Roguelikes:

Arguably the most balanced traditional roguelike. Low on humor, except for the jokey Tourist class, and almost everyone starts with a pet.
Roguelike with a stronger plot element, allegedly. Creator is a royal prick.
  • Castle of the Winds
Old-skool roguelike made in the glory days of shareware. Has a tileset.
Severely fun roguelike, occasionally quite imbalanced, with an insane set of classes, races, and gods. Also has one of the most diverse dungeon environments.
Crawl with a kickass tileset, an improved mouse-optional interface, more classes, more races, more gods, and more of generally everything.