Salamanders (Chapter): Difference between revisions
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==Salamanders in WH40K== | ==Salamanders in WH40K== | ||
The Salamanders is a [[Space Marine]] chapter based on the Death World Nocturne. Nocturne is a volcanic planet with some truly ridiculous gravity. As such, its people developed a slow, methodical approach to life, coupled with a healthy respect/fetish for fire (In the Armageddon rules, this meant that Salamaders had Initiative 3, instead of 4. Of course, this doesn't make a bit of sense. If you train under heavy gravity, it means you'll be faster under normal gravity, not slower. Remember those episodes of Dragon Ball Z where Goku trained under heavy gravity with weighted clothes? Yeah, there was a point to all that). The planet's only reason for continued settlement is its rich mineral deposits, making metalworking an important profession to the point of bordering on a priesthood. These traits carried over to the Salamanders, who are known amongst other things for fielding very small numbers of faster units (Landspeeders, Assault Marines, etc.) and for giving every man and his servo-skull a flamer or melta gun. They are also well known for making almost all of their own equipment by hand, with each man held responsible for making and maintaining his own armor. They import the few things they cannot manufacture on their home world directly from the [[Adeptus Mechanicus]], who likes them more than the [http://1d4chan.org/wiki/Space_Wolves#Daily_rituals_of_a_Space_Wolf ungrateful dicks who keep using up all their ammunition on drills and "practice fights"]. The rest of their wargear are made by the Chapter artificers and Techmarines and they produce some of the best armor and weapons for any marine chapter, because they're not busy repairing every scratch on the armor of the other 900 marines. | The Salamanders is a [[Space Marine]] chapter based on the Death World Nocturne. Nocturne is a volcanic planet with some truly ridiculous gravity. As such, its people developed a slow, methodical approach to life, coupled with a healthy respect/fetish for fire <s>(In the Armageddon rules, this meant that Salamaders had Initiative 3, instead of 4. Of course, this doesn't make a bit of sense. If you train under heavy gravity, it means you'll be faster under normal gravity, not slower. Remember those episodes of Dragon Ball Z where Goku trained under heavy gravity with weighted clothes? Yeah, there was a point to all that)</s> ''Salamanders have always had a mutation that leaves them with slightly slower reflexes than a normal Space Marine, it's why they used to have a restricted supply of Land Speeders.'' The planet's only reason for continued settlement is its rich mineral deposits, making metalworking an important profession to the point of bordering on a priesthood. These traits carried over to the Salamanders, who are known amongst other things for fielding very small numbers of faster units (Landspeeders, Assault Marines, etc.) and for giving every man and his servo-skull a flamer or melta gun. They are also well known for making almost all of their own equipment by hand, with each man held responsible for making and maintaining his own armor. They import the few things they cannot manufacture on their home world directly from the [[Adeptus Mechanicus]], who likes them more than the [http://1d4chan.org/wiki/Space_Wolves#Daily_rituals_of_a_Space_Wolf ungrateful dicks who keep using up all their ammunition on drills and "practice fights"]. The rest of their wargear are made by the Chapter artificers and Techmarines and they produce some of the best armor and weapons for any marine chapter, because they're not busy repairing every scratch on the armor of the other 900 marines. | ||
== The Salamanders == | == The Salamanders == |
Revision as of 23:16, 3 September 2011
Arguably one of the most bad-ass of all the SPESS MEHREEN chapters and a founding one to boot, the Salamanders chapter is known for its love of flame and melta weapons, preference for close-combat, and their complete unwillingness to retreat or surrender, far beyond that of most other loyalist chapters. They are also infamous for proving that Games Workshop is racist (according to /tg/) and are arguably the most shit-upon chapter fluff-wise after the Lamenters and Raven Guard. The chapter is named after the mythological fire-lizard of the same name.
Racism Allegations
The Salamanders is the only Space Marine chapter that entirely comprises black people and was thought to be the only Space Marine chapter to harbor black people up until Jonah Orion from the Blood Ravens came into the storyline ( Most probably stolen from Salamanders as with all other relics).
This was explained in early editions by the legion descending from Vulkan; his dark (and toughened) skin was designed to be proof against the heat and radiation of Nocturne, his death-world homeworld. In later editions, one of the more infamous Codex writers who shall remain nameless decided to retcon their skin-coloration into a genetic defect.
Half of /tg/ collectively facepalmed, and the other half immediately began making really bad jokes about Ultramarine Ku Klux Klan rallies.
God damn it, Games Workshop. Argh.
Salamanders in WH40K
The Salamanders is a Space Marine chapter based on the Death World Nocturne. Nocturne is a volcanic planet with some truly ridiculous gravity. As such, its people developed a slow, methodical approach to life, coupled with a healthy respect/fetish for fire (In the Armageddon rules, this meant that Salamaders had Initiative 3, instead of 4. Of course, this doesn't make a bit of sense. If you train under heavy gravity, it means you'll be faster under normal gravity, not slower. Remember those episodes of Dragon Ball Z where Goku trained under heavy gravity with weighted clothes? Yeah, there was a point to all that) Salamanders have always had a mutation that leaves them with slightly slower reflexes than a normal Space Marine, it's why they used to have a restricted supply of Land Speeders. The planet's only reason for continued settlement is its rich mineral deposits, making metalworking an important profession to the point of bordering on a priesthood. These traits carried over to the Salamanders, who are known amongst other things for fielding very small numbers of faster units (Landspeeders, Assault Marines, etc.) and for giving every man and his servo-skull a flamer or melta gun. They are also well known for making almost all of their own equipment by hand, with each man held responsible for making and maintaining his own armor. They import the few things they cannot manufacture on their home world directly from the Adeptus Mechanicus, who likes them more than the ungrateful dicks who keep using up all their ammunition on drills and "practice fights". The rest of their wargear are made by the Chapter artificers and Techmarines and they produce some of the best armor and weapons for any marine chapter, because they're not busy repairing every scratch on the armor of the other 900 marines.
The Salamanders
The Salamanders themselves are perhaps the second most bro-tier of all Space Marine chapters, second only to the Space Wolves. They regularly act in thankless rearguard or civilian defense actions, as seen on Armageddon, and rather than spend their free time in their super-awesome orbital fortress monastery, they hang out on the planet's surface chilling with the locals.
In terms of tactics, the Salamaders are one of the simpler chapters; "Wait for it...", "Burn that shit", and "Never say die" are about the sum of their tactics. The number of heat-based weapons they can field is truly alarming, as is a certain special character of theirs who can make them twin-linked. The fact that each man makes and maintain his own armor ensures that their chapter Artificers can be free to make truly awesome stuff. They field few if any vehicles, and those they do field tend to be big mobile blocks of armor rather than zippy little flyers.
Of course, if you ask a fa/tg/uy what comes to mind first when they hear the word "Salamanders," you're likely to be answered with a racial slur and/or a number of pictures showing fried chicken and watermelons. This is because, due to some fuckup in their gene-seed genetic radiation protection, all Salamanders are black. And not that pussy brown that certain varieties of normal human favor, fuck no. We're talking coal black, pitch black, hexidecimal code #000000, the missing word in the phrase "...as the void of space." That kind of black. With glowing red eyes.
Did I mention they're big on chicken? Fried, extra-crispy, jerk, spicy, BBQ, and especially hot wings. Their armors are colored green for the watermelons they regularly devour.
They're the only known black people in the universe, is what we're trying to say here.
One would think that with all of the fire motifs in their chapter, that the Sisters of Battle would be best buddies with these Marines. Unfortunately, due to racism, all the GW writers are scared that the Salamanders are snatchin' up all their white womenz. Oh well.
Organization
POINTLESS STEREOTYPING FOR THE EMPEROR, FOR VULKAN, AND MOST OF ALL; THE LULZ, WILL NOW FOLLOW.
Unlike many followers of the Codex Astartes, the Salamanders have actually adopted different organization for their army:
1) First Founding Chapter:
Like many Space Marines chapters, the Salamanders were broken down to several second and third founding chapters. These chapters refer to the Salamander as the OGs.
2) Battle Companies:
Each marine is distributed throughout these companies of 100 marines each, but are called "Home boys" instead of companies, save for the 1st company who took the title "Originalus Gangstium".
3) Battle Brothers:
Battle Brothers are normally referred to as Homies or gangstas or "niggus", they stick together no matter how dire the situation is and are punished with social alienation or other forms of punishment in the event they fail. They also follow a strict code from the Book of Vulcan called "Broz before Hoez" and "Salamanders fo' life". They are also marked with the symbol of their chapter at a body part of the brother's choice, which is applied in a similar manner how the early humans marked their skin in a ritual called "tattoo".
4) Battle Barges:
The Salamanders often travel through Fleets that they normally refer to as Yachts, "big mama in the house" normally means "commence Exterminatus".
5) Land Raiders:
The Salamander Land Raiders are normal landraiders but fitted with unnecessary but fashionable accessories. The treads of the Land Raider are lined up with a lustrous creamite finish, the hull sporting a compartment for large speakers with the suspensions interchanged with hydraulic springs that are capable of lifting all sides of the tank at a maximum height of 24 inches. They are known to entirely rely upon the sponsons and are known to fit their transports with firing slits for their famed assault tactic called the "Drive By". When off battle, they use their Land Raiders to pick up off-duty Sisters of Battle and Imperial Guardwomen, which they later give credits for their services.
Their Rhino transports are also fitted with the same attachments, albeit on a smaller scale, for the same purpose stated above. Chaos Lords understandably call them "BOOM BOXES" due to their loud speakers, Noise Marines simply get jealous.
6) Bolt Weaponry:
Because the majority of the Salamander's weaponry are flamers, Salamander marines often find it difficult to procure automatic bolt guns. The chapter's Techmarines are known to retrofit bolt pistols to fire at an automatic pace but this practice is forbidden by the Adeptus Mechanicus and these Techmarines could face imprisonment on Mars if they are caught performing this modification on these weapons.
7) Off Battle:
The Salamanders are one of the few chapters allowed to have "Free Time" in their daily rituals, and extended for up to more than 5 hours than the standard 30 minutes, physical activities might be limited to an ancient Terran game of "Street Hoops". Salamanders normally spend their time relaxing, playing obnoxiously loud classical music known as "rap" over the vox, binge-drinking Space Wolf-grade alcoholic beverages, picking up Sisters of Battle if available, and customizing their Rhinos and Land Raiders.
Also because Nocture resides on the Segmentum Ultima their most often used battle cry is "EAST FRINGE MUTHA FUCKAZ" and "They see us rollin, they hatin!!!". It is a common misunderstanding that the Salamanders charge higher taxes on the worlds that falls under their domain due to increase in Child Support expenses, Nocturne Governor denied this, citing increase in Promethium prices.
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Twin-linked goodness.
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Kill it with FIRE!