Selûne: Difference between revisions
1d4chan>The Hat That Was mNo edit summary |
1d4chan>The Hat That Was mNo edit summary |
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|Alignment = Chaotic Good | |Alignment = Chaotic Good | ||
|Divine Rank = Intermediate Goddess | |Divine Rank = Intermediate Goddess | ||
|Pantheon = Faerûn | |Pantheon = Faerûn, Hordelands | ||
|Portfolio = Lycanthropes, the Moon, Navigation, Travellers, Quests | |Portfolio = Lycanthropes, the Moon, Navigation, Travellers, Quests | ||
|Domains = '''3E:''' Chaos, Good, Moon, Protection, Travel<br> '''5E:''' Knowledge, Life | |Domains = '''3E:''' Chaos, Good, Moon, Protection, Travel<br> '''5E:''' Knowledge, Life |
Revision as of 14:27, 9 July 2018
Selûne | ||
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Alignment | Chaotic Good | |
Divine Rank | Intermediate Goddess | |
Pantheon | Faerûn, Hordelands | |
Portfolio | Lycanthropes, the Moon, Navigation, Travellers, Quests | |
Domains | 3E: Chaos, Good, Moon, Protection, Travel 5E: Knowledge, Life |
|
Home Plane | 2E: Gates of the Moon (Ysgard) 3E: Gates of the Moon 4E: Argentil (Gates of the Moon) |
|
Worshippers | Women, Lycanthropes, Sailors | |
Favoured Weapon | Rod of Four Moons (Heavy Mace) |
Selûne, The Moonmaiden, is the Forgotten Realms god of light, stars, the moon, navigation and good-aligned lycanthropes.
History
Selûne, alongside her twin Shar, was created by Ao in the beginning. The two worked together creating the realmspace of Forgotten Realms, eventually creating Chauntea; who was the deified embodiment of Abeir-Toril.
From then on, the Sisters disageed on how things should go on from there. What started as petty arguments about whether the cosmic curtains matched the décor, whether shoes needed to be removed upon entering the universe, and whether pets were kept outside. It eventually escalated into full out war between the goddesses, and at this point all of their decisions had been creating other deities to fill in the gaps of their creation. For instance: Chauntea thought the universe was a little chilly, so Selûne turned the space heater on (presumably awakening Amaunator). So having created other deities by the end of their fight like Targus, the original god of war, Moander, the god of decay, Jergal, god of strife, death and the dead, they had pretty much escalated their little cat fight up to a full blown military conflict!
It eventually came to a turning point when selûne had had enough of her sister's shit, and tore a piece of herself off and flung it at Shar. The pure divine essence literally ripped Shar a new one, and when it passed out the other side it formed another deity: Mystryl, Goddess of Magic, and pretty much the most powerful of their creations so far.
Unfortunately the attack had left Selûne significantly weakened, and she took some negative levels, becoming an intermediate deity. But thankfully Mystryl and most of the other significant gods of the universe decided to side with her, pushing the conflict into a stalemate.
Worshippers
Selûne's church has two main goals: fight against evil lycanthropes and summon Shards, blue-haired, female planetars, to fight against Shar and her minions.
Silverstars
Knight of the Blue Moon
Realm
Selûne operates her very own planer domain called the Gates of the Moon which a realm of floating rock and ocean under a perpetual night sky, which one can assume would be analogous to Ysgard in the Great Wheel Cosmology, though as the realm of a deity, the Gates of the Moon is bound by its own unique set of rules in addition to the expected planar traits:
- Werecreatures have full control over their abilities while in the divine realm.
- Any arcane spell cast needs a particular school trigger, which you need to learn from the locals, who happen to be angelic beings like Planetars, Lillends and Celestial Werewolves, so you can't come here to cause mayhem.
- Divine spellcasters lose their abilities dependent on the relative distance between their own deity and Ysgard.
- Any summoning spell always summons Einheriar.
Recent Events
In the conversion to 4e; since there were so many gods that there was often significant overlap of portfolios, that the only difference in some cases might be a single domain. As there were multiple goddesses of the moon, Eilistraee was killed off and Selûne was combined with Sehanine, who was the Elven version. One became an aspect of the other, so while Selûne remained a significant member of the Forgotten Realms, Sehanine took up the mantle of "moon goddess" in core 4e.
Needless to say the simplification of the pantheon would quickly be reversed when Wizards realised what a bad idea 4e had become. However, the link between goddesses remained. Now it is a given that Sehanine had been an "Aspect" of Selûne all along (or vice versa). In any case, while there are two different religions for goddesses of the Moon and they are allowed to have differing origin stories and power levels, they are in essence the same thing.
This gets more complicated when you consider that Sehanine is also an aspect for yet another Goddess called Angharradh. It's at this point the Athar would stop by to hand you their recruitment flyer.
The Deities of Forgotten Realms | |||
---|---|---|---|
Lawful | Neutral | Chaotic | |
Good | Ilmater • Nobanion • Torm • Tyr | Chauntea • Deneir • Eldath • Enlil • Gwaeron Windstrom • Lathander • Mielikki • Milil • Mystra • Shiallia | Lliira • Lurue • Selûne • Sharess • Sune • Tymora • Valkur |
Neutral | Azuth • Helm • Hoar • Jergal • Kelemvor • Red Knight • Savras • Siamorphe • Ulutiu | Akadi • Ao • Auppenser • Gond • Grumbar • Istishia • Karsus • Kossuth • Oghma • Silvanus • Tempus • Ubtao • Waukeen | Finder Wyvernspur • Ibrandul • Leira • Mask • Shaundakul • Uthgar |
Evil | Asmodeus • Bane • Gargauth • Gilgeam • Iyachtu Xvim • Loviatar | Auril • Bhaal • Myrkul • Shar • Velsharoon | Beshaba • Cyric • Garagos • Malar • Moander • Talona • Talos • Umberlee |