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[[File:Dungeons the dragoning sigil.png|300px|thumb|right|Sigil, the City of Doors. Mind your jink, berk; someone's gonna try and peel you.]]
'''Sigil''', aka the Cage and the City of Doors, is the cornerstone of the [[Planescape]] setting in [[Dungeons & Dragons]] and perhaps one of its most iconic planar traits.
'''Sigil''', aka the Cage and the City of Doors, is the cornerstone of the [[Planescape]] setting in [[Dungeons & Dragons]] and perhaps one of its most iconic planar traits.


Sigil is a massive extraplanar metropolis that traditionally exists in the infinite sky of the [[Outlands]], the True Neutral Plane, floating atop the infinitely tall Spire at the centre of the Outlands. As its moniker of "the City of Doors" suggests, Sigil is absolutely ''lousy'' with portals throughout the [[Multiverse]], allowing access to theoretically every single planar location and prime world that exists. This makes it the grand melting pot of the cosmos, an interdimensional port-city where everything ends up going to and eventually ends up coming from.
Sigil is a massive extraplanar metropolis that traditionally exists in the infinite sky of the [[Outlands]], the True Neutral Plane, floating atop the infinitely tall Spire at the centre of the Outlands. As its moniker of "the City of Doors" suggests, Sigil is absolutely ''lousy'' with portals throughout the [[Multiverse]], allowing access to theoretically every single planar location and prime world that exists. Fortunately most of the portals require very precise keys to open, are there for a short while, and often both. This makes it the grand melting pot of the cosmos, an interdimensional port-city where everything ends up going to and eventually ends up coming from. Sigil is constructed in a torus shape. Essentially, picture a donut with a city built on the inside.
 
Sigil is constructed in a torus shape, which is surprisingly frustrating to describe. Essentially, picture a giant tube, with a city built on the interior of that tube. Then join the tube's ends to form a single unbroken circle. From the outside, Sigil looks like a giant ring.


Sigil is ruled by the enigmatic [[Lady of Pain]], a godlike entity who has but a single law; Don't Fuck My City Up. Actual day-to-day operations are left to the inhabitants to oversee.
Sigil is ruled by the enigmatic [[Lady of Pain]], a godlike entity who has but a single law; Don't Fuck My City Up. Actual day-to-day operations are left to the inhabitants to oversee.


Sigil's native denizens, known as Sigilies, are somewhat infamous for their arrogance, sort of the stereotypical Big City Slicker looking down on the rural country bumpkins - which, in their mind, is pretty much everyone who doesn't live in Sigil, but especially Prime Material denizens. This ''does'' occasionally bite them, such as when a "Clueless" turns out to be an epic tier wizard who promptly vaporizes the [[tiefling]] street gang trying to mug him.
Sigil's native denizens, known as Sigilies, are somewhat infamous for their arrogance, sort of the stereotypical Big City Slicker looking down on the rural country bumpkins - which, in their mind, is pretty much everyone who doesn't live in Sigil, but especially Prime Material denizens. This ''does'' occasionally bite them, such as when a "Clueless" turns out to be an epic tier wizard who promptly vaporizes the [[Tiefling]] street gang trying to mug him.


{{Planescape-Cosmology}}
{{Planescape-Cosmology}}

Revision as of 17:23, 10 October 2017

Sigil, the City of Doors. Mind your jink, berk; someone's gonna try and peel you.

Sigil, aka the Cage and the City of Doors, is the cornerstone of the Planescape setting in Dungeons & Dragons and perhaps one of its most iconic planar traits.

Sigil is a massive extraplanar metropolis that traditionally exists in the infinite sky of the Outlands, the True Neutral Plane, floating atop the infinitely tall Spire at the centre of the Outlands. As its moniker of "the City of Doors" suggests, Sigil is absolutely lousy with portals throughout the Multiverse, allowing access to theoretically every single planar location and prime world that exists. Fortunately most of the portals require very precise keys to open, are there for a short while, and often both. This makes it the grand melting pot of the cosmos, an interdimensional port-city where everything ends up going to and eventually ends up coming from. Sigil is constructed in a torus shape. Essentially, picture a donut with a city built on the inside.

Sigil is ruled by the enigmatic Lady of Pain, a godlike entity who has but a single law; Don't Fuck My City Up. Actual day-to-day operations are left to the inhabitants to oversee.

Sigil's native denizens, known as Sigilies, are somewhat infamous for their arrogance, sort of the stereotypical Big City Slicker looking down on the rural country bumpkins - which, in their mind, is pretty much everyone who doesn't live in Sigil, but especially Prime Material denizens. This does occasionally bite them, such as when a "Clueless" turns out to be an epic tier wizard who promptly vaporizes the Tiefling street gang trying to mug him.