Swordsage: Difference between revisions
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Okay in actuality they rely on "maneuvers" (read: Martial Magic, hence weaboo status) that they prepare, each with a different effect,[[Vancian|not unlike another character class, but instead of preparing spells you take a five minute stretch,]] a stretch that somehow allows you to [[Ghost|walk through walls,]] [[Fist of the North Star|Rip people in half,]] [[What|and even straight up teleport]]. | Okay in actuality they rely on "maneuvers" (read: Martial Magic, hence weaboo status) that they prepare, each with a different effect,[[Vancian|not unlike another character class, but instead of preparing spells you take a five minute stretch,]] a stretch that somehow allows you to [[Ghost|walk through walls,]] [[Fist of the North Star|Rip people in half,]] [[What|and even straight up teleport]]. | ||
In 3.5 they were considered generalists like [[Binder|Binders]] instead of having a class wide gimmick they relied on their maneuvers to be useful, they had good Reflex and Will saves, light armour and 6 skill points per level, speaking of maneuvers, the Swordsage gets more maneuvers stances and disciplines then the [[Crusader]] or [[Warblade]], with them more or less getting 3 disciplines to them selves, Setting Sun (focuses on throws and counters), Shadow Hand (lets them be better then the [[ | In 3.5 they were considered generalists like [[Binder|Binders]] instead of having a class wide gimmick they relied on their maneuvers to be useful, they had good Reflex and Will saves, light armour and 6 skill points per level, speaking of maneuvers, the Swordsage gets more maneuvers stances and disciplines then the [[Crusader]] or [[Warblade]], with them more or less getting 3 disciplines to them selves, Setting Sun (focuses on throws and counters), Shadow Hand (lets them be better then the [[Rogue]] in every way, just by entering a single stance) and Desert Wind (FIRE). They get Discipline Focus as they level up, which lets them add their Wisdom modifier to damage while using a Strike from that discipline or a +2 to AC while in a stance from that discipline, they also gain the weapon focus feat for free, a bonus to initiative, the ability to take no damage on a successful reflex save, eventually getting the ability to half damage on a failed Reflex save, the ability to look at a magic weapon or armour and deduce it's properties and finally the ability to activate 2 boosts at the same time | ||
{{D&D3-Classes}} | {{D&D3-Classes}} |
Revision as of 20:23, 10 April 2020
Weeaboo Fightan monks. They have magic martial arts and swords, and are the biggest weeaboos of all, not to be confused with SWORDMAGE, which is a fighter with a magic sword who totally isn't weeaboo because he's in the Forgotten Realms book rather than the Book Which Won't Be Named
Okay in actuality they rely on "maneuvers" (read: Martial Magic, hence weaboo status) that they prepare, each with a different effect,not unlike another character class, but instead of preparing spells you take a five minute stretch, a stretch that somehow allows you to walk through walls, Rip people in half, and even straight up teleport.
In 3.5 they were considered generalists like Binders instead of having a class wide gimmick they relied on their maneuvers to be useful, they had good Reflex and Will saves, light armour and 6 skill points per level, speaking of maneuvers, the Swordsage gets more maneuvers stances and disciplines then the Crusader or Warblade, with them more or less getting 3 disciplines to them selves, Setting Sun (focuses on throws and counters), Shadow Hand (lets them be better then the Rogue in every way, just by entering a single stance) and Desert Wind (FIRE). They get Discipline Focus as they level up, which lets them add their Wisdom modifier to damage while using a Strike from that discipline or a +2 to AC while in a stance from that discipline, they also gain the weapon focus feat for free, a bonus to initiative, the ability to take no damage on a successful reflex save, eventually getting the ability to half damage on a failed Reflex save, the ability to look at a magic weapon or armour and deduce it's properties and finally the ability to activate 2 boosts at the same time