Azor'alq: Difference between revisions
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Latest revision as of 16:35, 17 June 2023
Azor'alq | ||
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Armed man standing atop a stone summit | ||
Aliases | Banisher of Darkness, Son of Light | |
Alignment | Neutral Good | |
Divine Rank | Hero-God | |
Pantheon | Oerth (Baklunish) | |
Portfolio | Courage, light, purity, strength | |
Domains | Good, Sun, War | |
Home Plane | Prime Material Plane (Pinnacles of Azor'alq, Oerth) | |
Worshippers | Warriors, paladins | |
Favoured Weapon | Faruk (Scimitar) |
Azor'alq is the Baklunish hero-god of courage, light, purity, and strength.
History[edit]
Azor'alq was a paladin during the Baklunish Heqira, when the baklunish left their homeland and travelled to Flanaess, defending the royal family from the "darkness" that followed them. Eventually he made his way to a group of stone pillars, later named the Pinnacles of Azor'alq, where he sleeps, along with a host of paladins called the Thousand Immortals.
Dogma[edit]
Strength grows in the light of courage. The bright sword of Azor'alq, once drawn, may be sheathed again only in victory. A true leader is the first to join in battle, and the last to seek rest. The flame of truth must be tended with good thoughts, good words, and good deeds, so that the purity of its light may dispel the tyranny of darkness.