Azorius Senate: Difference between revisions
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1d4chan>Emerald Claw (→Detain: I'm not sure if Black beats either of them in control or not.) |
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===Detain=== | ===Detain=== | ||
Blue and White are the colors most inclined to be in a control deck (and are also the 2 most control freak color philosophy wise). As such detain is naturally a control-ish mechanic. Detained permanents are unable to attack or block and can't use their activated abilities. A detainment lasts until the detainer's next turn. Detain was initially based off tapping a creature, but they decided to make it more like the card [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arrest Arrest]. The duration of 'till your next turn' was chosen because it was short enough to remember but long enough to matter. | Blue and White are 2 of the colors most inclined to be in a control deck (and are also the 2 most control freak color philosophy wise). As such detain is naturally a control-ish mechanic. Detained permanents are unable to attack or block and can't use their activated abilities. A detainment lasts until the detainer's next turn. Detain was initially based off tapping a creature, but they decided to make it more like the card [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arrest Arrest]. The duration of 'till your next turn' was chosen because it was short enough to remember but long enough to matter. | ||
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Revision as of 21:59, 6 July 2015
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History
Structure
Guild Members
Guild Master
Guild Champions
Others
Mechanics
Forecast
Surprisingly this is not much of a control mechanic. This is because development told design that WB control was a bit stronger than they liked and didn't want it getting new toys. Forecast traces it's heritage to the Un-card Infernal Spawn of Evil. [1]
Detain
Blue and White are 2 of the colors most inclined to be in a control deck (and are also the 2 most control freak color philosophy wise). As such detain is naturally a control-ish mechanic. Detained permanents are unable to attack or block and can't use their activated abilities. A detainment lasts until the detainer's next turn. Detain was initially based off tapping a creature, but they decided to make it more like the card Arrest. The duration of 'till your next turn' was chosen because it was short enough to remember but long enough to matter.
Guilds of Ravnica | ||||
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Azorius Senate |
Orzhov Syndicate |
House Dimir |
Izzet League |
Cult of Rakdos |
Golgari Swarm |
Gruul Clans |
Boros Legion |
Selesnya Conclave |
Simic Combine |
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