Warcry/Tactics/Blades of Khorne Daemons: Difference between revisions

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====Bloodhunter====
====Bloodhunter====
*'''Stats''': Movement 6"; Toughness 4; Wounds 35; 240 Pts.
*'''Stats''': Movement 6"; Toughness 4; Wounds 35; 240 Pts.
**'''Rule:''' Leader, Destyer, Mounted
**'''Rule:''' Leader, Destroyer, Mounted
**'''Weapons:'''
**'''Weapons:'''
***''Fangs''-Range 1"; Attacks 5; Strength 4; Damage 2/5
***''Fangs''-Range 1"; Attacks 5; Strength 4; Damage 2/5

Revision as of 22:52, 1 March 2020

Blades of Khorne Daemons Tactics

Faction Overview

Pros

  • offence: High attack and damge for price, especaly when fishing for crits.
  • Speed: several options for fast fighters.

Cons

  • Offenece focued: Limited utility outside of killing better, or bonuse for killing

Abilities Overview

  • [Double] Blood for the blood god: used when fighter slays an enemy with an attack action. can make a bonus move or attack action.
    • Ability Commentary-
  • [Double] Decapitating Strike: add half (round up) this ability's value to fighters damage when scoring a crit with 3" or less attack. (Bloodletter and Bloodreaper)
    • Ability Commentary-
  • [Double] Hungry for Flesh: if visibly 6" from an enemy fighter, make a bonus move that ends as close as possible to the nearest enemy fighter. (Flesh Hound and Gore Hound)
    • Ability Commentary-
  • [Triple] Locus of Fury: use when this fighter kills an enemy with an attack action. until the end of battle round, +1 attack to all 3" or less attacks for friendly visible fighters within 6" of this fighter (Leader)
    • Ability Commentary-
  • [Triple] Moderous charge: until the end of this fighters activation, the next time he ends a move action within 1" of an enemy(s). Pick one and deal damage equal to Ability's value(Bloodcrusher and Bloodhunter)
    • Ability Commentary-
  • [Quad] Buring Roar: roll dice against one visible enemy fighter within 8" equal to this ability's value. inflict 2 damage for each 2+. (Gore Hound)
    • Ability Commentary-

Fighter's Overview

Leader

Bloodreaper

  • Stats: Movement 4"; Toughness 3; Wounds 20; 150 Pts.
    • Rule: Leader, Frenzied
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 4; Damage 2/4
  • Fighter Commentary -

Bloodhunter

  • Stats: Movement 6"; Toughness 4; Wounds 35; 240 Pts.
    • Rule: Leader, Destroyer, Mounted
    • Weapons:
      • Fangs-Range 1"; Attacks 5; Strength 4; Damage 2/5
  • Fighter Commentary -

Gore Hound

  • Stats: Movement 8"; Toughness 4; Wounds 30; 240 Pts.
    • Rule: Leader, Scout, Beast
    • Weapons:
      • Fangs-Range 1"; Attacks 5; Strength 4; Damage 2/5
  • Fighter Commentary -

Fighters

Bloodlette

  • Stats: Movement 4"; Toughness 3; Wounds 10; 70 Pts.
    • Rule: Frenzied
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 1/4
  • Fighter Commentary -

Bloodcrusher

  • Stats: Movement 6"; Toughness 4; Wounds 30; 185 Pts.
    • Rule: Destyer, Mounted
    • Weapons:
      • Fangs-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

Flesh Hound

  • Stats: Movement 8"; Toughness 4; Wounds 20; 170 Pts.
    • Rule: Scout
    • Weapons:
      • Fangs-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

General Tactics