Warcry/Tactics/Corvus Cabal: Difference between revisions

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==Fighter's Overview==
==Fighter's Overview==
'''''Thrallmaster'''''
'''''Shadow Peircer'''''
*'''Stats''': Movement 5"; Toughness 4; Wounds 20; 205 Pts.
*'''Stats''': Movement 5"; Toughness 4; Wounds 20; 185 Pts.
*'''Rules:''' Leader Scout
*'''Weapons:'''
*'''Weapons:'''
**''Fist''-Range 1"; Attacks 5; Strength 4; Damage 2/6
**''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
*''Fighter Commentary''-He is the only choice for a leader this warband has so you MUST take him. As far as pure Chaos warbands go, he's one of the more lethal. 5 Strength 4 attacks at 2/6 damage is nothing to sneeze at, and given the ease with which this warband can get across the battlefield, his 5" movement make him one of the more mobile Leaders in Warcry. Generally speaking, you'll want to have him near the center of the battlefield to maximize the effectiveness of '''[Triple] Shadowy Recall'''. Between himself and the Luminate, the rest of the fighters in your warband should almost always be in range to be targeted by '''[Triple] Shadowy Recall'''. He isn't the toughest of Fighters, so any prolonged combat will see him taken down.  As discussed above, he can use '''[Triple] Shattered Gloom Globe''' if he finds himself in a bad situation he can't simply move out of. Given his high crit damage value, it can be worth it to give him either '''[Double] Onslaught''' or '''[Quad] Spinning Somersault Strike''' if you really need an important target taken out. 
*''Fighter Commentary''-
 
'''''Cabalist'''''
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 65 Pts.
*'''Rules:'''
*'''Weapons:'''
**''Dagger''-Range 1"; Attacks 4; Strength 3; Damage 1/3
*''Fighter Commentary''-
 
'''''Cabalist with Familiar'''''
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 60 Pts.
*'''Rules:''' Scout
*'''Weapons:'''
**''Axe''-Range 1"; Attacks 3; Strength 3; Damage 1/3
*''Fighter Commentary''-
 
'''''Cabalist with Spear'''''
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 75 Pts.
*'''Rules:'''
*'''Weapons:'''
**''Dagger''-Range 2"; Attacks 4; Strength 3; Damage 1/4
*''Fighter Commentary''-
 
'''''Shrike Talon'''''
*'''Stats''': Movement 8"; Toughness 4; Wounds 20; 185 Pts.
*'''Rules:''' Agile
*'''Weapons:'''
**''Dagger''-Range 1"; Attacks 5; Strength 4; Damage 2/4
*''Fighter Commentary''-
 
'''''Spire Stalker'''''
*'''Stats''': Movement 5"; Toughness 4; Wounds 15; 140 Pts.
*'''Rules:''' Champion, Elite
*'''Weapons:'''
**''Dagger''-Range 1"; Attacks 4; Strength 4; Damage 2/4
*''Fighter Commentary''-


==General Tactics==
==General Tactics==

Revision as of 09:09, 14 February 2020

"Pick Clean the Corpse!" A Lost Boys-Go-Metal tribe from the Shadow Realm of Ulgu who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.

Faction Overview

Pros

Cons

Abilities Overview

  • [Double] Raven Dart: Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
  • [Double] Swift Climb: Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Elite ability)
  • [Double] Harrying Raven: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Scout ability)
  • [Triple] Sweeping Attack: The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Agile ability)
  • [Triple] Grisly Trophy: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader ability)
  • [Quad] Death from Above: This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal?? Hard to tell from pictures).

Fighter's Overview

Shadow Peircer

  • Stats: Movement 5"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Leader Scout
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary-

Cabalist

  • Stats: Movement 5"; Toughness 3; Wounds 8; 65 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Familiar

  • Stats: Movement 5"; Toughness 3; Wounds 8; 60 Pts.
  • Rules: Scout
  • Weapons:
    • Axe-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Spear

  • Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 2"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary-

Shrike Talon

  • Stats: Movement 8"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Agile
  • Weapons:
    • Dagger-Range 1"; Attacks 5; Strength 4; Damage 2/4
  • Fighter Commentary-

Spire Stalker

  • Stats: Movement 5"; Toughness 4; Wounds 15; 140 Pts.
  • Rules: Champion, Elite
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary-

General Tactics

Minions, Thralls, and Allies