Warcry/Tactics/Corvus Cabal: Difference between revisions
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*'''Rules:''' Agile | *'''Rules:''' Agile | ||
*'''Weapons:''' | *'''Weapons:''' | ||
**'' | **''Claws''-Range 1"; Attacks 5; Strength 4; Damage 2/4 | ||
*''Fighter Commentary''- | *''Fighter Commentary''- | ||
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*'''Rules:''' Champion, Elite | *'''Rules:''' Champion, Elite | ||
*'''Weapons:''' | *'''Weapons:''' | ||
**'' | **''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 | ||
*''Fighter Commentary''- | *''Fighter Commentary''- | ||
Revision as of 09:14, 14 February 2020
"Pick Clean the Corpse!" A Lost Boys-Go-Metal tribe from the Shadow Realm of Ulgu who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.
Faction Overview
Pros
- High Movement- Many of their fighters have above-average movement, and Varticla movment abitys.
Cons
Abilities Overview
- [Double] Raven Dart: Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
- [Double] Swift Climb: Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Elite ability)
- [Double] Harrying Raven: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Scout ability)
- [Triple] Sweeping Attack: The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Agile ability)
- [Triple] Grisly Trophy: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader ability)
- [Quad] Death from Above: This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal).
Fighter's Overview
Shadow Peircer
- Stats: Movement 5"; Toughness 4; Wounds 20; 185 Pts.
- Rules: Leader Scout
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary-
Cabalist
- Stats: Movement 5"; Toughness 3; Wounds 8; 65 Pts.
- Rules:
- Weapons:
- Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/3
- Fighter Commentary-
Cabalist with Familiar
- Stats: Movement 5"; Toughness 3; Wounds 8; 60 Pts.
- Rules: Scout
- Weapons:
- Axe-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary-
Cabalist with Spear
- Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
- Rules:
- Weapons:
- Dagger-Range 2"; Attacks 4; Strength 3; Damage 1/4
- Fighter Commentary-
Shrike Talon
- Stats: Movement 8"; Toughness 4; Wounds 20; 185 Pts.
- Rules: Agile
- Weapons:
- Claws-Range 1"; Attacks 5; Strength 4; Damage 2/4
- Fighter Commentary-
Spire Stalker
- Stats: Movement 5"; Toughness 4; Wounds 15; 140 Pts.
- Rules: Champion, Elite
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary-