Warcry/Tactics/Stormcast Eternals Sacrosanct Chamber: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>GoatMarine
(Adding Allies to each Faction)
Line 171: Line 171:


==Example Builds==
==Example Builds==
Build extracted from Reedo's lists [https://www.youtube.com/watch?v=rjzvq2MRRTo&t=664s]. This is not a highly optimized list, but it works in terms of playability.


- 1 Sequitor-Prime with Redemption Cache (Leader)
- 2 Sequitor with Tempest Hammer
- 2 Evocator with Tempest Blade and Stormstave
TOTAL: 975 pts.
PROS:
Very survivable
High damage output
CONS:
Little movility
[[Category:Age of Sigmar]]
[[Category:Age of Sigmar]]
[[Category:Warcry]]
[[Category:Warcry]]
[[Category:Warcry/Tactics]]
[[Category:Warcry/Tactics]]

Revision as of 07:11, 29 April 2020

The Sigmarines' wizards. Normally they guard the Anvil of Apotheosis, but following the Necroquake Sigmar has seen fit to have them join the rest of the Stormcasts in battle.

Faction Overview

Pros

  • Durable:
  • High DPS:

Cons

  • Expensive: jumped up to the 180+ range

Abilities Overview

  • [Double] Channeled Empowerment: Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next attack action made by this fighter that has a Range characteristic of 3 or less. (all)
    • Fighter Commentary:
  • [Double] Summon Celestial Lightning: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that enemy fighter. (Evocator)
    • Fighter Commentary:
  • [Double] Cleanse the Realms of Taint: when a leader takes down enemy, can make a bonus move or attack action. (leader)
    • Fighter Commentary:
  • [Triple] Burst of Celestial Lighting: add half this ability's value (round up) to this fighter's hits and crits damage during next attack action against an enemy more than 3" away. (Castigators)
    • Fighter Commentary:
  • [Triple] Soul-Shield: Until the end of the battle round, add ability's value to fighter's toughness. (Sequitor with shield)
    • Fighter Commentary:
  • [Quad] Open the Redemption cache: all visible enemy fighters within 3" take damage equal to this ability's value. (Sequitor-Prime with Redemption Cache)
    • Fighter Commentary:

Fighter's Overview

Leaders

Sequitor-Prime with Tempest Blade

  • Stats: Movement 4"; Toughness 6; Wounds 30; 240 Pts.
    • Rule: Leader, Bulwark
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary

Sequitor-Prime with Stormsmite Maul

  • Stats: Movement 4"; Toughness 6; Wounds 30; 240 Pts.
    • Rule: Leader, Bulwark
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
  • Fighter Commentary

Sequitor-Prime with Redemption Cache

  • Stats: Movement 4"; Toughness 6; Wounds 30; 245 Pts.
    • Rule: Leader, Bulwark, Frenzyed
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
  • Fighter Commentary

Castigators-Prime

  • Stats: Movement 4"; Toughness 5; Wounds 30; 255 Pts.
    • Rule: Leader, Destoyer
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 1/4
  • Fighter Commentary

Evocator-Prime with Tempest Blade and Stormstave

  • Stats: Movement 4"; Toughness 5; Wounds 30; 240 Pts.
    • Rule: Leader, Mystic
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 5; Damage 2/4
  • Fighter Commentary

Evocator-Prime with Grandstave

  • Stats: Movement 4"; Toughness 5; Wounds 30; 240 Pts.
    • Rule: Leader, Mystic
    • Weapons:
      • Club-Range 2"; Attacks 4; Strength 5; Damage 2/5
  • Fighter Commentary

Fighters

Sequitor with Tempest Blade

  • Stats: Movement 4"; Toughness 6; Wounds 20; 180 Pts.
    • Rule: Bulwark
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Sequitor with Stormsmite Maul

  • Stats: Movement 4"; Toughness 6; Wounds 20; 180 Pts.
    • Rule: Bulwark
    • Weapons:
      • Hammer-Range 1"; Attacks 2; Strength 5; Damage 2/4
    • Fighter Commentary

Sequitor with Tempest Hammer

  • Stats: Movement 4"; Toughness 6; Wounds 20; 185 Pts.
    • Rule: Bulwark
    • Weapons:
      • Hammer-Range 2"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary

Castigators

  • Stats: Movement 4"; Toughness 5; Wounds 20; 195 Pts.
    • Rule: Leader, Destoyer
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Evocator with Tempest Blade and Stormstave

  • Stats: Movement 4"; Toughness 5; Wounds 20; 180 Pts.
    • Rule: Mystic
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/4
    • Fighter Commentary

Evocator-Prime with Grandstave

  • Stats: Movement 4"; Toughness 5; Wounds 20; 180 Pts.
    • Rule: Mystic
    • Weapons:
      • Club-Range 2"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary

Minions, Thralls, and Allies

Allies

Lord-Celestant

  • Stats: Movement 4"; Toughness 5; Wounds 30; 205 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 4; Damage 2/5
  • Abilities
    • [Double] Warcloak's Storm Magic : Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage to that fighter equal to the value of this ability.

Lord-Castellant

  • Stats: Movement 4"; Toughness 5; Wounds 32; 210 Pts.
    • Weapons:
      • Axe-Range 2"; Attacks 2; Strength 5; Damage 3/6
  • Abilities
    • [Triple] Warding Lantern :Until the end of the battleround, add 1 to the Toughness charasteristic of friendly fighters while they are within 6" of this fighter.

Lord-Veritant

  • Stats: Movement 4"; Toughness 5; Wounds 32; 190 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/5
  • Abilities
    • [Triple] Lantern of Abjuration : Until the end of the battleround substract 1 from the value of abilities (to a minimum of 1) used by the enemy fighters while they are within 9" of this fighter.

Knight-Questor

  • Stats: Movement 4"; Toughness 6; Wounds 30; 220 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Heroic Challenge : Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that has a range of 3" or less and that targets an enemy fighter with the Leader Runemark or Ally Runemark.

Knight-Vexillor

  • Stats: Movement 4"; Toughness 5; Wounds 30; 180 Pts.
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Abilities
    • [Quad] Tempest Winds : Until the end of the battleround, add the value of this ability to the Move characteristic of friendly fighters that start their activation within 12" of this fighter.

Knight-Heraldor

  • Stats: Movement 4"; Toughness 5; Wounds 30; 195 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Battle-horn Thunderblast : Pick a visible enemy fighter within 12" of this fighter that is on a platform. Roll 1 dice for that fighter and each other enemy fighter within 6" of that fighter. On a 4+ allocate 3 damage points to the fighter being rolled for.


General Tactics

Other Helpful Tips

Example Builds

Build extracted from Reedo's lists [1]. This is not a highly optimized list, but it works in terms of playability.

- 1 Sequitor-Prime with Redemption Cache (Leader)
- 2 Sequitor with Tempest Hammer
- 2 Evocator with Tempest Blade and Stormstave 

TOTAL: 975 pts.

PROS:

Very survivable
High damage output

CONS:

Little movility