Warhammer/Tactics/8th Edition/Ogre Kingdoms: Difference between revisions
1d4chan>Turcano No edit summary |
|||
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
==Why Play Ogre Kingdoms== | ==Why Play Ogre Kingdoms== | ||
TO SMASH SOME HEADS! | |||
Ahem. If you like armies that are fairly straightforward, unique rules sets and fun models, then these lads are for you. They recently got an update that moved them, playing wise, from 'fairly shitty' all the way up to a fun and workable army. Okay so they probably won't be considered the best army on Earth any time soon, but in the right hands, these guys kick some serious ass and are easily among the most fun to play. | |||
==Unit Analysis== | ==Unit Analysis== |
Revision as of 18:51, 23 January 2012
This article is a stub. You can help 1d4chan by expanding it |
Why Play Ogre Kingdoms
TO SMASH SOME HEADS!
Ahem. If you like armies that are fairly straightforward, unique rules sets and fun models, then these lads are for you. They recently got an update that moved them, playing wise, from 'fairly shitty' all the way up to a fun and workable army. Okay so they probably won't be considered the best army on Earth any time soon, but in the right hands, these guys kick some serious ass and are easily among the most fun to play.
Unit Analysis
Lords & Heroes
Named Characters
Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth.
Generic Characters
Note: While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army.