Warhammer/Tactics/8th Edition/Ogre Kingdoms: Difference between revisions
Line 3: | Line 3: | ||
TO SMASH SOME HEADS! | TO SMASH SOME HEADS! | ||
Ahem. If you like armies that are fairly straightforward, unique rules sets and fun models, then these lads are for you. They recently got an update that moved them, playing wise, from 'fairly shitty' all the way up to a fun and | Ahem. If you like armies that are fairly straightforward, unique rules sets and fun models, then these lads are for you. They recently got an update that moved them, playing wise, from 'fairly shitty' all the way up to a fun and competitive army. Okay so they're not the most tactically diverse army currently out there, but they work really well and are a ball to play. | ||
==Unit Analysis== | ==Unit Analysis== |
Revision as of 19:01, 23 January 2012
This article is a stub. You can help 1d4chan by expanding it |
Why Play Ogre Kingdoms
TO SMASH SOME HEADS!
Ahem. If you like armies that are fairly straightforward, unique rules sets and fun models, then these lads are for you. They recently got an update that moved them, playing wise, from 'fairly shitty' all the way up to a fun and competitive army. Okay so they're not the most tactically diverse army currently out there, but they work really well and are a ball to play.
Unit Analysis
Lords & Heroes
Named Characters
Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth.
Generic Characters
Note: While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army.