Warhammer 40,000/6th Edition Tactics/Grey Knights: Difference between revisions
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===Elites=== | ===Elites=== | ||
*'''Techmarine''' - | *'''Techmarine''' - While not worth it for their vehicle-repairing abilities in any codex, they have easy access to Rad and Psychotroke grenades on a Power Armoured body. Stick one in with an assault unit and enjoy the results. | ||
*'''Purifier Squad''' - | *'''Purifier Squad''' - |
Revision as of 16:09, 19 April 2011
Why Play Grey Knights
It's a Codex by the Mattard meaning that it includes units stolen from other codexes and turned up to eleven. If you enjoy powerarmour creed and gigantic Babycarriers this is the army for you.
Also, you are a massive faggot for playing this codex unless you take an all Inquisition army with Corteaz which is one of the manliest fucking armies there is second only to the Emperors Finest Buttmad IG player. Moving on.
Have you ever wanted to field an army composed entirely of Psykers and/or Terminators? Have you wanted to field an army with units so expensive that even Space Marines will outnumber you? Do you like to hop on the bandwagons of the newest codex so other players don't know how to properly counter your army yet? If you said "yes" to the first two questions, Grey Knights is for you. If you said "yes" to the third question, go soak your head in a bucket of ice water and rethink your life.
Unit Analysis
HQ
- Lord Kaldor Draigo -Creed has donned
his robe and wizard hatTerminator armour, gotten hold of some of the shinyest toys mankind has to offer, making him a respectable fighter and the nightmare against any dedicated daemon player. Additionaly, if you ever wanted to field a 1000 point army consisting of 14 models, he makes Paladins Troops.
- Grand Master Mordrak -
- Ghost Knights -
- Brother-Captain Stern -
- Castellan Crowe -Your average Brotherhood Champion with som extra toys and +50% points also. Sacrifices Forceweapon for a Daemonweapon of Khorne (WTF?) that rends on 4+ and makes units assaulting you better. Not really worth it unless your'e planning on bringing massive amounts of purifiers which he makes troops.
- Grey Knight Grand Master-
- Grey Knight Brother Captain -
- Brotherhood Champion -
- Librarian -
- Inquisitor Coteaz -
- Inquisitor Karamazov -
- Inquisitor Valeria -
- Ordo Malleus Inquisitor -
- Ordo Hereticus Inquisitor -
- Ordo Xenos Inquisitor -
Elites
- Techmarine - While not worth it for their vehicle-repairing abilities in any codex, they have easy access to Rad and Psychotroke grenades on a Power Armoured body. Stick one in with an assault unit and enjoy the results.
- Purifier Squad -
- Venerable Dreadnought -
- Paladin Squad -
- Assassins -The assassins were "fixed" in 5th ed, meaning that they lost most of their special powers. Instead they got a statline that could make a Phoenix Lord green with envy and are actually viable to play now.
- Callidus Assassin - Her phase sword no longer ignores Invulnerable saves, but does inflict Instant Death instead. The Neural Shredder also tests against the enemy's Leadership rather than Toughness. Send her against big multi-wound thickies with poor leadership (Ogryns, Ork Nobz, etc.)
- Eversor Assassin - Comes with a lightning claw and a Poisoned (2+) AP2 pistol. Pretty much guaranteed to cause some damage, and get shot to death the very next turn.
- Culexus Assassin -
- Vindicare Assassin -You can no longer shoot units in combat or your own units. You can however:
- Pick out any model in a unit.
- Ruin any Inv. save Wargear within 36" and in LoS on a roll of 2+
- Wound on 2+
- Deal 2 wounds.
- Penetrate vehicles on 4d6.
- Vindicare Assassin -You can no longer shoot units in combat or your own units. You can however:
- Inquisitorial Henchmen - Your Inquisitor's band of ragtag misfits, think of them as the Inglourious Basterds IN SPACE! Coteaz can make them Troops, but really, why aren't these guys Troops as standard?
- Arco-Flagellant -
- Banisher -
- Crusader -
- Daemonhost -
- Death Cult Assassin -
- Inquisitorial Servitor -
- Jokaero Weaponsmith - Space Monkeys that make your guns better! Yay!
- Mystic -
- Psyker -
- Warrior Acolyte -
Troops
- Grey Knight Terminator Squad - Terminators as Troops, a Marine fanboy's dream come true! Dead 'ard, killy, and scoring, these guys are great for wrenching objectives from your opponent's grip. However, they will get expensive very quickly, especially if you take too many of them.
- Justicar Anval Thawn -
- Grey Knight Strike Squad - Your basic Power-Armored Grey Knights. While they're not as durable as GK Terminators (who also share the Troops slot), they're cheaper, you can fit these guys in a Rhino, which gives them some much-needed mobility, and they can Sweeping Advance, which Terminators cannot do. Use these guys against hordes and other lighter units while your Termies handle the big guys. Keep in mind that taking a special weapon like a Psycannon or an Incinerator will cost you a Force Weapon attack or two, so think wisely.
Dedicated transports
- Rhino - Look, Rhinos! RHIIIINOS! Our Grey Knights are hiding in MEHTAL BAWKSES, the cowards! THE FOOLS! Pretty much a must for PAGKs, they give Strike Squads, Purifiers, and Purgation Squads some much needed mobility. Cannot carry Terminators, so leave these at home if you plan to take a lot of them.
- Razorback - A Rhino with a big gun on the back. Good for providing fire support for PAGKs of all kinds.
- Inquisitorial Chimera - Pretty much only good for Inquisitors and their henchmen, you shouldn't need more than one or two unless you want to field a no-GK army. In which case you may as well be playing Imperial Guard.
Fast Attack
- Stormraven Gunship - Flying Land Raider, covered in guns, good for transport and blowing shit up.
- Grey Knight Interceptor Squad - Your only other Fast Attack choice, these are just PAGKs with teleporter packs that make them look like something from a cheesy '50s sci-fi movie. Ask the enemy to take them to their leader.
Heavy Support
- Purgation Squad - Your Devastators. Park them in cover or they will die.
- Dreadnought - It's a Dreadnought, what's not to like? Autocannons with psybolt ammunition make for surprising nice ranged antitank, and it's no slouch in melee either. However, it shares the common Dreadnought weakness of meltas.
- Nemesis Dreadknight - Xzibit's take on Power Armor, this unit alone is probably responsible for at least 30% of the rage directed against the Grey Knights. A mechanical Monstrous Creature with a 2+ armor save and a 5+ invulnerable save, this thing is designed to take on Greater Daemons, Tyranid bio-monsters, and the like. Slap three on the field and watch your opponent complain incessantly.
- Land Raider/Crusader/Redeemer -