Warpriest: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Hybrid class of Fighter and Cleric. Isn't particularly as good as the parent classes | Hybrid class of Fighter and Cleric. Isn't particularly as good as the parent classes | ||
in their dedicated areas of expertise (fighting or pure casting/channeling), but offers a good balance between them both. Making a warpriest into a more resourceful(yet not so resilient) "smart paladin". | in their dedicated areas of expertise (fighting or pure casting/channeling), but offers a good balance between them both. Making a warpriest into a more resourceful(yet not so resilient) "smart paladin". | ||
Special mention should go to the Sacred Fist archetype, which swaps out all of the Fighter stuff for Monk abilities, notably Flurry and the improved unarmed damage. Combined with the Cleric spell Blood Crow Strike, to allow your unarmed strikes to have roughly 200ft of range and do fire damage, and pummeling style, to have all the attacks in your flurry count as one big one, and congratulations, you're Goku. | Special mention should go to the Sacred Fist archetype, which swaps out all of the Fighter stuff for Monk abilities, notably Flurry and the improved unarmed damage. Combined with the Cleric spell Blood Crow Strike, to allow your unarmed strikes to have roughly 200ft of range and do fire damage, and pummeling style, to have all the attacks in your flurry count as one big one, and congratulations, you're Goku. |
Revision as of 04:11, 10 December 2015
Hybrid class of Fighter and Cleric. Isn't particularly as good as the parent classes
in their dedicated areas of expertise (fighting or pure casting/channeling), but offers a good balance between them both. Making a warpriest into a more resourceful(yet not so resilient) "smart paladin".
Special mention should go to the Sacred Fist archetype, which swaps out all of the Fighter stuff for Monk abilities, notably Flurry and the improved unarmed damage. Combined with the Cleric spell Blood Crow Strike, to allow your unarmed strikes to have roughly 200ft of range and do fire damage, and pummeling style, to have all the attacks in your flurry count as one big one, and congratulations, you're Goku.