Warhammer Quest: Silver Tower: Difference between revisions
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==Deniziens of the Silver Tower== | ==Deniziens of the Silver Tower== | ||
The Silver Tower is not a fancy [[Daemon Engine]] of | The Silver Tower is not a fancy [[Daemon Engine]] of destruction and death capable of destroying armies magic-ing up their asses... Well, not <i>only</i> that. People live in there too, at least in the AoS version. Here's the adress layout of the neighborhood: | ||
*<b>Gaunt Summoner</b>: One of the slave sorcerers of [[Archaon]], but the one in charge of the Silver Tower looks like he's on his own. He's a sorcerer and | *<b>Gaunt Summoner</b>: One of the slave sorcerers of [[Archaon]], but the one in charge of the Silver Tower looks like he's on his own. He's a sorcerer and Tzeentchian, so expect trouble. The final boss. | ||
*<b>Ogroid Thaumaturge</b>: A great piece of win which seems like a mix of [[Daemon Prince]] and minotaur who also cast magics. | *<b>Ogroid Thaumaturge</b>: A great piece of win which seems like a mix of [[Daemon Prince]] and minotaur who also cast magics. | ||
*<b>Skaven Deathrunners</b>: The new iteration of the Skaven | *<b>Skaven Deathrunners</b>: The new iteration of the Skaven assassins; the little shits can't keep their paws out of where they're not wanted. | ||
*<b>Familiars</b>: Magic familiars. More like troops, they're markers of effects | *<b>Familiars</b>: Magic familiars. More like troops, they're markers of effects, either a buff if the heroes catch'em in time or debuff if not. [[Oldhammer|Those who like to look to the past]] have a soft spot for them. All Familiars have a name and backstory of sorts: | ||
**<b>Tweek</b>: A little bird [[Pretend|who thiks that he's a Lord of Change]]. Prone no megalomania and to disclose his "clever plans" | **<b>Tweek</b>: A little bird [[Pretend|who thiks that he's a Lord of Change]]. Prone no megalomania and to disclose his "clever plans" to anyone who would listen, willingly or not. | ||
**<b> | **<b>Blot</b>: A book with legs that can provide helpful information and/or indecipherable blabbering on a whim. Not much else. | ||
**<b> | **<b>Slop</b>: The fishy fella is the most annoying of the Familiars, and that's something. Known primarily for appearing out of nowhere and his fucking stink. | ||
**<b> | **<b>Pug</b>: Some sort of an imp with a half-moon face. This critter [[Blood Ravens|steals anyghting shiny that catches his eye]]. This include the heroes' loot and equipment, who have to catch him fast les they lore his stuff permamently. | ||
*<b>Tzaangors</b>: Like the Khornegors and Pestigors before them, Tzaangors are [[Beastmen]] dedicated to Tzeentch. Their | *<b>Tzaangors</b>: Like the Khornegors and Pestigors before them, Tzaangors are [[Beastmen]] dedicated to Tzeentch. Their bovine and goat features are somewhat regressed in favor of a more avian appeareance and the result is, as everything touched by the Changer of Ways, weird. | ||
*<b>Kairic Acolytes</b>: Probably related to [[Kairos Fateweaver]], but saving that, just normal chaos acolytes (read:cannon fodder). Speech impediment | *<b>Kairic Acolytes</b>: Probably related to [[Kairos Fateweaver]], but saving that, just normal chaos acolytes (read: cannon fodder). Speech impediment unconfirmed but likely. | ||
*<b>Horrors</b>: Coming in the common varieties of pink and blue, but adding the cute little things that are the <b>Brimstone Horrors</b>, those come in pairs and work like some sort of bombs. | *<b>Horrors</b>: Coming in the common varieties of pink and blue, but adding the cute little things that are the <b>Brimstone Horrors</b>, those come in pairs and work like some sort of bombs. | ||
*<b>Grot Scuttlings</b>: Some [[Goblins]] thought that sneaking in a Tzeentchian lair would be a good idea and got an extra pair of arms and legs for their trouble. Sneaky, agile and probably annoying as hell. | *<b>Grot Scuttlings</b>: Some [[Goblins]] thought that sneaking in a Tzeentchian lair would be a good idea and got an extra pair of arms and legs for their trouble. Sneaky, agile and probably annoying as hell. | ||
There are also exotic | There are also exotic enemies which can be used instead of enemies mentioned above. | ||
*<b>Screamers</b>: | *<b>Screamers</b>: |
Revision as of 18:36, 21 May 2016
Initial concept of the Warhammer Quest: Silver Tower page.
Warhammer Quest: Silver Tower is the new incarnation of the old Warhammer Quest, an as such a dungeon crawler boardgame set in the warhammer universe, but this time in the Age of Sigmar timeline.
The main plot revolts around a group of heroes aganist a Gaunt Summoner in it's lair in a Silver Tower of Tzeentch. Said group is.. well everybody who know about pen a paper groups knows how quirky they can be. They're pitted aganist cultists, horrors, Tzaangors, skaven and more people in their fight to retrieve and assemble the pieces of an artifact which ake them able to challenge the silver tower's marter itself.
Gameplay
To this date, very little info on the gameplay is shown. What has been sighted looks reminescent of AoS Warscrolls in style. But regarding that, very little is known.
On 14/05/2016 a week before official release, GW stores had open copies of the game to allow players to well... play the game.
The game is 2-4 players with each controlling one hero and the bad guys when it is their turn to be 'marked'.
The game is split into turns which where each player can do a number of actions depending on the 'currency' they role.
1) The Destiny step: The marked player rolls 5 dice. Any doubles are discarded while the rest go into a destiny pool that all players can use (say one rolls a 1,3,3,4,6 the double 3 is discarded) If a double is rolled an event normally happens (if a double 1 or 6 is rolled then the marked player has to roll 2 dice to see what kind of effect happens, others normally have another thing that needs to happen before it can activate, like having 3 ennemies on the board too.)
2)The hero step, Each player takes turns controlling their player. To do so the player has to roll 4 dice which becomes their 'currency' for moves. These dice are then used to pay for actions written on the character card.
E.G: Barbarian rolls a 1,2,4,6 He can only spend the 1 on an action which costs 1+ like moving or using a basic attack. He can however use his 6 to activate his ability which requires a 6+
Now during this phase the destiny pool can be used to pay for actions. Now there is a system to stop players from hogging all the good dice. If the player uses one of the dice then the highest dice in the pool not used cannot be spent by that player for the rest of the turn.
3) After all players have used up their dice it is the adversary phase. Here the players rolls for each group of enemies on the board (1 for all blue horrors on the board, 1 for all cultists on the board, etc) and then look at the unit's behaviour table. The adversaries will then follow the result and the marked player rolls for them.
Rince and repeat with the next player becoming marked. This continues until either a) a final room has been revealed and the party succeeds, or b) they die a horrible death.
Heroes
The core box includes six heroes:
- Knight Questor: An errant Stormcast Eternal, dedicated to journey the Mortal Realms and help the free peoples wherever he goes. Apparently a tanky type.
- Darkoath Chieftain: The only representative of Chaos in the heroes team! This dude is on a glory or death path and seeking the favor of the gods, and apparently topping the tower of another servant is a sure way to daemonhood...
- Mistweaver Saih: The very fist aelf miniature is weird as fuck. Apparenly this chick is a wizard focused on illusions to annoy the hell of of her foes. Primary spellcaster hero.
- Tenebrael Shard: Another aelf, this time a guy. Is an assasin that can jump from shadow to shadow and has supernatural skills for assasination. ¿Sound familiar?
- Doomseeker: An old-school dorf slayer with the skin of a Fyreslayer. No really, there isn't mucho more to say.
- Excelsior Warpriest: Another great piece of win: a Warpriest whith all the badasery that the career entails. He's followed by a griphon hound. Capable of healing and smash heads alike.
There are included profiles for four additional heroes, but no cards or miniatures:
- Knight Venator:
- Slaughterpriest (with axe):
- Auric Runemaster:
- Tzeentch Sorcerer Lord:
Wait, there's more!
With the release of Warhammer Quest: Silver Tower, a companion APP will be released called Warhammer Quest: My Hero(groan) which can track the campaign progress, equipment, habilities for your chosen hero. But here goes the bomb: It will allow you to create your own hero for the game using the AoS/WFB characters range. Empire (Free Guild) General? Go for it. Lord of Chaos? You bet. Ironjaw Megaboss? Of fucking course! NOPE! app was released and it is a broken mess... Crashes all the time, has to be connected to the internet to even get to the content one bought, and there is no sign of any create your own character! Also of the 37 characters released not a single empire or ogre character... but of coure for some reason banner bearers and musician (sigmarine heraldor) are playable but not ogre mercenaries and empire witch hunters...
Here is a list of all extra chars from app
Khorne aspiring Deathbringer Both exalted Deathbringer (different rulesets, ones a blender and the other a counterattack machine) Khorne Bloodstoker Khorne Bloodsecrator Both khorne priests (exact same but one with axe has better attack stats that synergise better.) Khorne Skullgriner Fyreslayer auric runepriest Fyrslayer Battlesmith FireslayerGrimwrath berserker Black ark fleetmaster Dark elf sorceress Dark elf assasin Chaos sorcerer lord Chaos lord Nurgle lord Cogsmith(dwarf named engineer) Runesmith Warden king (Belegar) dwarf slayer Beastmen bray shaman Skaven wizard skaven warlord Goblin shaman Savage ork warboss Orruk weirdnob orruk warchanter Sigmarine heraldor Both sigmarine flying guys Lord celestant on foot lord relictor Lord castellant Knight vexillor (banner sigmarine) High elf loremaster Wood eld nomad prince (araloth) skink priest saurus oldblood Wight king (can either use krell or normal one) Necromancer (with two skellies)
Initially avaliable on Apple devices, but has been announced an Android version as well.
Deniziens of the Silver Tower
The Silver Tower is not a fancy Daemon Engine of destruction and death capable of destroying armies magic-ing up their asses... Well, not only that. People live in there too, at least in the AoS version. Here's the adress layout of the neighborhood:
- Gaunt Summoner: One of the slave sorcerers of Archaon, but the one in charge of the Silver Tower looks like he's on his own. He's a sorcerer and Tzeentchian, so expect trouble. The final boss.
- Ogroid Thaumaturge: A great piece of win which seems like a mix of Daemon Prince and minotaur who also cast magics.
- Skaven Deathrunners: The new iteration of the Skaven assassins; the little shits can't keep their paws out of where they're not wanted.
- Familiars: Magic familiars. More like troops, they're markers of effects, either a buff if the heroes catch'em in time or debuff if not. Those who like to look to the past have a soft spot for them. All Familiars have a name and backstory of sorts:
- Tweek: A little bird who thiks that he's a Lord of Change. Prone no megalomania and to disclose his "clever plans" to anyone who would listen, willingly or not.
- Blot: A book with legs that can provide helpful information and/or indecipherable blabbering on a whim. Not much else.
- Slop: The fishy fella is the most annoying of the Familiars, and that's something. Known primarily for appearing out of nowhere and his fucking stink.
- Pug: Some sort of an imp with a half-moon face. This critter steals anyghting shiny that catches his eye. This include the heroes' loot and equipment, who have to catch him fast les they lore his stuff permamently.
- Tzaangors: Like the Khornegors and Pestigors before them, Tzaangors are Beastmen dedicated to Tzeentch. Their bovine and goat features are somewhat regressed in favor of a more avian appeareance and the result is, as everything touched by the Changer of Ways, weird.
- Kairic Acolytes: Probably related to Kairos Fateweaver, but saving that, just normal chaos acolytes (read: cannon fodder). Speech impediment unconfirmed but likely.
- Horrors: Coming in the common varieties of pink and blue, but adding the cute little things that are the Brimstone Horrors, those come in pairs and work like some sort of bombs.
- Grot Scuttlings: Some Goblins thought that sneaking in a Tzeentchian lair would be a good idea and got an extra pair of arms and legs for their trouble. Sneaky, agile and probably annoying as hell.
There are also exotic enemies which can be used instead of enemies mentioned above.
- Screamers:
- Flamers:
- Exalted flamer:
- Herald:
See Also
- Intra-wiki links go here. [[they look like this]].
- Check out Help:Editing for more advanced page elements and more thorough explanation of what they do.
External Links
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Gallery
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