Setting:Mosaic/Mechanics: Difference between revisions

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== Magic ==
== Magic ==
== Combat ==
== Combat ==
===Physical Combat===
To attack, one rolls (d10+Physique+Weapon) against the target's Parry value (for melee attacks)  or (d10+Reaction+Weapon) against the target's Dodge (for ranged attacks). If the result is greater than or equal to the target value, you hit, dealing damage equal to the amount you suceeded by + your weapon's damage. Some classes may provide bonuses to hit or to damage.
[[Category:Mosaic]]
[[Category:Mosaic]]

Revision as of 17:36, 4 November 2008

This article is related to the Mosaic project.

Basics

Skills

Acrobatics/Athletics, Bluff, Climb, Concentration, Craft*, Diplomacy, Disguise, Escape Artist, Handle Animal*, Treatment, Intimidate, Investigate, Knowledge (General)*, Knowledge (Specific)*, Knowledge (Secret)*, Language*, Mechanics, Navigation, Perform, Profession, Religion, Ride*, Search, Sleight of Hand, Stealth, Survival, Swim, Weapon*

Skills marked with asterisks ("*") are to be specified (e.g: General Knowledge: Geography, Ride: Horse, or Language: Tzeng).

Magic

Combat

Physical Combat

To attack, one rolls (d10+Physique+Weapon) against the target's Parry value (for melee attacks) or (d10+Reaction+Weapon) against the target's Dodge (for ranged attacks). If the result is greater than or equal to the target value, you hit, dealing damage equal to the amount you suceeded by + your weapon's damage. Some classes may provide bonuses to hit or to damage.