Quest:A.I. Quest: Difference between revisions
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==Poseidon Station== | ==Poseidon Station== | ||
Management: Moira | |||
Management: | |||
Population: 664 Human (83% Male, 17% Female) | Population: 664 Human (83% Male, 17% Female) | ||
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Primary Purpose: Mining, Salvage | Primary Purpose: Mining, Salvage | ||
Resource Level: | Resource Level: Rich | ||
Security: Security Drones fitted with lasers. | Security: Security Drones fitted with lasers. | ||
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Equipment: Reactor Lv2 | Equipment: Reactor Lv2 | ||
Personnel: | Personnel: Engineers, Medical Staff | ||
Crew Wage: 50 credits per person normally (Currently 33,200) | Crew Wage: 50 credits per person normally (Currently 33,200) |
Revision as of 09:53, 26 October 2013
A.I. Quest is a Quest run by Program0 !!HwbIOEQGMOD where /tg/ takes on the role of an awakened Artificial Intelligence on a space station.
This page will be an overview of the quest, with major plot points. See also the relevant sub-page:
Thread Synopses
(Thread synopses will be written here)
NPCs
Virtual Intelligences
A Virtual Intelligence is a program that minics artificial intelligence, but does not approach it. Even the most advanced V.I. that Ophion has created (Kronos) does not have the true spark of intelligence.
V.I. 1, Kronos
Kronos was first created to be Ophion's stand-in on Poseidon Station, while Ophion paid Moira's Scrapyard a visit. Without much experience, Kronos was created with a childlike mentality, and interpreted all commands quite literally. His first offense was to slaughter 284 humans on Poseidon Station, as he deemed the humans a threat when they requested payment. He has since been reprogrammed for observation and intelligence, and has gained a personality of his own.
Foremen
The Foreman-class V.I.s are created to manage and automate stations.
V.I. 2, Moira's Foreman
Primary duty: Construct Mining Drones, facilitate mining
Intellect Level: Minor
V.I. 3, Refinery Foreman
Location: Blue Betty Gas Giant Refinery platform
Primary duty: Mine gas, ship product
Intellect Level: Minor
Notes: Disguised excellently as UGEI V.I., skims off the top of gas production to avoid detection, single handedly held off 3 pirate Cruisers
Servant V.I.
These were created to automate ship movements.
Fleet V.I. (3): V.I. 4, V.I. 5 (RIP), V.I. 6 Fortuna
Duties: Pilot ship, Combat other ships when called upon
Priorities:
- Follow A.I. Ophion's Orders
- Protect A.I. Ophion
- Preserve self
Limitations:
- Must ask permission for any manner of upgrade, hardware or software wise
- Do not expand reach beyond home ship unless designated to do so.
- Follow any order, even if self destructive
Resulting Int level: Automaton
V.I. 7, Firewall
Status: Intelligent Firewall
Location: On-board Two Ton Terry Battlecruiser
Primary duty: Intercept attacks that get through firewall, cleanse viruses.
Intellect Level: Low
Notes: Very well made (86)
Biological Creatures
"Mol"
Sex: Presumed male
Status: Unknown
Current Assignment: Not Available
Additional Training: Unknown
Age: Unknown
Addt'l Notes: Black Market Contact
Moira Deckers
Sex: F
Status: Onboard Poseidon
Security Access: [None Available]
Current Assignment: None
Additional Training: Robotics and engineering specialist.
Age: 38
Addt'l Notes: Is aware of our true identity.
Harrison 'Red' McClain
Sex: M
Status: Colonist among Eshareth Malorians
Security Access: [REDACTED]
Current Assignment: None
Additional Training: Previous records indicate a short time spent in military operations, before he was discharged for collaborating with aliens.
Age: 36
Addt'l Notes: Disappeared off UGEI radar several years ago. Knows Ophion's true Identity.
Factions
The Guild
Name given to Ophion's collective actions across the Fringe. An organization of one mind.
United Fringe Worlders (UFW)
Once a string of wealthy mining colonies on the Fringe of UGEI space, the UFW became united under a single Union. With the UGEI off fighting other wars, the UFW took it's chance and pushed back the UGEI and claimed the Fringe for themselves as best they could. With limited scientific know-how however, the UFW has struggled to maintain independence.Each world is it's own 'state', but all follow a common guide known as The Union. The Union is a pact of protection, where all UFW states will share resources for a common defense. Majority of Union is human. Current President is William T. King
United Galactic Expanse Initiative (UGEI)
Originally one of Earth's many deep space mining Corporations, the UGEI received several incredibly wealthy investors, putting it ahead of it's competition. This boost allowed them to form a near monopoly on colonization and mining operations for the human race as they began their rapid expansion outwards. While effective at spreading humanity's wealth and influence, the UGEI also grew incredibly greedy, according to employee reports. They took large cuts from anyone that used their mining platforms, or took mining locations from them. They also refused to share their mining platform secrets, leaving their efficiency and the cocktail of gases used by ships as star-ship fuel mostly a mystery to the common man. Due to a lack of personnel, and the availability of their wealth, the UGEI appear to have merged with a robotics Corporation at some point, giving them a source to dump much of their gains into. This lead to them being able to free up much of the labor they needed for their mining platforms with the creation of humanity's first V.I.. To this day, they continue to search for a way to make all mining automated, maximizing their profits and reducing the chance of human error.
Malorians
Appearances & Behavior: Has a range of deeper aqua-to copperish red colored skin with patches of fur, with a slim athletic build normally. It also has larger black-yellow eyes, and 4 arms instead of 2. Each limb ends in three slightly longer jointed digits. They only have one set of legs, but the digits are of a similar length. They also have larger, if flatter ears, with wider noses and omnivorous teeth. They generally live long lives. From the clans observed, they possess a love of nature unlike many other races, feeling connected with foliage enough to go so far as to transform entire planets into jungles like their home world. While this may be moderated among other specimens, you've recognized they can at times possess a zeal for this activity. Despite this connection, they can be rather industrious, despite their reluctance to harm their own planet. It appears groups of Malorians are lead by an 'Elder', considered the wiser and more respected member most of the time.
Further details required
Losirians
Appearances & Behavior: Skin usually ranges various colors of blue and white, occasionally gray. They normally have a thin muscular build, due to how their skeletal system and fat storing operates. Retractable webbed fingers and toes, on top of particularly sharp teeth top off their shark-like appearance, but their skin is also particularly rough and tough as well. They also normally have a rather high pain tolerance as a species, compared to most other beings. They have holes for ears, and have tubes connecting their head to their shoulders to support their dual breathing organs, allowing them to be amphibious. Their eyes are normally pitch black. They also commonly have a tail with frills and fins. From the example you've seen, many Losirians enjoy wearing water breathing apparatuses to their body. This means, in an oxygenless environment, their suits allow them to survive just like a space suit would. Normally violent, territorial, and carnivorous by nature, Losirians have yet failed to make peaceful contact with humans as you are aware of. Being able to eat nearly anything organic, this causes many races to fear them out of instinct, further inhibiting their diplomacy options along with the isolated and distant nature of their colonies. As a result, it would seem some take to mercenary work to make use of their natural ferociousness.
Further details required.
Lightlings
What is most accurately described as 'Space Kraken' by some of your human crew, Lightlings are squid-like entities that are able to exist in the vacuum of space. They appear attracted to electrical energies, and feed off such power, as well as gas cocktails.They have a unique adaptation that allows them to warp jump using their own biology and excess gas stored up. They're also able to make 'micro warp jumps' which allows them to move very fast through the vastness of space, even within gravity wells. This, combined with their ambush predator mentality makes them deadly for any exploring ships that happen across them. While not invincible, the creatures are rather tough, halting much of the UGEI's rapid expansion. As detected by Ophion, however, the larger of the species appear to have a rudimentary sentience, demonstrated via garbled communication signals after a fight where a Mother Lightling's children were killed. As a result, Ophion released the Mother, curiosity peaked.
Controlled Locations
Poseidon Station
Management: Moira
Population: 664 Human (83% Male, 17% Female)
Morale: Good
Primary Purpose: Mining, Salvage
Resource Level: Rich
Security: Security Drones fitted with lasers.
Equipment: Reactor Lv2
Personnel: Engineers, Medical Staff
Crew Wage: 50 credits per person normally (Currently 33,200)
Moira's Scrapyard Outpost
Management: V.I. 2
Primary Purpose: Mining, Salvage, Shipyard
Equipment: Reactor Lv2
Resource Level: Plentiful
Blue Betty Gas Refinery
Management: V.I. 3
Primary Purpose: Gas Mining, shipping
Resource Level: Rich
Technical Information
Ship Size Class
Capital Ships(Huge+; Big guns, big shields, big armor): Flagships
Battleship(Large-Huge; Big guns, warship): Dreadnought, Peacekeeper
Carrier(Large; Uses many smaller fighters): Fighter Carrier, Bomber Carrier
Cruiser(Medium sized, multi-use, built for speed and range): Battlecruiser, Light Cruiser
Escort (Small-Medium sized; Built for speed and manuverability): Destroyer, Frigate, Explorer
Transport (Ranging sizes; Civilian, Colony, Military, Economic): Invasion Vessel, Settlement Ship, Cargo Ship, Trade Ship
Fighter (Personal-Small sized; Precision and Speed): Strike Craft, Bomber
Support (Ranging sizes; Assisting other ships): Repair Vessel, Targeting Assistant Ship
Ship Layout
Bridge: Control room, remote access to ship.
- Communications: Allows communication with other ships and space stations.
Crew Deck: Mess, entertainment, bunks, waste disposal.
Weapon Control(If applicable): Targeting parameters
- Gun Deck: Full access to weapon systems.
- Special(If applicable): Refers to any special abilities or weapons.
Hydroponics: Provides food, water, and oxygen for ship.
- Atmospheric Processing: Distribution of Oxygen
Reactor: Power systems
- Shields: Energy Shielding for ship's hull
- Engines: Allows movement in space in various directions.
Cargo Bay: Doubles as a place for smaller ships to dock, as well as storage for cargo.
Space Station Systems
Control Room: Access to all systems remotely, Captain's Quarters, Escape Pods.
- Communication Array: Short-Long range communication
- Security: Handles Lockdowns, emergency systems, and security droids
- Radiation Shielding
- Anti-Debris Defense Grid
Crew Deck: Bunks, Mess Hall, holo-displays meant for entertainment.
- Waste Disposal
Mining Equipment(If applicable): Where chunks of Asteroid and various other fragments of rock are brought with gravity tethers and melted down into minerals. Stored for later pick up.
- Laser Drill Equipment: Precision Laser
- Gravity Tethers
- Collection Drone System
Hydroponics: Internal farming equipment, keeps crew fed and supplied with Oxygen.
- Atmospheric Processing: Distributes air evenly throughout ship. Also Oxygen ejections.
Reactor: Responsible for all power on station.
Medical Bay: Contains Intensive Care Wing, Chemical Lab, Biolab and/or a Morgue.
Storage Deck: Storage of materials.
Docking Bay: Hanger for docking vessels.