Quest:Boone Quest: Difference between revisions

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[[Category:Quests]]
[[Image:BooneQuest.jpg|thumb|Right|And remember... everyday is great when you're you.]]
[[Image:BooneQuest.jpg|thumb|Right|And remember... everyday is great when you're you.]]


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==Links==
==Links==
[http://nepeta.mozai.com/stories/BooneQuest/ Quest Archive]
[http://mozai.com/BooneQuest/ Quest Archive]
 
[[Category: Quests]]

Revision as of 13:55, 1 November 2013

And remember... everyday is great when you're you.

An ongoing quest thread drawn by the (in)famous drawfag Colosal Fagot and starring the redoubtable Alice Boone. Notable for being almost completely illustrated and lasting for over twenty threads.

Party members

Brief information on what characters we have unlocked

TOULLEMONDE: Power sword, inferno pistol, tactical brilliance, takes no damage when hit at range, but might teleport to a random location (displacer field). Currently piloting the Jet.

DANEEL: accurate shooting, good at talking to women, good with languages and social abilities. Poor close combat, comparatively.

MILLY: Devestating AOE ranged attacks, and big hitpoints, can reliably stun opponents when in a support roll, strong unarmed combat when needed, carries various grenades, excellent mind more certain types of physics. Friendly! Currently piloting the TANK.

NEL: Technically brilliant, and knows the planet but does not fight. Solves tech puzzles. Currently wounded and out of commission.

IACOBUS: Good melee, healing bonus, once per session, avoid perils, low armor

GATO: close combat monster, decent ranged, +2 initiative bonus, keen senses

C-16: Best melee in game, no ranged, high hitpoints, very keen senses, devestating musou attack

MINHELM: Excellent all-rounder and a font of combat advice, good for coercing the unhelpful, carries some useful items, potentially.CURRENT PARTY MEMBER.

NEUNENHOFF: devestating accuracy, decent armor and good for tactical advice, +3 initiative bonus. Currently piloting the TANK.

LOCKE: Excellent tech skills, good melee, wields a shotgun pistol. Not very co-operative.

LEOKADIA: stub pistol, some tech, medical intern knowledge. has TECH POWERS that allow her to float, ot blast lightning or heal herself. Used to work at the ADMECH TEMPLE briefly

JACOBI: Punishing and wide spread combat damage, decent armor, allows for looting bodies and spotting hidden items.

MYERS: Awesome close combat, excellent armor, with built in sensors and heat detectors, +5 int bonus. Good at riddles.

YAROSLAVA: Best ranged attack in the game. Good hp and armor. One hit kill attacks. Capable of STRENGTH feats. Currently piloting the TANK.

RAEGE: Devestating melee attacks, refractor shield, carries a plasma pistol (not much ammo) but will switch to an AUTOPISTOL once that's empty. The AUTOPISTOL hits every enemy (her first volley misses if you lose initiative, though) and does mid range damage. probably does other cool shit. Iunno. CURRENT PARTY MEMBER.

MARR: Best armor in game- takes 25% of the damage anyone else does. Good ranged damage. Gives +2 initiative bonus. Allows you to skip TECH puzzles. Bad at talking to girls.

GRIN: Worst armor in the game. Insane. Powers of convenience. Carries bizzare variety of items. Stub pistol and knife. Allows party to halve random encounters. Will change personalities if rendered lowered to 0hp. CURRENT PARTY MEMBER.

Contacts

Burdell: Callidus assassin knows information about people. Currently in orbit

Cuddles: On tower providing anti-air. Can give advice. Currently on com tower

Klon: Sniper can provide fire support once per combat at the cost of Boones action that turn. Currently on com tower

Voxman: Needlessly cryptic man who can offer advice on the mission. Contactable via VOX

To do list

-Find last Commissar card and input data in machine

-Combine 3 alkaline substances to make a cure at the admech temple, purify planets water. Bring them back to the Admech temple.

-Kill or capture Sapp

-Find a way into the shuttle port. Might be able to fly in now although it will be with a limited party. Blow com tower to walk across wall into the compound.

-Explore the upper admech temple

-Explore the ? on the map

-Explore the remains of Sapps house

-Get into Connies pants

-See if you can move Nel to the medbay in the mine for Leo to help her.

-See if the Beacon is fixed yet, then call ship to see if they can support us in any way.

-Fix the Servitor in the upper Admech temple.

-Find last commissar card

-Gather party to at least 2 locations and not spread out over 4 locations as they are now. Currently we have people at the crash site, com tower, mines, and Admech temple, while some party members are Flying a jet and driving a tank. (suggestion is put people on foot at the Com Tower and another person to help guard Leo down at the mines)

Links

Quest Archive