/TG/heim:Revenants of Sângeluna: Difference between revisions

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'''Number:''' 11
'''Number:''' 10
 
'''Equipment:''' None
 
'''Special rules:''' Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain
 
'''Experience:''' #
 
'''Advances:''' #(What your actual advances bought are)
 
===Zombie Gottri===
 
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
| 2
| 4
| 3
| 3
| 4
| 1
| 2
| 1
| 9
|-
|}
 
 
 
 
 
 
'''Number:''' 10


'''Equipment:''' None
'''Equipment:''' None

Revision as of 00:33, 22 March 2013

Information

Warband Rating: 103

Treasury: 0

Wyrdshards: 0

Stored Equipment: None

Heroes

Nilphar Vrokstien

Vampire

M WS BS S T W I A Ld
6 4 4 4 4 2 5 2 8




Equipment: Sword, Shield, Bow (24"), Heavy Armour

Special rules: Cause Fear, Immune to Psychology/Poison

Leader - Any models in the warband within 6" of the Vampire may use his leadership instead of their own.

No Pain - Vampires treat a 'stunned' result on the Injury chart as 'knocked down'.


Experience: 20

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: (What Skills you can GET)


Fluff Goes here

Marcellus Vandimus

Necromancer

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment: Dagger, Helmet

Special rules: Wizard

Spells: "Spell of Awakening" Difficulty: Auto. If an enemy hero is killed, then the Necromancer can raise him to fight as a Zombie in his servitude.

Experience: 8

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: (What Skills you can GET)


Fluff Goes here

Krieger

Dreg (Wight) Kills: 1

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7




Equipment: Halberd, Shield, Helmet, Heavy Armour

Special rules: N/A

Experience: 0

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: (What Skills you can GET)


Fluff Goes here

Drom

Dreg (Wight)

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7




Equipment: Sword, Helmet, Heavy Armour

Special rules: N/A

Experience: 0

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: (What Skills you can GET)


Fluff Goes here

Henchmen

Zombies

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5




Number: 10

Equipment: None

Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain

Experience: #

Advances: #(What your actual advances bought are)

Zombie Gottri

M WS BS S T W I A Ld
2 4 3 3 4 1 2 1 9




Number: 10

Equipment: None

Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain

Experience: #

Advances: #(What your actual advances bought are)

Mercenaries

Merc Name

M WS BS S T W I A Ld

Equipment goes here



Special rules:

Experience:

Advances:

Skill Lists:

Fluff Goes Here

Notable Moments

Cool stuff goes here.

Your Dead

Whoever dies goes here.

Record

Record the battles, against who, and victories here.

See also

/TG/heim

/TG/heim: JT and Friends Private League