/TG/heim:Revenants of Sângeluna: Difference between revisions
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'''Advances:''' #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.) | '''Advances:''' #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.) | ||
'''Skill Lists:''' ( | '''Skill Lists:''' (Combat, Speed, Strength, Academic,) | ||
Revision as of 01:59, 22 March 2013
Information
Warband Rating: 120
Treasury: 35
Wyrdshards: 0
Stored Equipment: None
Heroes
Nilphar Vrokstien
Vampire
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
6 | 4 | 4 | 4 | 4 | 2 | 5 | 2 | 8 |
Equipment: Axe, Sword, Shield, Bow (24"), Heavy Armour
Special rules: Cause Fear, Immune to Psychology/Poison
Leader - Any models in the warband within 6" of the Vampire may use his leadership instead of their own.
No Pain - Vampires treat a 'stunned' result on the Injury chart as 'knocked down'.
Experience: 22
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Skill Lists: (Combat, Speed, Strength, Academic,)
Fluff Goes here
Marcellus Vandimus
Necromancer
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Equipment: Dagger, Helmet
Special rules: Wizard
Spells: "Spell of Awakening" Difficulty: Auto. If an enemy hero is killed, then the Necromancer can raise him to fight as a Zombie in his servitude.
Experience: 9
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Skill Lists: (What Skills you can GET)
Fluff Goes here
Krieger
Dreg (Wight) Kills: 2
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Equipment: Halberd, Shield, Helmet, Heavy Armour
Special rules: N/A
Experience: 3
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Skill Lists: Fearsome - Causes fear
Fluff Goes here
Drom
Dreg (Wight)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Equipment: Halberd, Sword, Shield, Helmet, Heavy Armour
Special rules: N/A
Experience: 0
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Skill Lists: (What Skills you can GET)
Fluff Goes here
Henchmen
Zombies
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 0 | 3 | 3 | 1 | 1 | 1 | 5 |
Number: 10
Equipment: None
Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain
Experience: #
Advances: #(What your actual advances bought are)
Zombie Gottri
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
2 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
EXP: 11
Equipment: None
Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain
Experience: #
Advances: #(What your actual advances bought are)
Mercenaries
Merc Name
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
Equipment goes here
Special rules:
Experience:
Advances:
Skill Lists:
Fluff Goes Here
Notable Moments
Cool stuff goes here.
Your Dead
Whoever dies goes here.
Record
Record the battles, against who, and victories here.