Campaign:A Divided Center: Difference between revisions

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*[http://www.big-metto.net/RP_Wiki/index.php?title=Grogul%2C_Strong_of_Voice Grogul, Strong of Voice], played by Sarbiton.<br/>
*[http://www.big-metto.net/RP_Wiki/index.php?title=Grogul%2C_Strong_of_Voice Grogul, Strong of Voice], played by Sarbiton.<br/>
*CAPSLOCKGUY WILL MAYBE BE PLAYING A SEAGULL LUNAR. DELICIOUS FRENCH FRIES, I WILL STEAL THEM FROM YOUR HANDS
*CAPSLOCKGUY WILL MAYBE BE PLAYING A SEAGULL LUNAR. DELICIOUS FRENCH FRIES, I WILL STEAL THEM FROM YOUR HANDS
*Neckbeardius, pending Lina's approval, will be playing a Manatee Lunar. He is fat, slow, and oblivious.
*Neckbeardius, pending Lina's approval, will be playing a Manatee Lunar.


==House Rules==
==House Rules==

Revision as of 20:35, 25 September 2009

Who?

Lina. Oh god, Lina. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Where?

  1. exalted-DC

Setting

The great Scavenger Lands! The Melting Pot of the East. The Realm's declining power has left the entire East with a lot more freedom. What will the movers and shakers of that area do with it?

When?

Unknown. Gimme a time I'll try to work with it!

Exalt types

Mixed! Try not to make an Exalt who won't play well with other 'normal' Exalted (Solars, Lunars, Siderals, Terrestrials)

Who's In?

  • YOU
  • Grogul, Strong of Voice, played by Sarbiton.
  • CAPSLOCKGUY WILL MAYBE BE PLAYING A SEAGULL LUNAR. DELICIOUS FRENCH FRIES, I WILL STEAL THEM FROM YOUR HANDS
  • Neckbeardius, pending Lina's approval, will be playing a Manatee Lunar.

House Rules

  • Terrestrials gain 1 extra XP per 5 XP gained by Solars, and Celestials gain 1 extra XP per 10 gained by Solars.
  • Unlimited Combos
  • Limit: For the duration of your limit break, you gain infinite channels of your Flawed Virtue. Every willpower spent on UMI is a dice rolled for limit, no matter how much has been gained in scene.
  • Useful Overpowering
  • Useful Stamina: Your stamina now grants extra health levels. Stamina 1 grants an Incap Health Level, 2 grants a -4 Health Level, 3 grants a -2 Health Level, 4 grants a -1 Health Level, and 5 grants a -0 Health Level. All levels also grant the ones below them.
  • Training Times: Good idea for fluff reasons. Horrible for actual play. Infinite training time between sessions.
  • Other suggestions?