Campaign:A Divided Center/Three Feathers: Difference between revisions
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== Inventory == | == Inventory == | ||
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)'' | ''(here is where you write down all your stuff. you write your artifacts, too, name, [[fluff]] and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't [[D&D]])'' | ||
=== Manses and Hearthstones === | === Manses and Hearthstones === |
Revision as of 23:43, 11 February 2010
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: A Divided Center
- Name: Saerwin Three Feathers
- Concept: Demure Defender
- Caste/Aspect: Changing Moon
- Motivation: Protect the River Province, and the Realm, from the depredations of the Mask of Winters.
- Positive intimacies: His Wife, House Nellens, Mentor
- Negative intimacies: Mask of Winters, Undead, House Ragara
- Anima:A massive, many-winged three headed crane, the central head being that of a snake. Each head is branded with the ascending order of Waxing, Half-moon, and Waning moons, and their eyes smolder with the white glow of moonlight on mist.
- Experience: ??/??
Background
Appearance
Attributes
Strength ●● Charisma ●●● Perception ●● Dexterity ●●●●● Manipulation ●●● Intelligence ●● Stamina ●●● Appearance ●●●●● Wits ●●●
Abilities
Archery Craft Bureaucracy Athletics ●●● Larceny Investigation Awareness ●●● Linguistics ● Lore ●● Dodge Performance ●●● Occult Integrity ●●● Presence ●●● Medicine Martial Arts ●●●●● Ride Melee Sail Resistance Socialize Thrown Stealth ●●● War Survival ●
Favored Abilities: Survival, Martial Arts
Languages: Low Realm, Riverspeak, Clawspeak
Specialties
Martial Arts ( Hooked Swords ) +3
Survival ( Forests ) +1
Backgrounds
Artifact ( Moonsilver Hooked Daikalives, pair ): ●● Hearthstone Amulet ( Moonsilver ): ● Mentor ( Changing Moons Elder ): ●● Manse ( ): ●●● Heart's Blood ( ): ● Reputation: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 18/18
Peripheral Essence Pool: 33/40
Committed Essence: 7
Willpower
Willpower: ●●●●●●●●
Temporary: 8/8
Virtues
Virtues:
Compassion ●●●● Conviction ●●● Temperance ●● Valor ●●
Virtue flaw: Compassion
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
Precision of Form Gemstone
Combat
Dodge DV: 4
Dodge MDV:6
Soak: 0A/1L/3B
Pierced: 0A/1L/3B
Hardness: 0A/0L/0B
Attacks
Admonition (Speed 5, Accuracy 17, Damage 6L, Parry DV 9, Rate 3, Tags D, M)
Premonition (Speed 5, Accuracy 17, Damage 6L, Parry DV 9, Rate 3, Tags D, M)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -4
□ -4
□ Incapacitated
□ Incapacitated
□ Dying
□ Dying
□ Dying
Advancement
BP
3 - Compassion
3 - Conviction
3 - Manse
2 - Willpower
2 - Martial Arts
1.5 - MA Specialty
.5 - Survival Specialty
XP
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy