Campaign:A Divided Center/Walrus: Difference between revisions
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*(Stamina) ''Humble Mouse Shape''' (Sta 4 Ess 2 p131): Can take hearts blood of forms as small as a mouse | *(Stamina) ''Humble Mouse Shape''' (Sta 4 Ess 2 p131): Can take hearts blood of forms as small as a mouse | ||
*(Wits) 'Internal Form Mastery | *(Wits) ''Internal Form Mastery'' (Wits 3 Ess 2 p136): Use higher of his or form's dex. | ||
*(Stamina) ''Deadly Beastman Transformation''' (Sta 3 Ess 2 p136): Increases Str/Dex/Sta by 1, adds mutations, use Gift charms | *(Stamina) ''Deadly Beastman Transformation''' (Sta 3 Ess 2 p136): Increases Str/Dex/Sta by 1, adds mutations, use Gift charms |
Revision as of 23:12, 27 September 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Something Exalted
- Name: Moonsilver Monkey of the East
- Concept: Lithe Martial-Artist Lunar, Protector of the East
- Caste/Aspect: Full Moon
- Motivation: Protect the East from the Threats of Creation
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: 0/0
Background
- Barbarian dude from the Deep East, defending it against threats in creation
- Martial Artist
- Mentor is a Gorilla-Totem tough-guy, disliked his use of agility to solve problems instead of brute force
Appearance
Human form:
- Mid-calf length pants, vest, several sashes wrapped around his waist and arms.
- Hair wrapped in a loose fitting short pony-tail, deep brown coloration with silver stripes
- several piercings, but they're all symmetrical about the middle of his body
- Eyes match his hair: Silver inner lining with a brown outer ring.
- Tattoos are deep pulsating silver, running visibly across his chest, circling his pecs, up and around his neck to his ears, eyes, and mouth
- Monkeyfeethands. you know what I mean.
Spirit Form:
- Silver-haired monkey
- same tattoos and piercings
- still wears the vest, loosely about his chest
- long, lithe arms, end in gnarled hands
- retains his monkeyfeethands
- prehensile tail
Attributes
Strength ●●● Charisma ●● Perception ●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●● Stamina ●●● Appearance ●● Wits ●●●●
Abilities
Archery Craft Bureaucracy Athletics ●●● Larceny ●●● Investigation Awareness ●●● Linguistics ●●● Lore ● Dodge ●●● Performance Occult Integrity Presence Medicine Martial Arts●●● Ride Melee Sail Resistance Socialize Thrown Stealth ●●● War Survival ●●●
Languages: Forest-Tongue, Old-Realm, High-Realm, Low-Realm
Specialties
Backgrounds
Manse: ●●● Heart's Blood: ●● Tattoo Artifact: ●●
Knacks
- (Stamina) Humble Mouse Shape' (Sta 4 Ess 2 p131): Can take hearts blood of forms as small as a mouse
- (Wits) Internal Form Mastery (Wits 3 Ess 2 p136): Use higher of his or form's dex.
- (Stamina) Deadly Beastman Transformation' (Sta 3 Ess 2 p136): Increases Str/Dex/Sta by 1, adds mutations, use Gift charms
Charms
- (Strength) Claws of the Silver Moon (Str 3 Ess 2 p144): 4m, 1wp, Simple (Speed 4), Combo-OK, Gift, Obvious: Accuracy +2, Damage +(Strength)L to natural attacks. Change to one mote when using DBT.
- (Stamina) Hide-Toughening Essence (Sta 3 Ess 2 p160): 1m/2 soak, Reflexive(Step 7), Combo-OK, One scene: Each mote spent adds two points of Bashing and Lethal Soak, spend up to (Ess) motes.
- (Appearance) Hide of the Cunning Hunter (App 2 Ess 1 p176): 2m, Reflexive, Combo-OK: allows the Lunar Exalted to conceal any distinctive marks they might have, including their protective moonsilver tattoos.
- (Wits) The Spider's Trap Door (Wits 4 Ess 2 p190): 4m, Supplemental, Combo-OK, Illusion: Supplements an action to conceal something. The concealed object becomes undetectable by any Awareness rolls using mortal senses. If you commit the essence, any person who comes near suffers an unnatural mental attack with a number of successes equal to those rolled for concealment plus the Lunar’s Essence. Those whose Mental Defense Values are less than this value see the area as completely undisturbed and empty, even if they look exactly where the object rests.
- (Stamina) Relentless Lunar Fury (Sta 3 Ess 2 p158), 1m, 1wp, Reflexive (Step 1/2), (Essx2) Actions: adds one auto-succ to all combat actions, does not suffer wound penalties until they are greater than -1, ignores fatigue
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy