Campaign:Acts of Villainy/Geigr: Difference between revisions
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== Abilities == | == Abilities == | ||
<pre> | <pre> | ||
[C]Archery: | [C]Archery: 0 [F]Integrity: 5 [ ]Craft: 0 | ||
[C]Martial Arts: 5 [F]Performance: 3 [ ]Investigation: 0 | [C]Martial Arts: 5 [F]Performance: 3 [ ]Investigation: 0 | ||
[C]Melee: 0 [ ]Presence: 0 [ ]Lore: 1 | [C]Melee: 0 [ ]Presence: 0 [ ]Lore: 1 | ||
[C]Thrown: | [C]Thrown: 5 [ ]Resistance: 2 [ ]Medicine: 0 | ||
[C]War: 0 [ ]Survival: 1 [F]Occult: 3 | [C]War: 0 [ ]Survival: 1 [F]Occult: 3 | ||
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</pre> | </pre> | ||
* '''Specialties:''' Athletics (Feats of Strength +3), Martial Arts (Fist-Weapons +3), Performance (Dancing +1), | * '''Specialties:''' Athletics (Feats of Strength +3), Martial Arts (Fist-Weapons +3), Performance (Dancing +1), Thrown (Essence Blasts +1) | ||
* '''Languages:''' Skytongue, Riverspeak | * '''Languages:''' Skytongue, Riverspeak | ||
* '''Crafts:''' :V | * '''Crafts:''' :V | ||
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== Backgrounds == | == Backgrounds == | ||
* Artifact 2 (Green Iron Heart) | * Artifact 2 (Green Iron Heart) | ||
* Artifact 3 (Malfean Bands, | * Artifact 3 (Malfean Bands, Caustic Mist Razor Smashfists, ) | ||
* | * Sapience 1 (Meltdown) | ||
* Followers 1 (Source Cultists) - These are the most loyal, and stable, members of the Followers. They've attached themselves to their saviour and happily perform any task she asks of them. They wish more were asked of them, since Kelda doesn't seem to enjoy having them do anything for her, except for a young doctor who's joined them. | * Followers 1 (Source Cultists) - These are the most loyal, and stable, members of the Followers. They've attached themselves to their saviour and happily perform any task she asks of them. They wish more were asked of them, since Kelda doesn't seem to enjoy having them do anything for her, except for a young doctor who's joined them. | ||
* Artifact 2 (Sun-Core of Reactor #3) | * Artifact 2 (Sun-Core of Reactor #3) | ||
* Manse 4 (Blood-Stained Wind Gemstone [+3 Acc, -1 DV for close-combat attacks]). | |||
* Cult 1 (Followers of the Source) - The Followers of the Source are a small group of semi-crazed people who have been following the great Kelda on her rampage through the North, believing her to be the incarnation of Malfeas' righteous wrath. They collect the glassy shards of vitrified earth she leaves behind, and willingly subject themselves to small doses of Green Sun Wasting, to scourge themselves and purify their bodies in Malfeas' name. | * Cult 1 (Followers of the Source) - The Followers of the Source are a small group of semi-crazed people who have been following the great Kelda on her rampage through the North, believing her to be the incarnation of Malfeas' righteous wrath. They collect the glassy shards of vitrified earth she leaves behind, and willingly subject themselves to small doses of Green Sun Wasting, to scourge themselves and purify their bodies in Malfeas' name. | ||
* Influence 1 (Malfean Progeny) | * Influence 1 (Malfean Progeny) | ||
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Huge (2 BP) | Huge (2 BP) | ||
Specialties (4 BP) | Specialties (4 BP) | ||
Manse 3 (3 BP) | |||
Essence 3 (24 XP) | Essence 3 (24 XP) | ||
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Artifact 2 (6 XP) | Artifact 2 (6 XP) | ||
Manse 4 (3 XP) | |||
</pre> | </pre> | ||
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:''Aura of Heat:'' Kelda is no longer affected by heat or cold, and radiates an aura of warmth within (Essence x2) yards, removing the need for layers of clothing in the North for anyone near her. This aura grows uncomfortably hot the more she uses it, but does not grow so hot as to apply penalties to anyone in its radius. | :''Aura of Heat:'' Kelda is no longer affected by heat or cold, and radiates an aura of warmth within (Essence x2) yards, removing the need for layers of clothing in the North for anyone near her. This aura grows uncomfortably hot the more she uses it, but does not grow so hot as to apply penalties to anyone in its radius. | ||
:''Burning Sustenance:'' Kelda no longer needs to eat, and can survive indefinitely with no food. She must still breathe, though, and drink, but she receives a +2 bonus to Resistance against all inhaled or ingested poisons, as they must first pass through the Sun-Core before being processed into the body. | |||
:''Reactor's Flame:'' Kelda is constantly pained by the heat of the reactor core in her stomach. She must spend 1 Bashing Health Level to attune to it. In return, she does not have to spend the 1 HL cost of Vitriolic Corona Endowment. | :''Reactor's Flame:'' Kelda is constantly pained by the heat of the reactor core in her stomach. She must spend 1 Bashing Health Level to attune to it. In return, she does not have to spend the 1 HL cost of Vitriolic Corona Endowment. | ||
:''Charging the Reactor:'' As a reflexive action, Kelda may place one or more motes into the Reactor, and regains 2m for each mote placed inside it. She may not place more than (Essence) motes in the Reactor per action. Each time she regains motes this way, she adds one point to the Reactor's Meltdown pool, and then rolls her Meltdown rating as bashing damage. She may soak this damage normally, but armoured soak and Hardness do not apply. | :''Charging the Reactor:'' As a reflexive action, Kelda may place one or more motes into the Reactor, and regains 2m for each mote placed inside it. She may not place more than (Essence) motes in the Reactor per action. Each time she regains motes this way, she adds one point to the Reactor's Meltdown pool, and then rolls her Meltdown rating as bashing damage. She may soak this damage normally, but armoured soak and Hardness do not apply. |
Revision as of 07:44, 29 May 2009
Basics
- Name: Kelda Geigr
- Concept: Radioactive Viking Juggernaut
- Caste/Aspect: Malfean Slayer
- Anima Banner: A giant radioactive symbol in green fire.
- Motivation: Raze Creation to a sheet of glistening radioactive glass.
- Urge:
- Intimacies: Little Sister, Watching Things Burn, Hatred of Halta.
- Experience: 200/200
Background
Kelda was born to the northwest of Halta, on the frozen steppes. She loved the campfires of her people, liked to throw things into them. She was smart enough not to get caught doing it, and never threw anything larger than a cat onto the fire. While anyone was looking. She loved the sight of things burning. The smell it made. The heat. The power.
When she was old enough, she began going on raids. One of the raids took her to the edge of the Haltan forests, and she realized that she had an opportunity to set the biggest fire of all. She went back later, during the dry time of Descending Fire, and took every firebuilding thing she could find. She managed to get a good blaze going, but then the Haltans came, Fair Folk in tow.
She hurriedly threw everything on the fire she could, then rounded on the Haltans when they came at her. She fought them off for a while, but more came around him and doused her precious fire. Howling, she tried to fight them off and make it to the last embers, but was subdued, and watched as the flames died out completely. Then, one of the Haltans whispered promises in her ear. Promises that she would be able to do this again, and do it to the whole world. Burn all of Creation to a glowing cinder. All she had to do, was say 'yes'.
She did. She awoke several days later, and the world seemed so much smaller than before. There were strange, jabbering people all around her, waiting for her word. She snorted, dismissed them, and they continued to follow her as she began systematically smashing her way across the North, until she found a demon waiting for her. She challenged it, and it beat her all but senseless, leaving her conscious as it dragged her down into Malfeas. She met her patron, who approved of her wrath, and gave her many gifts. She returned, filled with fire and determination, and full sanction to destroy whatever she wanted.
Appearance
This is Kelda. [1]
Attributes
- Physical: Strength 9 Dexterity 5 Stamina 9
- Social: Charisma 4 Manipulation 2 Appearance 3
- Mental: Perception 2 Intelligence 2 Wits 3
Abilities
[C]Archery: 0 [F]Integrity: 5 [ ]Craft: 0 [C]Martial Arts: 5 [F]Performance: 3 [ ]Investigation: 0 [C]Melee: 0 [ ]Presence: 0 [ ]Lore: 1 [C]Thrown: 5 [ ]Resistance: 2 [ ]Medicine: 0 [C]War: 0 [ ]Survival: 1 [F]Occult: 3 [F]Athletics: 5 [ ]Bureacracy: 0 [F]Awareness: 3 [ ]Linguistics: 1 [ ]Dodge: 1 [ ]Ride: 0 [ ]Larceny: 0 [ ]Sail: 0 [ ]Stealth: 1 [ ]Socialize: 0
- Specialties: Athletics (Feats of Strength +3), Martial Arts (Fist-Weapons +3), Performance (Dancing +1), Thrown (Essence Blasts +1)
- Languages: Skytongue, Riverspeak
- Crafts: :V
Physical Combat
- Join Battle: 6
- Parry DV: 8
- Dodge DV: 5
- Soak: 0A/13L/13B (Hardness 13L/13B)
- Health Levels: 0112222242IDDDDDDDDD
- Wounds: 0
- Move: 4, Dash: 10, Jump: 14
Weapon Spd Acc Dam PDV Rate Range Punchan - 5 5 +(9)B 2(2) 2 - Kickan - 5 5 +(11)B -2(-2) 2 - Meltdown - 5 15 +(17)B 2(8) 3 - Meltdown (Clinch) - 5 15 +(16)B -(-) 2 - Vent-Beam - 5 11 +(X)L -(-) 3 50 Vent-Burst - 6 17 +(16)L -(-) 1 8
Social Combat
- Join Debate: 6
- Presence Attack - Speed 4, Dice Pool 4, Rate 2
- Investigation Attack - Speed 5, Dice Pool 4, Rate 2
- Performance Attack - Speed 6, Dice Pool 7, Rate 1
- Parry MDV: 4
- Dodge MDV: 8
Essence
- Essence: 4
- Regeneration: 4/hr at ease, 8/hr sleeping
- Personal Essence Pool: 20/20
- Peripheral Essence Pool: 49/67
- Committed Essence: 3+7+8=18
Willpower
- Willpower: 8
- Temporary: 8
Virtues
Virtues:
- Compassion: 1
- Conviction: 4
- Temperance: 2
- Valor: 4
- Flawed Virtue: Valour
- Limit Break: 0/10
Backgrounds
- Artifact 2 (Green Iron Heart)
- Artifact 3 (Malfean Bands, Caustic Mist Razor Smashfists, )
- Sapience 1 (Meltdown)
- Followers 1 (Source Cultists) - These are the most loyal, and stable, members of the Followers. They've attached themselves to their saviour and happily perform any task she asks of them. They wish more were asked of them, since Kelda doesn't seem to enjoy having them do anything for her, except for a young doctor who's joined them.
- Artifact 2 (Sun-Core of Reactor #3)
- Manse 4 (Blood-Stained Wind Gemstone [+3 Acc, -1 DV for close-combat attacks]).
- Cult 1 (Followers of the Source) - The Followers of the Source are a small group of semi-crazed people who have been following the great Kelda on her rampage through the North, believing her to be the incarnation of Malfeas' righteous wrath. They collect the glassy shards of vitrified earth she leaves behind, and willingly subject themselves to small doses of Green Sun Wasting, to scourge themselves and purify their bodies in Malfeas' name.
- Influence 1 (Malfean Progeny)
- Backing 1 (Malfean Cults)
Mutations
- Huge (2): Kelda's time in the Chryalis Grotesque changed her. She is eight feet tall now, and heavily muscled, with ropy sinew singing underneath thick, fire-toughened skin.
Charms
- Hardened Devil-Body - --m, Permanent: Kelda gains three -2 Health Levels, and one -4 Health Level.
- 1st Malfean Excellency (x4) - 1m+, Reflexive, Instant: Kelda may add up to (Attribute+Ability) dice to one Malfean-themed roll, at the cost of 1m per die.
- Second Malfeas Excellency - 2m+, Reflexive, Instant: Kelda may add one success to any Malfean-themed roll, at the cost of 2m per success, to a maximum of (Attribute+Ability)
- Malfean Mythos Exultant - --m, Permanent:
- Realization of Malfeas' Potency - --m, Permanent: Kelda gains (Essence x5) motes to her Peripheral Essence pool. She may only fill this pool
- By Pain Reforged - 1hl, Reflexive, One Scene: Kelda ignores all wound penalties from bashing, and she does not fall unconscious when reduced to Incapacitated with bashing wounds.
- Nightmare Fugue Vigilance - --m, Permanent:
- By Agony Empowered - --m, Permanent:
- Scar-Writ Saga Shield - --m, Permanent: Kelda's Lethal soak is increased to her full Stamina, and she gains Bashing and Lethal Hardness equal to her Stamina. As well, she adds her Essence to her soaks.
- Pathetic Distraction Rebuke - 3m, Reflexive, Instant: Kelda ignores all penalties to her Parry DV for one attack, and may add the greatest wound penalty she suffers as a bonus to her PDV so long as she has By Pain Reforged active, and may block any attack unarmed without a stunt.
- Invulnerable Wounding Futility - 3m, Reflexive (Step 9), Instant: Kelda catches an attack on her mighty body and sends the shock of the of impact back into the weapon, destroying nonmagical projectiles. Attackers in close combat suffer bashing damage equal to (Tyra's Soak - the raw damage of the attack), which cannot be lower than her Essence or the raw damage of the attack. The attack may be soaked normally, but is considered unblockable and undodgeable. Tyra cannot use this attack if she has dodged it, and completely parried attacks use the raw damage unmodified by attack successes.
- Ablation of Brass and Fire - 4m, Reflexive, Instant: Kelda steps into the path of an attack or hazard, perfectly parrying it with her massiveness. This cannot be used in any place that is not built up by humans in any way.
- Insignificant Embers Intuition -
- Green Sun Nimbus Flare - 3m, Instant, Supplemental:
- Vitriolic Corona Endowment - 6m, 1hl, Simple, One Scene:
- Cold-Fire Desolation Brand -
- Gifts of Invisible Flame -
- Sun-Salted Fields -
- Rebuking Impudent Arms -
- Wrath-Stoked Bonfire Soul -
- Wind-Borne Stride - --m, Permanent:
- Joy in Violence Approach -
- Threat-Monitoring Excitement -
Combos
- Your Weapons Cannot Harm Me (Threat-Monitoring Excitement, Ablation of Brass and Fire, Invulnerable Wounding Futility)
- Description
- Cost: 0m, 1wp
Inventory
- Meltdown - Meltdown is a set of sapient smashfists forged from basalt from Creation tainted with Green Sun Wasting gathered by the Followers of the Source. They were then hammered into shape by Alveua, along with a husband and wife pair of cultists. They were then dipped in molten brass and cooled in a pool of chalcanth. Their consciousness lives on in the heavy bands of red brass, happy and eager to serve. However, their desire to see Creation destroyed burns hotter in them, pushing their wielder to greater acts of brutality.
- Spd: 5, Acc: +2, Damage: +9B, Def: +2, Rate: 3; M, P
- Spd: 6, Acc:+2, Damage: +8B, Def: --, Rate: 2; C, M, P
- Granted Charms: Principle of Motion: 5m, 1wp, Extra-Action, Until Used: Kelda gains a number of extra actions equal to her Willpower, which she may use for anything. She cannot use this charm again until she has completely spent every action granted by it.
- Urge: Meltdown is constantly pushing for Kelda to utterly annihilate her foes. They don't let up until the enemy is a greasy paste on their knuckles.
- Malfean Bands - This armour was once an orichalcum buff jacket, before the cloth was stripped away and the metal tainted and bent into the shape of fur-lined, orichalcum underwear, coloured red by their dip in the blood of an unwilling cultist.
- Soak: +9L/+12B, Hardness 6L/6B, Mobility: -1, Fatigue: 0;
- Green Iron Heart - When Kelda was recalled to Malfeas after igniting the whole town of Jerun, and everyone in it, she was gifted with this prosthetic heart. She was awake for the entire procedure, screaming obscenities as the demonic surgeons cut into her. She was only allowed to black out when they sewed her chest back together, and new heart had begun beating.
- +4 Strength and Stamina, +2 Integrity, -1 Compassion, +1 Conviction
- Sun-Core of Reactor #3 - See Below.
Advancement
Martial Arts 5 (2 BP) Thrown 5 (2 BP) Athletics 5 (2 BP) Huge (2 BP) Specialties (4 BP) Manse 3 (3 BP) Essence 3 (24 XP) Essence 4 (32 XP) Scar-Writ Saga Shield (16 XP) Cold-Fire Desolation Brand (8 XP) Gifts of Invisible Flame (8 XP) Sun-Salted Fields (8 XP) Rebuking Impudent Arms (8 XP) Vitriolic Corona Endowment (8 XP) Wrath-Stoked Bonfire Soul (8 XP) Second Malfeas Excellency (8 XP) Malfean Mythos Exultant (8 XP) Realization of Yozi's Potency (8 XP) Wind-Borne Stride (8 XP) Joy in Violence Approach (8 XP) Threat-Monitoring Excitement (8 XP) Nightmare Fugue Vigilance (8 XP) By Agony Empowered (8 XP) Temperance 2 (3 XP) Compassion 2 (3 XP) Artifact 2 (6 XP) Manse 4 (3 XP)
Sun-Core of Reactor #3
Reactor #3 provides the power to the factories that build weapons for the armies of Malfeas. Or at least, it did. When Kelda was recalled, she found herself pinned to a demonic dissection table by a man in white with a heavy accent. She struggled the whole time, but was not allowed to rise or pass out or submit to death or sleep. She was to stay awake, to test the Exalted mind. There were two operations performed on her. The second was the replacement of her heart. The first was the installation of a burning ball of Malfean fire taken from the core of Reactor #3. The memory of the installation pains her even today, both the pain of the surgery itself and the thoughts of what she may have lost to the burning heart glowing in her stomach.
The Sun-Core shows as a slowly spinning sigil similar to the one in her anima on a lens of green glass ringed with blackened moonsilver set into her stomach, which spins faster the more power it holds, and a pair of vents on her shoulders, which, when venting, form two wings of green fire that billow behind her.
- Aura of Heat: Kelda is no longer affected by heat or cold, and radiates an aura of warmth within (Essence x2) yards, removing the need for layers of clothing in the North for anyone near her. This aura grows uncomfortably hot the more she uses it, but does not grow so hot as to apply penalties to anyone in its radius.
- Burning Sustenance: Kelda no longer needs to eat, and can survive indefinitely with no food. She must still breathe, though, and drink, but she receives a +2 bonus to Resistance against all inhaled or ingested poisons, as they must first pass through the Sun-Core before being processed into the body.
- Reactor's Flame: Kelda is constantly pained by the heat of the reactor core in her stomach. She must spend 1 Bashing Health Level to attune to it. In return, she does not have to spend the 1 HL cost of Vitriolic Corona Endowment.
- Charging the Reactor: As a reflexive action, Kelda may place one or more motes into the Reactor, and regains 2m for each mote placed inside it. She may not place more than (Essence) motes in the Reactor per action. Each time she regains motes this way, she adds one point to the Reactor's Meltdown pool, and then rolls her Meltdown rating as bashing damage. She may soak this damage normally, but armoured soak and Hardness do not apply.
- Venting the Reactor: As an attack action, Kelda may vent stored pressure by expelling it in a beam of stabbing green energy from her mouth. She pays 1m and 2 Meltdown points and launches a beam with the statistics rated below. She may not use this in the same tick she has gained Meltdown.
- Speed: 5, Acc: +0, Damage: (Meltdown+Essence)L, Rate: 3, Range: 50
- Vent Burst: As a simple action for 3m, Kelda may violently release all stored Meltdown points at the same time in a furious conflagration of green fire. She makes an attack using (Stamina+Resistance+Essence) and applies it to everything, friend or foe, within (Essence x2) yards. The attack deals a number of dice of lethal damage equal to the Meltdown points vented, which may be soaked normally, and then Kelda takes a number of unsoakable bashing dice of damage equal to her permanent essence. If Kelda accrues (Essence x4) Meltdown points, and does not vent them on her next action, then Vent Burst triggers automatically, and deals (Essence) unsoakable lethal damage levels to her.