Campaign:Acts of Villainy/Smilin' Jack: Difference between revisions
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War '''Survival''' ●●● Occult '''Stealth''' ●●●●● Socialize | War '''Survival''' ●●● Occult '''Stealth''' ●●●●● Socialize | ||
Languages: | Languages: Forresttongue, Old Realm | ||
''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)'' | ''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)'' |
Revision as of 15:34, 3 June 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Acts of Villainy
- Name: "Smilin' Jack"/Jack "the Grin" Higgs
- Concept: Freedom Fighting Murder Man
- Caste/Aspect: Scourge
- Motivation: The End of All Tyranny via the Systematic Murder of all Leaders so Man is Free to Starve.
- Urge: The Specific Annhilation of All Royal Families in the East.
- Positive intimacies: The Underdog
- Negative intimacies: The Man
- Anima: Circle of Silence
- Experience: 0/200
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●● Charisma ●●●● Perception ●● Dexterity ●●●●● Manipulation ●●● Intelligence ●● Stamina ●●●● Appearance ●● Wits ●●●
Abilities
Infernal Scourge Archery Integrity Craft Athletics ●●● Bureaucracy Martial Arts Performance Investigation Awareness ●●●●● Linguistics Melee ●●●●● Presence ●●● Lore ● Dodge ●●●●● Ride Thrown ●●●●● Resistance ●●● Medicine Larceny ●●● Sail War Survival ●●● Occult Stealth ●●●●● Socialize
Languages: Forresttongue, Old Realm
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
Melee (Daggers) +3
Backgrounds
Cult: ●●● Backing: ●●● Influence: ●● Manse: ●●●● Artifact: ●●●●
Charms
(Malfeas)
Hardened Devil Body (x3)
By Pain Reforged
Pathetic Distraction Rebuke (x2)
Scar-Writ Saga Shield (x3)
Nightmare Fugue Vigiliance
(Adjoran)
Wind Born Stride
Joy in Violence Approach
Threat Monitoring Excitement
Who Strikes the Wind
Combos
Combo Name
Essence
Essence: ●●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●
Temporary: 1/1
Virtues
Virtues:
Compassion ●● Conviction ●● Temperance ● Valor ●●●●
Virtue flaw: KILL FRENZY! (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition:
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 8
Dodge MDV: 6
Soak: 0A/2L/5B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Space-Warping Needle (3 dot) (x2) 5 +0 1L 3 10 P
Throwing Knives (x4) 5 +1 +2L +0 3 15 T
Throwing Needles (x4) 5 -1 1L 3 10
Caustic Short Daiklave (Pair) 4 +4 +6L +1 2
Clinch 6 +0 +0B 1 CNP
Kick 5 +0 +3B -2 2 N
Punch 5 +0 +0B +2 3 N
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ -4
□ -4
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement
BP
2 dots Cult (2bp)
2 dots Backing (2bp)
1 dot influence (1bp)
4 dots Manse (5bp)
4 dots Artifact (5bp)
XP
Thrown to 5 dots (12xp)
Melee to 5 dots (12xp)
Dodge to 5 dots (12xp)
Awarnes to 5 dots (12xp)
Stealth to 5 dots (12xp)
Ess to 5 dots (72xp)
Dex to 5 dots (12xp)
Wind Born Stride (10 xp)
Joy in Violence Approache (10xp)
Threat Monitoring Excitement (10xp)
Who Strikes the Wind? (10xp)
Lore to 1 dot (3xp)
Specialty: Melee (Daggers) (9xp)
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy