Campaign:Anarchy Group Omega/Avin: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
(Created page with ' == Basics == *'''Campaign:''' Anarchy Group Omega *'''Name:''' Avin *'''Concept:''' Ninja-Doll *'''Caste:''' Night *'''Motivation:''' *'''Positive intimacies:''' Destruction of …')
 
Line 74: Line 74:
'''Hammer on Iron Technique:'''<br/>
'''Hammer on Iron Technique:'''<br/>
'''Shockwave Technique:'''<br/>
'''Shockwave Technique:'''<br/>
==== Solar Hero Expansions ====
'''Solar Hero Supremacy:'''<br/>
'''Solar Hero Supremacy:'''<br/>
'''Orichalcum Fists of Battle:'''<br/>
'''Orichalcum Fists of Battle:'''<br/>
Line 93: Line 91:
'''Hurricane Combat Method:'''<br/>
'''Hurricane Combat Method:'''<br/>


=== Ebon Shadow Style ===
==== Ebon Shadow Style ====
'''Image of Death Technique:'''<br/>
'''Image of Death Technique:'''<br/>
'''Wall Climbing Technique:'''<br/>
'''Wall Climbing Technique:'''<br/>
Line 106: Line 104:
'''Shadow-Stepping Motion:'''<br/>
'''Shadow-Stepping Motion:'''<br/>


==== Prismatic Arrangement of Creation ===
==== Prismatic Arrangement of Creation ====
'''Deadly Starmetal Offensive:'''<br/>
'''Deadly Starmetal Offensive:'''<br/>
'''Orichalcum Sheathing Stance:'''<br/>
'''Orichalcum Sheathing Stance:'''<br/>

Revision as of 02:51, 21 September 2009

Basics

  • Campaign: Anarchy Group Omega
  • Name: Avin
  • Concept: Ninja-Doll
  • Caste: Night
  • Motivation:
  • Positive intimacies: Destruction of all Raksha
  • Negative intimacies:
  • Anima:
  • Experience: Unspent: 0/Total: 0


Background

Avin was an orphan in the south who escaped slavery by becoming a thief. For a time he made a decent living picking pockets and minor theft, but he was soon asked to take on more daring jobs, and was soon a skilled cat burglar, sneaking into the homes of the rich and powerful and taking treasures for a commission.

He forever will rue the day he was caught. Not for the fact that he had failed, but for who had caught him: The ambassador of a nearby fair-folk freehold. Rather than turning him over to the authorities, the Raksha kept the young man as a curiosity, since he had managed to sneak past all of the preternaturally watchful guards that he had posted.

Back at the court he became a plaything of the Raksha nobles, who would send him on seemingly impossible tasks, occasionally constructing obstacle courses and mazes for him to complete for their amusement. When he woke up in a pile of tent-like fabric that used to be his clothing, his hosts delighted at the tiny mouse that was now theirs to torment. They made even more intricate and complicated courses for him to run, all under a glass roof for them to better track his progress.

One day when he was in a new cage, he realized the bars were thin enough for him to bend, meant to contain a bird, not a small human. When he saw an opening, he quietly slipped out of the cage and escaped into the freehold. But he did not try and leave, no. He had a score to settle. Clutching a sharpened metal splinter of cold iron, he made his way to the noble's sleeping chamber, and as the pale light of a golden circle flickered on his forehead, he slashed out the Raksha's throat, leaving it to bleed and gurgle to death.

Appearance

Attributes

Strength  ●●●      Charisma     ●●●●     Perception   ●●●●● ●●
Dexterity ●●●●● ●● Manipulation ●●●●     Intelligence ●●●●
Stamina   ●●●●●    Appearance   ●●●●● ●● Wits         ●●●●● ●●

Abilities

Archery      ●●●●● ●● Integrity   ●●●●● ●● Craft         +++++ ++ Athletics ●●●●● ●● Bureaucracy ●●●●● ●●
Martial Arts ●●●●● ●● Performance ●●●●● ●● Investigation ●●●●● ●● Awareness ●●●●● ●● Linguistics ●●●●● ●●
Melee        o        Presence    ●●●●● ●● Lore          ●●●●● ●● Dodge     ●●●●● ●● Ride        ●●●●● ●●
Thrown       ●●●●● ●● Resistance  ●●●●● ●● Medicine      ●●●      Larceny   ●●●●● ●● Sail        o
War          ●●●●● ●● Survival    ●●●●● ●● Occult        ●●●●● ●● Stealth   ●●●●● ●● Socialize   ●●●●● ●●

Crafts

Air          ●●●●● ●●
Earth        o
Fire         ●●●●● ●●
Water        ●●●●● ●●
Wood         ●●●●● ●●
Magitech     ●●●●● ●●

Languages:

Specialties

Backgrounds

Artifact (Elemental Lens) ●●●
Artifact (Oramous Skin Boots) ●●●

Mutations

Miniscule (Blight) - -3 strength, -2 stamina, +3 stealth, May only move 1 yard per tick or (Dexterity) yards on a dash on foot. Loses a -0, -1, and 2 -2 health levels. -4 external penalty to hit, -2 if immobile.

Charms

Martial Arts

2nd Martial Arts Excellency:
Martial Arts Essence Flow:
Supreme Perfection of Martial Arts:

Solar Hero Style

Fists of Iron Technique:
Sledgehammer Fist Punch:
Dragon Coil Technique:
Solar Hero Form:
Heaven Thunder Hammer:
Crashing Wave Throw:
Ox Stunning Blow:
Hammer on Iron Technique:
Shockwave Technique:
Solar Hero Supremacy:
Orichalcum Fists of Battle:

Air Dragon Style

Air Dragon's Sight:
Wind Dragon Speed:
Breath Seizing Technique:
Shrouding the Body and Mind:
Air Dragon Form:
Tornado Offense Technique:
Avenging Wind Strike:
Wrathful Winds Maneuver:
Cloud-Treading Method:
Thunderclap Kata:
Lightning Strike Style:
Hurricane Combat Method:

Ebon Shadow Style

Image of Death Technique:
Wall Climbing Technique:
Distracting Finger-Gesture Attack:
Ebon Shadow Form:
Seven Points of Weakness Strike:
Limb-Immobilizing Method:
Paralyzing Touch Attack:
Elusive Flicker Evasion:
Blow-Concealing Gesture Technique:
Shadow-Body Style:
Shadow-Stepping Motion:

Prismatic Arrangement of Creation

Deadly Starmetal Offensive:
Orichalcum Sheathing Stance:
Flickering Moonsilver Approach:
Five Jade Fury:
Four Magical Materials Form:
Charm Redirection Technique:
Sequential Charm Disruption:
Spell-Shattering Palm:
Astrology Interruption Method:
Soul Fire Shaper Form:
God Ways:
(Type) Exalt Ways:
Games of Divinity Form:
Demense Emulation Practice:
Demense and Manse Form:
Prismatic Arrangement of Creation Form:

Thrown

2nd Thrown Excellency:
Thrown Essence Flow:
Infinite Thrown Mastery:
Supreme Perfection of Thrown:
Joint-Wounding Attack:
Observer-Deceiving Attack:
Mist on Water Attack:
Falling Icicle Strike:
Triple-Distance Attack Technique:
Cascade of Cutting Terror:
Returning Weapon Concentration:
Call the Blade:
[Custom Charm] permanent charm, automatically causes Spirit Weapons to return to your hand after being thrown:
Spirit Weapons:
Glorious Solar Chackram [Custom: Also increases the Resources value of the summoned weapons to the user's Essence/2]:
Torrent of Inner Light:
Maelstrom of Celestial Dominance:

Integrity

3rd Integrity Excellency:
Integrity Essence Flow:
Epic Zeal of Valor:
Integrity Protecting Prana:
Destiny-Manifesting Method:
Phoenix Renewal Tactic (Conviction):
Lion's Roar Recovery:
Spirit Maintaining Maneuver:
Sacrosanct Soul Retribution:
Temptation Resisting Stance:

Presence

2nd Excellency:
Enemy Castigating Solar Judgement:

Resistance

3rd Excellency:
Body Mending Meditation:
Wound Mending Purity Stance:
Ox Body Technique: (-1x1, -2x2) X7

Survival

2nd Survival Excellency:
Trackless Region Navigation:
Unshakable Bloodhound Technique:
Traceless Passage:
Eye-Deceiving Camouflage:
Hardship-Surviving Mendicant Spirit:
Element-Resisting Prana:
Eternal Elemental Harmony:

Craft

2nd Excellency:
Craftsman Needs No Tools:

Investigation

Excellency:
Essence Flow:
Crafty Observation Method:
Evidence-Discerning Method:
Oracular Magistrate Understanding:

Lore

Chaos Repelling Pattern:

Athletics

Excellency:
Essence Flow:
Supreme Excellency:
Lightning Speed:
Racing Hare Method:
Monkey Leap Technique:
Foe-Vaulting Method:
Graceful Crane Stance:
Spider-Foot Style:
Feather-Foot Style:
Increasing Strength Exercise:
Hill-Hurling Might:
Unparalleled Acumen Meditation:
Unconquered Might:
Speed of Light Approach:

Awareness

2nd Excellency:
Essence Flow:

Dodge

3rd Dodge Excellency:
Essence Flow:
Shadow over Water:
Seven Shadow Evasion:
Leaping Dodge Method:
Reflex Sidestep Technique:
Flow Like Blood:
Refinement of Flowing Shadows:
Aegis of Altruistic Interposition:

Larceny

2nd Larceny Excellency:
Essence Flow:
Flawless Pickpocketing Technique:
Stealing From Plain Sight Spirit:
Lock-Opening Touch:
Door-Evading Technique:
Shroud of Night's Law:
Elsewhere Fingers:

Stealth

2nd Stealth Excellency:
Easily Overlooked Presence Method:
Mental Invisibility Technique:
Vanishing from Mind's Eye Method:
Hooding the Solar Lantern x3:
Going Elsewhere Stance:


Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●● ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 31/31
Peripheral Essence Pool: 73/73
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●● ●●●●●
Temporary: □□□□□ □□□□□

Virtues

Compassion ●●
Conviction ●●●●●
Temperance ●●
Valor      ●●●●●

Virtue flaw: Heart of Flint (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around him.

Inventory

Manses and Hearthstones

Combat

Dodge DV: 11 + 3 + 4 = 18 Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□□□□□ □□□ -1
□□□□□ □□□□□ □□□□ -2
□ -4
□ Incapacitated
□□□□ Dying

Advancement

4BP on Miniscule

Shopping list