Campaign:Autobot Game/Dynamo: Difference between revisions
1d4chan>CaesarSalad (New page: == Basics == *'''Campaign:''' Something Exalted *'''Name:''' *'''Concept:''' *'''Caste/Aspect:''' *'''Motivation:''' *'''Positive intimacies:''' *'''Negative intimacies:''' *'''Anima:'...) |
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== Basics == | == Basics == | ||
*'''Campaign:''' Something [[Exalted]] | *'''Campaign:''' Something [[Exalted]] | ||
*'''Name:''' | *'''Name:''' Transcendent Fulmination Dynamo | ||
*'''Concept:''' | *'''Concept:''' | ||
*'''Caste/Aspect:''' | *'''Caste/Aspect:''' |
Revision as of 23:40, 19 June 2009
Basics
- Campaign: Something Exalted
- Name: Transcendent Fulmination Dynamo
- Concept:
- Caste/Aspect:
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Solar/Abyssal Block Archery ● Integrity ● Craft ● Athletics ● Bureaucracy ● Martial Arts ● Performance ● Investigation ● Awareness ● Linguistics ● Melee ● Presence ● Lore ● Dodge ● Ride ● Thrown ● Resistance ● Medicine ● Larceny ● Sail ● War ● Survival ● Occult ● Stealth ● Socialize ●
Lunar Block Archery ● Craft ● Bureaucracy ● Athletics ● Larceny ● Investigation ● Awareness ● Linguistics ● Lore ● Dodge ● Performance ● Occult ● Integrity ● Presence ● Medicine ● Martial Arts ● Ride ● Melee ● Sail ● Resistance ● Socialize ● Thrown ● Stealth ● War ● Survival ●
Sidereal Block Resistance ● Craft ● Archery ● Investigation ● Awareness ● Ride ● Dodge ● Athletics ● Larceny ● Bureaucracy ● Sail ● Linguistics ● Melee ● Lore ● Integrity ● Survival ● Performance ● Presence ● Occult ● Martial Arts ● Thrown ● Socialize ● War ● Stealth ● Medicine ●
Terrestrial Block Linguistics ● Awareness ● Athletics ● Bureaucracy ● Archery ● Lore ● Craft ● Dodge ● Investigation ● Medicine ● Occult ● Integrity ● Melee ● Larceny ● Performance ● Stealth ● Resistance ● Presence ● Martial Arts ● Ride ● Thrown ● War ● Socialize ● Sail ● Survival ●
Craft (War) ● Craft (Pandemonium) ●
Languages: Skytongue, Old Realm
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ● Background 2: ● Background 3: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy