Campaign:Autobot Game/Redone Silence: Difference between revisions
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''Strength'' ●●●● ''Charisma'' ●●● Perception ●●(●) | ''Strength'' ●●●● ''Charisma'' ●●● Perception ●●(●) | ||
'''Dexterity''' ●●●●● (●) '''Manipulation''' ●●●● '''Intelligence''' ●●● | '''Dexterity''' ●●●●● (●) '''Manipulation''' ●●●● '''Intelligence''' ●●● | ||
Stamina ●●● Appearance ●● ''Wits'' | Stamina ●●● Appearance ●● ''Wits'' ●●●● | ||
[Caste bolded, favored italics] | [Caste bolded, favored italics] | ||
Revision as of 00:25, 23 July 2009
(italicized text is just a comment, don't keep it in your sheet)
Basics
Name: Implicit Silence of Efficient Machinery
Concept:
Caste/Aspect: Starmetal
Motivation/Urge: Prepare the West for Autochthon's return.
Intimacies: The Will of the People, Autochthon
Anima Banner/Totem: Geometric patterns.
Anima Effect/Tell:
Experience: 116/116
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●●● Charisma ●●● Perception ●●(●) Dexterity ●●●●● (●) Manipulation ●●●● Intelligence ●●● Stamina ●●● Appearance ●● Wits ●●●●
[Caste bolded, favored italics]
Abilities
Solar/Abyssal/Infernal Block Archery ●●●●● Integrity ●● Craft Athletics Bureaucracy Martial Arts Performance Investigation Awareness ●●● Linguistics ● Melee ●● Presence ● Lore ●● Dodge ●● Ride Thrown Resistance ●● Medicine ● Larceny ●●● Sail ● War Survival Occult Stealth ●●●● Socialize
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
- Archery (Essence Weapons +3)
- Presence (Calming Others +2)
- Awareness (While Guarding Others +1)
Backgrounds
Class: ●●●
Artifact: ●●●●
Manse: ●●●
Resources: ●●
Charms
Dedicated Slots
- Sustained Aug of Dexterity: (Installation cost 1m), Permanent. +1 Dex, Dex cap of 6.
- Trans. Aug of Dexterity: 1m/1dot, (Installation cost 1m), Reflexive, Instant. 1m in 1 Dex dot out, cap of (Dex). Reduces cost of anima power for Dex to 2m.
- Trans. Aug of Strength: 1m/1dot, (Installation cost 1m), Reflexive, Instant. 1m in 1 Str dot out, cap of (Str). Reduces cost of anima power for Str to 2m.
- Alloyed Reinforcement of Flesh: (Installation cost 1m), Permanent. +1L/1B natural soak, double dots/dice gained from Trans Strength/Anima power.
- Repeating Pneumatic Bow: 2m, (Installation cost 1m), Reflexive, Indefinite. Mounted on right arm. Statline in Attacks section.
Submods: Internal Magazine: 6 arrows made from Protosynthetic Ammunition Replicator ready on-demand.
- Synergy Promoting Upgrade: 1m/target, (Installation cost 1m), Reflexive, One Action. Spend 1m/target, add 1d to a single task the user defines if it is worked towards by the targets. Counts as an Artificial specialty, with normal maximums.
General Slots
- Aim-Calibrating Sensors: 1m+, (Installation cost 2m), Supplemental, Instant. 1m spent reduces environmental/situational penalties by 1d, increasing cost to 2m also negates a point of external penalty or prevents an effect from removing a success. Does not affect MAP, Wound Penalties, fear-based penalties, or others based on non-environmental factors. ST has final say.
- Essence Pulse Cannon: 2m, (Installation cost 1m), Supplemental, Indefinite. Large assembly of wires and focusing crystals in left hand. Statline in Attacks section.
Submods: Guidance Ray: +3 Acc, total of +4 for weapon
- Sustained Augmentation of Perception: (Installation Cost 1m), Permanent. +1 Per, Per cap of 6.
- Integrated Artifact Transmogrifier: 1m/charm or 5m (+1wp), (Installation Cost 1m), Reflexive, Indefinite. Reflexively pull Charms into the user's body. When hidden, they may not be activated. 5m hides all charms on the person. An additional 1wp spent when this charm is activated gives the user the normal fleshtones of a human, and may reflexively hide their soulgem.
- Auxilary Essence Storage Unit: (x3) (Installation cost 1m), Permanent. +30m peripheral, can only install this charm (Ess) times.
- Protosynthetic Ammunition Replicator: 1m, (Installation cost 1m) Reflexive, Instant. Instantly creates 1 arrow/thrown weapon of any type and reflexively loads it. Ammunition dissipates after (Ess) actions. (Art 2)
Artifact Charms (Not Installed)
- Optical Enhancement: (Installation Cost 2m), Permanent. Comes with Flash Shutters (block blinding light) and Telescopic Lens. (Art 2)
Essence
Essence: ●●
Regeneration: 6m/hr active, 10m/hr resting, 14m/hr sleeping
Personal Essence Pool: 0/0 (15)
Peripheral Essence Pool: 53/53 (69)
Committed Essence: 15 (Charms) // 16 (Artifacts)
Willpower
Willpower: ●●●●● ●
Temporary: □□□□□ □
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
Compassion ●●● Conviction ●● Temperance ● Valor ●●●
Channels:
Compassion □□□ Conviction □□ Temperance □ Valor □□□
Clarity □□□□□□□□□□
Inventory
- Fiber-weave Bodysuit with Omnimodal functionality (Art 2) (3m attune)
- Alchemical Elemental Lens (Art 3) (Mounted on Essence Pulse Cannon, doubles raw damage) (5m attune)
- Power Blade (refluffed Power Mace from WotLA, otherwise as normal) (Art 3) (8m attune)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 6
Dodge MDV: 5
Soak: B:6 L:8 A:5
Soak (Piercing): B:4 L:5 A:2 (Piercing requires double the armor's lethal soak in raw lethal piercing damage)
Hardness: B:1 L:1 A:1
(all attacks while wearing fiber-weave bodysuit suffer a -1 external penalty to damage; this can reduce damage to 0)
Attacks
(example:)
Essence Pulse Cannon (Speed 5, Accuracy 18, Damage special (1m = 4L, cap of Str + Ess), Range 150, Rate 3)
Repeating Pneumatic Bow (Speed 5 Accuracy 17, Damage +4L, Range 300, Rate Infinite)
Power Sword (Melee) (Speed 5 Acc 10 Damage 14L/4 PDV 5 Rate 2 Tags O,P)
Power Sword (Ranged) (Speed 5 Acc 16 Damage 10L//15B Range 60//100 Rate 2) (2m/attack//2m/attack)
Health
□ -0
□□ -1
□□□□□ -2
□ -4
□ Incapacitated
Advancement
- 3BP: Cha 3
- 3BP: Archery (Essence Weapons +3)
- 3BP: Wits 4
- 6BP: Auxiliary Essence Storage Unit
=== XP === (110/116)
- 18xp: Ess 3
- 12xp: Auxiliary Essence Storage Unit (General slot)
- 12xp: Auxiliary Essence Storage Unit (General slot)
- 6xp: General charm slot for Protosynthetic Ammunition Replicator
- 6xp: Guidance Ray for Essence Pulse Cannon
- 10xp: Repeating Pneumatic Bow
- 6xp: Internal Magazine for Repeating Pneumatic Bow
- 6xp: Archery 4
- 8xp: Archery 5
- 4xp: Stealth 3
- 6xp: Stealth 4
- 2xp: Larceny 2
- 4xp: Larceny 3
- 10xp: Synergy Promoting Upgrade
- 6xp: Internal Battery for Essence Pulse Cannon