Campaign:Autobot Game/Undecided: Difference between revisions

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== Abilities ==
== Abilities ==
  Archery      ●●  Integrity        Craft    ●●●      Athletics ●●  Bureaucracy ●●
  Archery      ●●  Integrity        Craft    ●●●      Athletics ●●  Bureaucracy ●●
  Martial Arts      Performance     Investigation      Awareness      Linguistics ●
  Martial Arts      Performance ●●●  Investigation      Awareness      Linguistics ●
  Melee        ●●●  Presence        Lore      ●●      Dodge    ●    Ride         
  Melee        ●●●  Presence        Lore      ●●      Dodge    ●    Ride         
  Thrown            Resistance      Medicine          Larceny        Sail         
  Thrown            Resistance      Medicine          Larceny        Sail         
  War              Survival        Occult    ●      Stealth  ●●●  Socialize  ●●●
  War              Survival        Occult    ●      Stealth  ●●●  Socialize   






Languages: Autochtonic (Native), Old Realm.
Languages: Autochthonic (Native), Old Realm.


''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''
Craft : Body (3)


=== Specialties ===
=== Specialties ===
''(Write here your specialties, if any)''
 


== Backgrounds ==
== Backgrounds ==
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Vats: ●●●
Vats: ●●●
Artifact: ●●●●
Artifact: ●●●●
Backing : ●●● (Domadamod.)
Backing : ●● (Domadamod.)




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'''Husk Sculpting Apparatus''' 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + Craft(Body) To change things about appearance.
'''Husk Sculpting Apparatus''' 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + Craft(Body) To change things about appearance.


'''Transitory Augmentation of Strength''' 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.
'''Adamant Synthesis Wave Emitter''' 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.
'''Aim Calibrating Sensors''' 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.
'''Essence Pulse Cannon''' 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes
'''Personal Gravity Manipulation Apparatus''' 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.
''' Voice Distortion Field''' 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)
'''


=== Combos ===
== Panoply ==
 
 
== Arrays ==




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== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:''' <br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
 


== Willpower ==
== Willpower ==
'''Willpower:''' <br/>
'''Willpower:''' ●●●●●●<br/>
Temporary: 1/1<br/>
Temporary: 1/1<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion
  Compassion ●●●
  Conviction ●
  Conviction ●
  Temperance
  Temperance ●●
  Valor     
  Valor      ●●●
'''Virtue flaw:''' RAEG (Valor)<br/>
 
'''Limit:''' □□□□□ □□□□□<br/>
'''Clarity:'''<br/>
'''Limit Break Condition:''' Seeing flamebait.<br/>
 


== Inventory ==
== Inventory ==


Adamant Beamklave
Adamant Beamklave.


=== Manses and Hearthstones ===


== Combat ==
== Combat ==
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=== Attacks ===
=== Attacks ===
''(example:)''<br/>
 
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>


=== Health ===
=== Health ===
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=== Shopping list ===
=== Shopping list ===
[[Category:Exalted]]

Revision as of 12:22, 20 June 2009

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Autobot Game
  • Name: Ever-Shifting Gears.
  • Concept: Bighearted spy.
  • Caste/Aspect: Totally Not Adamant. (It's Adamant.)
  • Motivation: To make sure that the Locust Crusade doesn't destroy creation.
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /


Background

Appearance

Attributes

Strength  ●●●●●        Charisma     ●●        Perception   ●●●
Dexterity ●●●●        Manipulation ●●●        Intelligence ●●●
Stamina   ●●        Appearance   ●●●●        Wits         ●●

Abilities

Archery      ●●   Integrity        Craft     ●●●      Athletics ●●   Bureaucracy ●●
Martial Arts      Performance ●●●  Investigation      Awareness      Linguistics ●
Melee        ●●●  Presence         Lore       ●●      Dodge     ●    Ride        
Thrown            Resistance       Medicine           Larceny        Sail        
War               Survival         Occult     ●       Stealth   ●●●  Socialize   


Languages: Autochthonic (Native), Old Realm.

Craft : Body (3)

Specialties

Backgrounds

Class: ●●● Vats: ●●● Artifact: ●●●● Backing : ●● (Domadamod.)


Charms

Integrated Artifact Transmogrifier. 1m or 5 motes (Install 1 mote) Type : Indefinite. Reflexive. App 1, Ess 2. Spend 1m or 5 motes to hide a charm configuration. 1m per charm or 5motes for any amount. May spend 1 willpower in addition to hiding all charms to appear fully human up to Ess 5.

Husk Sculpting Apparatus 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + Craft(Body) To change things about appearance.

Transitory Augmentation of Strength 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.

Adamant Synthesis Wave Emitter 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.

Aim Calibrating Sensors 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.

Essence Pulse Cannon 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes

Personal Gravity Manipulation Apparatus 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.

Voice Distortion Field 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)

Panoply

Arrays

Essence

Essence: ●●
Regeneration:
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:


Willpower

Willpower: ●●●●●●
Temporary: 1/1

Virtues

Virtues:

Compassion ●●●
Conviction ●
Temperance ●●
Valor      ●●●

Clarity:


Inventory

Adamant Beamklave.


Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

Shopping list