Campaign:Autobot Game/Undecided: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
Line 20: Line 20:
== Attributes ==
== Attributes ==
  '''Strength'''  ●●●●●        Charisma    ●●        '''Perception'''  ●●●
  '''Strength'''  ●●●●●        Charisma    ●●        '''Perception'''  ●●●
  ''Dexterity'' ●●●●         ''Manipulation'' ●●●      Intelligence ●●●
  ''Dexterity'' ●●●●(●)      ''Manipulation'' ●●●      Intelligence ●●●
  Stamina  ●●          '''Appearance'''  ●●●●      ''Wits''        ●●
  Stamina  ●●          '''Appearance'''  ●●●●      ''Wits''        ●●


Line 26: Line 26:
  Archery      ●●  Integrity        Craft    ●●●      Athletics ●●  Bureaucracy ●●
  Archery      ●●  Integrity        Craft    ●●●      Athletics ●●  Bureaucracy ●●
  Martial Arts      Performance ●●●  Investigation      Awareness      Linguistics ●
  Martial Arts      Performance ●●●  Investigation      Awareness      Linguistics ●
  Melee       ●●●  Presence        Lore      ●●      Dodge    ●    Ride         
  Melee       ●●●●● Presence        Lore      ●●      Dodge    ●●  Ride         
  Thrown            Resistance      Medicine          Larceny        Sail         
  Thrown            Resistance      Medicine          Larceny        Sail         
  War              Survival        Occult    ●      Stealth  ●●●  Socialize   
  War              Survival        Occult    ●      Stealth  ●●●  Socialize   
Line 41: Line 41:
== Backgrounds ==
== Backgrounds ==
Class: ●●●<br/>
Class: ●●●<br/>
Vats: ●●●<br/>
Vats: ●●●●●<br/>
Artifact: ●●●●<br/>
Artifact: ●●●●<br/>
Backing : ●● (Domadamod.)
Backing : ●● (Domadamod.)
Line 54: Line 54:
'''Transitory Augmentation of Strength''' 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.
'''Transitory Augmentation of Strength''' 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.


'''Adamant Synthesis Wave Emitter''' 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.
'''Optical Shroud''' 2motes. (Install 2m) Type : Reflexive. Indefinite. App2 ess2. Hide from sight. Requires per + awareness to spot. Regular if the spotter saw you disappear, difficulty 4 if they're on alert, diff 5 otherwise. Must remain still, moving ends the charm.


'''Aim Calibrating Sensors''' 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.
'''Aura dampening component''' (Install 1m) Type : Permanent. App 2 ess 2. Spend 1 additional mote when using any charm, or anima to disguise or concealment to make all the spent essence count as personal.


'''Essence Pulse Cannon''' 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes
'''Adamant Synthesis Wave Emitter''' 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.


'''Personal Gravity Manipulation Apparatus''' 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.
'''Personal Gravity Manipulation Apparatus''' 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.


''' Voice Distortion Field''' 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)
'''Sustained Augmentation of Dexterity''' (Install 1 mote) Type : Permanent. Dex 2, Ess 2. Adds ● to permanent dexterity.


'''
'''Auxiliary Essence Storage Unit''' (Install 1m) Type : Permanent. Stam 1  ess 2. Provides 10 additional motes of peripheral essence.


== Panoply ==
== Panoply ==


'''Aim Calibrating Sensors''' ●● 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.
'''Essence Pulse Cannon''' ●● 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes
''' Voice Distortion Field''' ●● 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)


== Arrays ==
== Arrays ==


Sniper's Cannon Array : Aim Calibrating Sensors and Essence Pulse Cannon.




Line 77: Line 83:
'''Regeneration:''' <br/>
'''Regeneration:''' <br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/> +10
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>


Line 97: Line 103:
== Inventory ==
== Inventory ==


Adamant Beamklave.
Adamant Grand Beamklave. (artifact ●●●●●) Commit : 3 motes. 5 motes per scene to activate a Grand Daiklave which cleaves through normal armor and weapons easily.


Adamant Fiber-weave Bodysuit. (Artifact ●●) Commit : 3 motes. Provides +3L soak and -1 movement penalty to chain shirt, in addition to acting as an Omnimodal Wardrobe Unit (Pg 184-185)
Soulgem, of course.


== Combat ==
== Combat ==
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Parry DV:'''
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Parry MDV:'''
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
 
'''Soak:''' 0A/9L/5B ''<br/>
'''Pierced''': 0A/6L/3B '' The fiber-weave bodysuit can only be pierced by an attack with Raw damage > 10. <br/>
'''Hardness:''' 0A/2L/2B ''(armor only)''<br/>


=== Attacks ===
=== Attacks ===
Line 123: Line 135:


== Advancement ==
== Advancement ==
 
5bp on Dedicated Charm Slot (Husk Sculpting Apparatus)
4 bp on Melee 5.
4 bp on Vats 5
2 bp on dodge 2


=== Shopping list ===
=== Shopping list ===

Revision as of 13:12, 20 June 2009

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Autobot Game
  • Name: Ever-Shifting Gears.
  • Concept: Bighearted spy.
  • Caste/Aspect: Totally Not Adamant. (It's Adamant.)
  • Motivation: To make sure that the Locust Crusade doesn't destroy creation.
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /


Background

Appearance

Attributes

Strength  ●●●●●        Charisma     ●●        Perception   ●●●
Dexterity ●●●●(●)      Manipulation ●●●       Intelligence ●●●
Stamina   ●●           Appearance   ●●●●      Wits         ●●

Abilities

Archery      ●●   Integrity        Craft     ●●●      Athletics ●●   Bureaucracy ●●
Martial Arts      Performance ●●●  Investigation      Awareness      Linguistics ●
Melee       ●●●●● Presence         Lore       ●●      Dodge     ●●   Ride        
Thrown            Resistance       Medicine           Larceny        Sail        
War               Survival         Occult     ●       Stealth   ●●●  Socialize   


Languages: Autochthonic (Native), Old Realm.

Craft : Body (3)

Specialties

Backgrounds

Class: ●●●
Vats: ●●●●●
Artifact: ●●●●
Backing : ●● (Domadamod.)


Charms

Integrated Artifact Transmogrifier. 1m or 5 motes (Install 1 mote) Type : Indefinite. Reflexive. App 1, Ess 2. Spend 1m or 5 motes to hide a charm configuration. 1m per charm or 5motes for any amount. May spend 1 willpower in addition to hiding all charms to appear fully human up to Ess 5.

Husk Sculpting Apparatus 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + Craft(Body) To change things about appearance.

Transitory Augmentation of Strength 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.

Optical Shroud 2motes. (Install 2m) Type : Reflexive. Indefinite. App2 ess2. Hide from sight. Requires per + awareness to spot. Regular if the spotter saw you disappear, difficulty 4 if they're on alert, diff 5 otherwise. Must remain still, moving ends the charm.

Aura dampening component (Install 1m) Type : Permanent. App 2 ess 2. Spend 1 additional mote when using any charm, or anima to disguise or concealment to make all the spent essence count as personal.

Adamant Synthesis Wave Emitter 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.

Personal Gravity Manipulation Apparatus 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.

Sustained Augmentation of Dexterity (Install 1 mote) Type : Permanent. Dex 2, Ess 2. Adds ● to permanent dexterity.

Auxiliary Essence Storage Unit (Install 1m) Type : Permanent. Stam 1 ess 2. Provides 10 additional motes of peripheral essence.

Panoply

Aim Calibrating Sensors ●● 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.

Essence Pulse Cannon ●● 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes

Voice Distortion Field ●● 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)

Arrays

Sniper's Cannon Array : Aim Calibrating Sensors and Essence Pulse Cannon.


Essence

Essence: ●●
Regeneration:
Personal Essence Pool: /
Peripheral Essence Pool: /
+10 Committed Essence:


Willpower

Willpower: ●●●●●●
Temporary: 1/1

Virtues

Virtues:

Compassion ●●●
Conviction ●
Temperance ●●
Valor      ●●●

Clarity:


Inventory

Adamant Grand Beamklave. (artifact ●●●●●) Commit : 3 motes. 5 motes per scene to activate a Grand Daiklave which cleaves through normal armor and weapons easily.

Adamant Fiber-weave Bodysuit. (Artifact ●●) Commit : 3 motes. Provides +3L soak and -1 movement penalty to chain shirt, in addition to acting as an Omnimodal Wardrobe Unit (Pg 184-185)

Soulgem, of course.

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Parry DV: Parry MDV:

Soak: 0A/9L/5B
Pierced: 0A/6L/3B The fiber-weave bodysuit can only be pierced by an attack with Raw damage > 10.
Hardness: 0A/2L/2B (armor only)

Attacks

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

5bp on Dedicated Charm Slot (Husk Sculpting Apparatus) 4 bp on Melee 5. 4 bp on Vats 5 2 bp on dodge 2

Shopping list