Campaign:Autobot Game/Undecided: Difference between revisions
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== Attributes == | == Attributes == | ||
'''Strength''' ●●●●● Charisma ●● '''Perception''' ●●● | '''Strength''' ●●●●● Charisma ●● '''Perception''' ●●● | ||
''Dexterity'' ●●●● | ''Dexterity'' ●●●●(●) ''Manipulation'' ●●● Intelligence ●●● | ||
Stamina ●● '''Appearance''' ●●●● ''Wits'' ●● | Stamina ●● '''Appearance''' ●●●● ''Wits'' ●● | ||
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Archery ●● Integrity Craft ●●● Athletics ●● Bureaucracy ●● | Archery ●● Integrity Craft ●●● Athletics ●● Bureaucracy ●● | ||
Martial Arts Performance ●●● Investigation Awareness Linguistics ● | Martial Arts Performance ●●● Investigation Awareness Linguistics ● | ||
Melee | Melee ●●●●● Presence Lore ●● Dodge ●● Ride | ||
Thrown Resistance Medicine Larceny Sail | Thrown Resistance Medicine Larceny Sail | ||
War Survival Occult ● Stealth ●●● Socialize | War Survival Occult ● Stealth ●●● Socialize | ||
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== Backgrounds == | == Backgrounds == | ||
Class: ●●●<br/> | Class: ●●●<br/> | ||
Vats: | Vats: ●●●●●<br/> | ||
Artifact: ●●●●<br/> | Artifact: ●●●●<br/> | ||
Backing : ●● (Domadamod.) | Backing : ●● (Domadamod.) | ||
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'''Transitory Augmentation of Strength''' 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m. | '''Transitory Augmentation of Strength''' 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m. | ||
''' | '''Optical Shroud''' 2motes. (Install 2m) Type : Reflexive. Indefinite. App2 ess2. Hide from sight. Requires per + awareness to spot. Regular if the spotter saw you disappear, difficulty 4 if they're on alert, diff 5 otherwise. Must remain still, moving ends the charm. | ||
''' | '''Aura dampening component''' (Install 1m) Type : Permanent. App 2 ess 2. Spend 1 additional mote when using any charm, or anima to disguise or concealment to make all the spent essence count as personal. | ||
''' | '''Adamant Synthesis Wave Emitter''' 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect. | ||
'''Personal Gravity Manipulation Apparatus''' 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed. | '''Personal Gravity Manipulation Apparatus''' 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed. | ||
''' | '''Sustained Augmentation of Dexterity''' (Install 1 mote) Type : Permanent. Dex 2, Ess 2. Adds ● to permanent dexterity. | ||
''' | '''Auxiliary Essence Storage Unit''' (Install 1m) Type : Permanent. Stam 1 ess 2. Provides 10 additional motes of peripheral essence. | ||
== Panoply == | == Panoply == | ||
'''Aim Calibrating Sensors''' ●● 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties. | |||
'''Essence Pulse Cannon''' ●● 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes | |||
''' Voice Distortion Field''' ●● 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening) | |||
== Arrays == | == Arrays == | ||
Sniper's Cannon Array : Aim Calibrating Sensors and Essence Pulse Cannon. | |||
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'''Regeneration:''' <br/> | '''Regeneration:''' <br/> | ||
'''Personal Essence Pool:''' /<br/> | '''Personal Essence Pool:''' /<br/> | ||
'''Peripheral Essence Pool:''' /<br/> | '''Peripheral Essence Pool:''' /<br/> +10 | ||
'''Committed Essence:''' <br/> | '''Committed Essence:''' <br/> | ||
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== Inventory == | == Inventory == | ||
Adamant Beamklave. | Adamant Grand Beamklave. (artifact ●●●●●) Commit : 3 motes. 5 motes per scene to activate a Grand Daiklave which cleaves through normal armor and weapons easily. | ||
Adamant Fiber-weave Bodysuit. (Artifact ●●) Commit : 3 motes. Provides +3L soak and -1 movement penalty to chain shirt, in addition to acting as an Omnimodal Wardrobe Unit (Pg 184-185) | |||
Soulgem, of course. | |||
== Combat == | == Combat == | ||
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/> | '''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/> | ||
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/> | '''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/> | ||
''' | '''Parry DV:''' | ||
'''Pierced''': 0A/ | '''Parry MDV:''' | ||
'''Hardness:''' 0A/ | |||
'''Soak:''' 0A/9L/5B ''<br/> | |||
'''Pierced''': 0A/6L/3B '' The fiber-weave bodysuit can only be pierced by an attack with Raw damage > 10. <br/> | |||
'''Hardness:''' 0A/2L/2B ''(armor only)''<br/> | |||
=== Attacks === | === Attacks === | ||
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== Advancement == | == Advancement == | ||
5bp on Dedicated Charm Slot (Husk Sculpting Apparatus) | |||
4 bp on Melee 5. | |||
4 bp on Vats 5 | |||
2 bp on dodge 2 | |||
=== Shopping list === | === Shopping list === |
Revision as of 13:12, 20 June 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Autobot Game
- Name: Ever-Shifting Gears.
- Concept: Bighearted spy.
- Caste/Aspect: Totally Not Adamant. (It's Adamant.)
- Motivation: To make sure that the Locust Crusade doesn't destroy creation.
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
Background
Appearance
Attributes
Strength ●●●●● Charisma ●● Perception ●●● Dexterity ●●●●(●) Manipulation ●●● Intelligence ●●● Stamina ●● Appearance ●●●● Wits ●●
Abilities
Archery ●● Integrity Craft ●●● Athletics ●● Bureaucracy ●● Martial Arts Performance ●●● Investigation Awareness Linguistics ● Melee ●●●●● Presence Lore ●● Dodge ●● Ride Thrown Resistance Medicine Larceny Sail War Survival Occult ● Stealth ●●● Socialize
Languages: Autochthonic (Native), Old Realm.
Craft : Body (3)
Specialties
Backgrounds
Class: ●●●
Vats: ●●●●●
Artifact: ●●●●
Backing : ●● (Domadamod.)
Charms
Integrated Artifact Transmogrifier. 1m or 5 motes (Install 1 mote) Type : Indefinite. Reflexive. App 1, Ess 2. Spend 1m or 5 motes to hide a charm configuration. 1m per charm or 5motes for any amount. May spend 1 willpower in addition to hiding all charms to appear fully human up to Ess 5.
Husk Sculpting Apparatus 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + Craft(Body) To change things about appearance.
Transitory Augmentation of Strength 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.
Optical Shroud 2motes. (Install 2m) Type : Reflexive. Indefinite. App2 ess2. Hide from sight. Requires per + awareness to spot. Regular if the spotter saw you disappear, difficulty 4 if they're on alert, diff 5 otherwise. Must remain still, moving ends the charm.
Aura dampening component (Install 1m) Type : Permanent. App 2 ess 2. Spend 1 additional mote when using any charm, or anima to disguise or concealment to make all the spent essence count as personal.
Adamant Synthesis Wave Emitter 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.
Personal Gravity Manipulation Apparatus 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.
Sustained Augmentation of Dexterity (Install 1 mote) Type : Permanent. Dex 2, Ess 2. Adds ● to permanent dexterity.
Auxiliary Essence Storage Unit (Install 1m) Type : Permanent. Stam 1 ess 2. Provides 10 additional motes of peripheral essence.
Panoply
Aim Calibrating Sensors ●● 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.
Essence Pulse Cannon ●● 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes
Voice Distortion Field ●● 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)
Arrays
Sniper's Cannon Array : Aim Calibrating Sensors and Essence Pulse Cannon.
Essence
Essence: ●●
Regeneration:
Personal Essence Pool: /
Peripheral Essence Pool: /
+10
Committed Essence:
Willpower
Willpower: ●●●●●●
Temporary: 1/1
Virtues
Virtues:
Compassion ●●● Conviction ● Temperance ●● Valor ●●●
Clarity:
Inventory
Adamant Grand Beamklave. (artifact ●●●●●) Commit : 3 motes. 5 motes per scene to activate a Grand Daiklave which cleaves through normal armor and weapons easily.
Adamant Fiber-weave Bodysuit. (Artifact ●●) Commit : 3 motes. Provides +3L soak and -1 movement penalty to chain shirt, in addition to acting as an Omnimodal Wardrobe Unit (Pg 184-185)
Soulgem, of course.
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Parry DV:
Parry MDV:
Soak: 0A/9L/5B
Pierced: 0A/6L/3B The fiber-weave bodysuit can only be pierced by an attack with Raw damage > 10.
Hardness: 0A/2L/2B (armor only)
Attacks
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
5bp on Dedicated Charm Slot (Husk Sculpting Apparatus) 4 bp on Melee 5. 4 bp on Vats 5 2 bp on dodge 2