Campaign:Autobot Game/Undecided: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 24: Line 24:


== Abilities ==
== Abilities ==
  Archery      ●●  Integrity        Craft     ●●●      Athletics ●●  Bureaucracy ●●
  Archery      ●●  Integrity        Craft             Athletics ●●  Bureaucracy ●●
  Martial Arts      Performance ●●●  Investigation      Awareness      Linguistics ●
  Martial Arts      Performance ●●●  Investigation      Awareness      Linguistics ●
  Melee      ●●●●● Presence        Lore      ●●      Dodge    ●  Ride         
  Melee      ●●●●● Presence        Lore      ●●      Dodge    ●  Ride         
  Thrown            Resistance      Medicine          Larceny       Sail         
  Thrown            Resistance      Medicine          Larceny   ●●●  Sail         
  War              Survival        Occult    ●      Stealth  ●●●  Socialize   
  War              Survival        Occult    ●      Stealth  ●●●  Socialize   



Revision as of 15:19, 20 June 2009

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Autobot Game
  • Name: Ever-Shifting Gears / Implicit Functionality of Rest
  • Concept: Bighearted spy.
  • Caste/Aspect: Totally Not Adamant. (It's Adamant.)
  • Motivation: To make sure that the Locust Crusade doesn't destroy creation, or itself.
  • Positive intimacies: Domadamod. His Vat(And it's attendants). His false image.
  • Negative intimacies:
  • Anima:
  • Experience: 0/0


Background

Appearance

Attributes

Strength  ●●●●●        Charisma     ●●        Perception   ●●●
Dexterity ●●●●(●)      Manipulation ●●●       Intelligence ●●●
Stamina   ●●           Appearance   ●●●●      Wits         ●●

Abilities

Archery      ●●   Integrity        Craft              Athletics ●●   Bureaucracy ●●
Martial Arts      Performance ●●●  Investigation      Awareness      Linguistics ●
Melee       ●●●●● Presence         Lore       ●●      Dodge     ●   Ride        
Thrown            Resistance       Medicine           Larceny   ●●●  Sail        
War               Survival         Occult     ●       Stealth   ●●●  Socialize   


Languages: Autochthonic (Native), Old Realm.

Craft : Body (3)

Specialties

Backgrounds

Class: ●●●
Vats: ●●●●●
Artifact: ●●●●●
Backing : ●● (Domadamod.)

Charms

Integrated Artifact Transmogrifier. 1m or 5 motes (Install 1 mote) Type : Indefinite. Reflexive. App 1, Ess 2. Spend 1m or 5 motes to hide a charm configuration. 1m per charm or 5motes for any amount. May spend 1 willpower in addition to hiding all charms to appear fully human up to Ess 5.

Husk Sculpting Apparatus 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + Craft(Body) To change things about appearance.

Transitory Augmentation of Strength 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.

Optical Shroud 2motes. (Install 2m) Type : Reflexive. Indefinite. App2 ess2. Hide from sight. Requires per + awareness to spot. Regular if the spotter saw you disappear, difficulty 4 if they're on alert, diff 5 otherwise. Must remain still, moving ends the charm.

Aura dampening component (Install 1m) Type : Permanent. App 2 ess 2. Spend 1 additional mote when using any charm, or anima to disguise or concealment to make all the spent essence count as personal.

Adamant Synthesis Wave Emitter 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.

Personal Gravity Manipulation Apparatus 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.

Sustained Augmentation of Dexterity (Install 1 mote) Type : Permanent. Dex 2, Ess 2. Adds ● to permanent dexterity.

Auxiliary Essence Storage Unit (Install 1m) Type : Permanent. Stam 1 ess 2. Provides 10 additional motes of peripheral essence.

Panoply

Aim Calibrating Sensors ●● 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.

Essence Pulse Cannon ●● 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes

Voice Distortion Field ●● 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)

Sustained Augmentation of Manipulation ●● (Install 1m) Type : Permanent. Increases the base attribute of Manipulation by ●.

Arrays

Sniper's Cannon Array: Aim Calibrating Sensors and Essence Pulse Cannon.

Essence

Essence: ●●
Regeneration:
Personal Essence Pool: 3/12
Peripheral Essence Pool: 48/54
Committed Essence: 9 personal, 6 peripheral


Willpower

Willpower: ●●●●●●
Temporary: 1/1

Virtues

Virtues:

Compassion ●●●
Conviction ●
Temperance ●●
Valor      ●●●

Clarity: 0

Inventory

Adamant Grand Beamklave. (artifact ●●●●●) Commit : 3 motes. 5 motes per scene to activate a Grand Daiklave which cleaves through normal armor and weapons easily.

Adamant Fiber-weave Bodysuit. (Artifact ●●) Commit : 3 motes. Provides +3L soak and -1 movement penalty to chain shirt, in addition to acting as an Omnimodal Wardrobe Unit (Pg 184-185)

Soulgem, of course.

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Parry DV: Parry MDV:

Soak: 0A/9L/5B
Pierced: 0A/6L/3B The fiber-weave bodysuit can only be pierced by an attack with Raw damage > 10.
Hardness: 0A/2L/2B (armor only)

Attacks

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ □ Dying

one Dying level per dot of Stamina

Advancement

5bp on Dedicated Charm Slot (Husk Sculpting Apparatus)
4 bp on Melee 5.
4 bp on Vats 5
2 bp on artifact 5.

Shopping list